[center][img]http://imgur.com/LHptIYk.png[/img][/center] [hr] [h3]Premise[/h3] In an alternate 1842, steam power is ubiquitous. The industrial revolution is bigger than anyone could have anticipated; it has inspired many innovations and inventions, and now nearly every aspect of life is powered by steam: from trains and ships to weaponry. Two siblings, the brothers Galvani - Carl and Antonio - are no strangers to a life of nobility. Their father, Luigi, is one of the most influential and wealthiest men in England, an Italian immigrant who began a new life on the island where the sun never sets. For a while, all was good. That is, until the brothers woke up one morning, got dressed, and found their father assassinated. One sibling blamed another, and the debate turned into a feud, that turned into a conflict, that is soon about to turn to a war. Each secretly began gathering up men and mercenaries for an all out war, and the citizens of Darkburn are worried. They are located exactly between the two camps, and there is no doubt that it will be destroyed if nothing is done. A deadline has been set for war: 3 days. Her Majesty's government, in an attempt to stop the war and protect its citizens, decided to send diplomats to resolve the conflict. The British Government urges the diplomats to resolve the situation peacefully, as they fear inappropriate care would lead to a civil war. These mediators have 72 hours to figure out a solution and face the consequences of their actions. Will they be able to restore peace? [hider=Situation Overview] [img]http://imgur.com/uyiox9D.png[/img] [/hider] [hr] [h3]Play[/h3] [list] [*] [b]Time.[/b] Generally speaking, talking is a free action that takes little to no time off the clock. Traveling to different locations, taking complex steps, sleeping, etc., does take time. Therefore it is [i]HIGHLY RECOMMENDED[/i] that the mediators fabricate a plan and think before they act. [*] [b]Roles.[/b] The players are, at least at the start of the game, perceived as politically neutral, and therefore will not be chased after or killed on sight. They are equipped with steam-powered rifles for self-protection yet they are not soldiers, and combat should be seen as a last resort. Their actions will undoubtedly shape the socio-political landscape, and vindication is difficult, especially at this short time frame. [/list] [hr] [hider=Character Sheet] (Image, if possible) Name: Age: Gender: Appearance: Flaw(s): How do they solve problems? [i](Intimidation, persuasion, sympathy, compromise...)[/i] [/hider]