[hider=Vos'sto-orge Sabal Koman] To add: [hr] Codex Hierophant (classical collection of select magic constructs) Ranged attack launching constructs Obstacles Runes (attached to smoke) & traps/enchanted constructs All dissolve into smoke? Seperate resource pool [hr] [hr] Refer to two knife guy, do a combination of powers with the smoke swap weapons Elaborate on cancelling a special technique from the two knife set Cooldowns [hr] [b][u][center]Physical Characteristics[/center][/u][/b] [b][u][center]Equipment[/center][/u][/b] [b][u][center]Magical Abilities[/center][/u][/b] As a descendant of the Sabal bloodline and one of the most veritable inheritors of their tradition, Vos'sto-orge has comprehensive knowledge of all the various schools of magic - his chosen specialization, however, is conjuration: the conversion of pure magical essence into physical constructs. Said school of magic has an incredibly broad range of applications by definition, as it is often the underlying mechanic of many a spell: for example, a fireball can be represented as a construct that converts said magical essence into fuel and thermal energy; and Vos himself has full access to its versatility. However, combat spellery requires extensive training, and for said reason, it is usually restricted to a compact and meticulously composed deck of under half a dozen mastered techniques. Such it is in Vos' case as well, with the additional limits imposed by GCL forcing to further shrink their number, leaving only a single core technique - the Magesteel arsenal - together with a couple supplementary spells. [b][center]Core technique: Magesteel Construct Arsenal[/center][/b] This technique's two [b]main uses[/b] are having constant access to a wide arsenal of weapons - both melee and ranged - by means of their manifestation through magesteel construct summoning; and the second is cloaking oneself with the smoke said weapons break down into when dismissed. Combined, they can yield an aggressive and highly unpredictable fighting style, which is supplemented by his additional abilities in Vos' case. The weapons are uniformly composed of magesteel - a magic construct analogue of ordinary steel - rather than a combination of materials, the issues of balance and durability being resolved by complex internal structure consisting of hollows, lattices and porous sections alike: hard to manufacture, yet easy to manifest within a summoned weapon. As result, they function identical to their mundane counterparts. The process of [b]summoning[/b] itself is honed to perfection by Vos, occurring within tenths of a second. Before the complete construct manifests, first, a wire frame emerges out of his hands, probing out the surrounding space: it can move freely through low-pressure gases and liquids, but upon encountering a solid, it dissipates and cancels the spell. The reason to this is that the resistance of the environment can prevent said constructs manifestation, and while it can push matter out of its way, the force with which it does so is limited. The constructs are largely autonomous at that point, but ultimately, they are still bound to Vos and require a considerable part of his operational energy supply; as result, it is too taxing maintain more than [b]one at a time[/b], and Vos does so only with a select few pairings of weapons. Upon [b]dismissing[/b] a weapon, the construct instantly breaks down into a powder and expands to to 2-3 times it's original size as energy from the magesteel's atomic bonds is released, creating a dark grey cloud that stays lingering in place for 3 posts, before breaking down into ambient energy. It can obscure any movement behind itself, due to sheer density; for the same reason, it is also very inert and hard to blow away. There is no delay enforced between dismissing and summoning, which exactly is what allows Vos to swap weapons on the fly; however, rapid swapping can start depleting his resources, preventing him from summoning more than 3 sets of weapons in a single post. [center][u][b]Auxiliaries[/b][/u][/center] [b][u]Camouflage:[/u][/b] this spell allows Vos to blend in with nearby clouds of magesteel smoke, creating an aura surrounding that determines the density of the veil and turns his silhouette the exact same shade of grey as it is, by absorbing portions of the reflected light. The denser the smoke, the harder he is to notice with camouflage active, keeping him unseen within an arm's reach at its thickest, as long as he stays motionless. [b][u]Withdrawal:[/u][/b] utilizing the same mechanism as his camouflage, this is a trap spell that activates upon contact with a living being, attaching a light-sapping aura to them. It is cast using magesteel smoke as a carrier: through direct contact, it will saturate a football sized volume of smoke and condense it into a disk shape, roughly the size of Vos' hand. Said spell will linger for as long as the smoke remains, floating in place, and dissipate together with it. The aura it releases upon being triggered darkens the target's vision by sapping the incoming light. Said reduction in luminosity is mild, perhaps, turning summer daylight into a late autumn evening, yet it is still sufficient to cause dilation of the pupil in most targets - which sets them up for the spell's second stage. For three of the opponent's posts, counting activation, it will collect light, and on the fourth post, it will release it in a bright flash, completely surrounding its target. What sets this apart from most similar spells is that it exploits the difference in the light sensitivity of the caster's and the victim's eyes: while blinding to the recipient, due to their dilated pupils, any bystander will only flinch at most. [b][u]Disperse smoke:[/u][/b] acting to bring the haphazard scraps into a uniform shape, this spell calls all of the currently active smoke towards Vos' casting hand, condensing it into a tiny ball, with the smoke's duration becoming refreshed as it comes in contact with the caster's aura. For a single second, it will remain compacted, allowing to toss or plant it before internal pressure bursts the pellet, expanding into a 4000 litre volume of smoke - enough to fill up a sphere two meters in diameter. While creating a smoke-filled space large enough to hide a full-grown man, it has it's drawback in the thinning of the smoke, which, in process, is usually dispersed over an area much larger than it initially occupied. Thus, it is rare that the smoke retains an impermeable thickness, considering that even the largest of weapons in Vos' arsenal leave no more than half-a-thousand litres. [b][u]Smoke clone fakeout:[/u][/b] exploiting the fact that Vos' camouflage blends in perfectly with the smoke, this spell takes an imprint of his aura, copying the stature and clothes that it permeates to form a clone out of the smoke and send it dashing in a given direction. Said phantom is quickly beaten flat by air resistance, becoming naught but a cloud after several meters of travel, nevertheless, serving its purpose well, both as a means of distraction and of propagating the smoke. Flashbangs [b]Ranged:[/b] Atlatl Throwing spear (massive) Throwing cannonball (bouncy <3) Bolas Throwing axes [b]Swords:[/b] Ultra greatsword Moon crescent sword Zweihander Mace and longsword Scimitar and buckler Kopis [b]Polearms:[/b] Dagger axe Scythe Serrated bardiche Kanabo+counterweight staff Pike [b]Gaunlet weapons:[/b] Katar and pata Mauling gloves Huge fist (HUEG SHOCKWAV) [b]Special:[/b] Dagger Chainmail cloak The loose-toothed shark Serrated axes Hooks (hook-swords?) (cloak and buckler as aux?) [/hider]