Name: Mordread - Pronunciation: (Mōr-dred) Titles: The Betrayer, The Fae Traitor, The Desolator, Emperor of Umara, The Mad King. Rank: Pending? Age: Gender: Male Race: Fae Height: 6'3" Weight: 198lbs Build of Body: Although he possesses a slender frame, Mordread has a powerful, muscular build, like that of a large feline. He has delicate features for a man, narrow and graceful. Skin Color: The white of a lily's petals, nearly the same color as the marble of a statue. It seems to be impervious to coloring, either from the sun or from embarrassment. Eye Color: A silver light like moonlight colors his eyes, nearly white when in the sunlight. It is assumed that his eyes were once a deep grey. Even he has forgotten. Hair: long, straight, and black as a raven's wing. It shimmers slightly in low light with hints of violet and navy, a dazzling display when his hair is loose. It is usually contained within two plaits, one thick down his back, another thin one down his chest. Piercings: Both of his ears contain a single piercing, from which dangles the same set of ruby stones in a long winged setting. Distinguishing Physical Features: As a result of his twisted Auramancy usage, he has developed slight scaling in a ring around each wrist. They are faint, silver in color, and appear to be bracelets to an unobservant eye. It is assumed that if he continues his twisted magic usage, they will expand up his arms. Typical Jewelry: 1. Long, dangling ruby earrings. 2. An elegantly crafted collar of an unknown black metal and burnished steel. It is set with a series of onyx stones. 3. A single ring, set in a sun based design with another onyx stone. Typical Upper Body Wear: 1. A thin, black long sleeve made of pressed leather, worn as a precaution should his magic fail him. It has a high, lined neck and tight sleeves decorated with a thin lining and a set of buckles. 2. A thin vest with an embroidered edge of a burnished bronze shade. Typical Lower Body Wear: 1. In warmer weather, Mordread wears a thin, light weight pair of leggings, bound to his calves with crisscrossing leather ties. 2. In cooler weather, he wears a pair of black trousers of a fine quality wool, cut close to his figure. Typical Shoes: 1. When he leaves the palace, his foot wear is a pair of tall, healed black boots, close fitting, with ties up the front. The just brush his knees. 2. When indoors, he trades his boots for a pair of black slippers, also close fitting with a solid bottom. Typical Outerwear 1. He wears one cloak of a lightweight but warm material, the outside decorated with a layer of black feathers. Typical Accessories 1. A jeweled clasp that attaches to both sides of his cloak, depicting a black sun on one side, connecting to the flower design opposite it by three chains. 2. A belt of chains of the same metal as the cloak clasp, held together at the front by another black sun decoration. Personality: Three words can be used to describe Mordread's personality with startling accuracy: psychotic, cruel, and obsessive. He has a distinctive lack of mercy or empathy, and he cares not for age or gender; everyone is deemed beneath him and given the same treatment. In his mind, there is only one real use for the majority of the population, and that is to provide him with their ether. Those who could potentially serve a purpose eventually meet this fate as well. He is methodical and highly malicious, with a tendency to be even sadistic. When angered, he possesses a kind of cold fury that usual sends even the bravest of warriors fleeing from him. He is known to have outbursts of violent anger that often leaves the object of his rage a broken mess. Once his anger is extinguished, he becomes extremely calm, which is nearly as frightening to those in his personal council. The eerie calm sets those around him on instant guard. Temperament: Mordread is volatile. He has no natural temperament anymore. Some days he's calm and collected naturally, while others he is a roaring mess awaiting a reason to explode upon those around him. On basic principle, he tries to stay within the reach of his calm temper. Nervous Tics: Mordread's vary based off his temperament. Sometimes they are nonexistent, other times they're highly obvious. Interests: Hunting is a primary focus, right up next to magical experimentation, both of which he has high results in. He also is highly interested in the supposed last Siren of the Banshee race. Her resistance fascinates him, and he has spent the last several years slowly developing an obsession with breaking her. He has a minor interest in various art forms, though these are mostly for personal reasons, rather than anything actually artistic. Hobbies: When he isn't busy executing peasants and stealing the life force of others, Mordread returns to his original past time... Discovering new ways to bend the old magics of his people. He also has a newer obsession, with trying to discover how Shatter Speech, possessed by the Banshee race, actually works. Dislikes: Just about everything. Most people, most races, and most cultures annoy him in some way or another. Illnesses: Mordread's only illness is that of his mind, which has become sick in both age and his experiments. Outlook on Life: Mordread has a "the world is mine, if I want it" outlook. He feels as though if he is strong enough to take it, then it should be his. Morality: If Mordread had any sort of morals, they were lost many centuries ago. He is not above slaughtering babies and executing people for giving him dirty looks. Intellectual Characteristics Intelligence Level: Even with a twisted mind, the Mad King has a high intelligence level. He is cunning and methodical, as well as precise. Tomes could be filled with the secret and arcane knowledge that floods his mind, should he ever chose to release it. Despite his failing mental stability, he still posses more common sense than most. Extremely Unskilled At: Though this is debatable, in some way, Mordread is unskilled at being a person. He has lost the ability to conduct a simple conversation, to act without malicious intent, and to look at things using emotions rather than logic. He is unfit to be anything other than the cruel and violent man he is, all alone in his tower, experimenting with forces better left untouched. Abilities/Skills Logical: This is where Mordread excels the most. Although he is gifted in the creation and alteration of magics, his reasoning skills are by far his most superior quality. If he allowed anything to rule him, it would be this. His mind burns through facts, situations, and his own thoughts at a rate that far exceeds anyone he has encountered. He has such high accuracy when calculating outcomes that many of those left in Umara believe him to be psychic. Artistic: Although he understands the concept of art, and knows many techniques, he lacks something that is vital to creating art. His paintings, which he creates occasionally as a way of keeping dead memories alive, lack the life of their muses. This is something that frustrates him upon the completion of pieces. He feels it is the one skill he cannot master, due to his overwhelming lack of remaining humanity. Magic: Though skilled both in traditional magics of glamour and his own race's gift of Auramancy, Mordread has experimented with dozens of forms of magic to create a list of powerful splintered magics. Though some have a tendency to kill the subject of the magic, others have been perfected and can be taught to anyone with a basic knowledge of the base magic. (List under construction.) Traditional Combat: Mordread prefers the use of weapons over hand to hand combat, and thus is less skilled in this category, something he is surprisingly okay with. He has basic knowledge of several fighting styles, and has mastered his two preferred forms. He rarely uses this knowledge, as his magic has never failed him. Weapons: As previously stated, the dark fae is a master of many kinds of weapons, and multiple fighting styles for each, however his favorite is his claidheamh cuil. The claymore has a single edged blade and guard, and the blade itself is made of a magically enchanted naturally occurring black iron. (History Under Construction.)