[center]An innocent town is placed at the forefront of a bitter conflict between brothers. In less than 3 days, the siblings will go into war, and the town will be destroyed. Are you able to stop the war, or, at least, come up with the best result by the deadline?[/center] [h3]Plot[/h3] In an alternate 1842, steam power rules the globe. The industrial revolution has inspired many innovations and inventions, and now nearly every aspect of life is powered by steam: from trains and ships to weaponry. Two siblings, the brothers Galvani, are no strangers to a life of nobility. Their father, Luigi, is one of the most influential and wealthiest men in England, an Italian immigrant that began a new life on the island where the sun never sets. For a while, all was good. That is, until the brothers woke up one morning, got dressed, and found their father assassinated. One sibling blamed another, and the debate turned into a feud, that turned into a conflict, that is soon about to turn to a war. Each secretly began gathering up men and mercenaries for an all out war, and the citizens of Darkburn are worried. They are located exactly between the two camps, and there is no doubt that it will be destroyed if nothing is done. A deadline has been set for war: 3 days. The British government, in an attempt to stop the war and protect its citizens, decided to send diplomats to resolve the conflict. These mediators have 72 hours to figure out a solution and face the consequences of their actions. Will they be able to restore peace? [h3]Play[/h3] The players will act as mediators. All parties see them as politically neutral at first and will not attack. Their role is to try and stop the conflict, or at least wind up with the best outcome for everybody. While combat is a possibility, it should not be perused. Every action will undoubtedly take time, and with less than 100 hours, the players must think through their actions carefully.