So while we're waiting for me to be able to move things again(actually can I move Kitty Squad? Has everyone planning on posting this round posted there?)... I feel like it is time for a random lore dump on a character who is incredibly unlikely to show up because I drew her recently so why not. I might do these at random since they flesh out the setting a bit for people interested. [url=http://vitavitaar.deviantart.com/art/Chapel-631807397]Meet Chapel[/url]. Chapel is one of the Church's highest-ranked Executors, in spite of her rather non-threatening appearance. She's attained these heights due to her extremely efficient elimination of the enemies of God. Never has she failed to exorcise a spirit, slay a demon, or destroy a vampire. She has also gained a reputation for being the agent assigned to destroy heretical Executors who betray the church. She is serious, irritable, and short-tempered, but also a highly efficient murder machine in combat. [url=http://vitavitaar.deviantart.com/art/Chapel-the-Church-s-Walking-Fortress-631812965]Here's the reason she's so effective.[/url] In combat, Chapel summons her conceptual weapon, Steel Jericho. A suit of armor paired with a pilebunker shield and an arm-mounted cannon, Steel Jericho is incredibly durable. Using Chapel herself as an "anchor", Steel Jericho's pilebunker is capable of anchoring the state of a target by piercing it. By doing so, it halts all ability to heal as long as the target is within one hundred meters of Chapel. In addition, Steel Jericho contains many of the elements required to be considered a Church. As Chapel herself contains the remainder, she is capable of temporarily assuming the status of a "living church", becoming a mobile place of worship and a living holy ground. This offers her several benefits, one of these being that even her bodily fluids are harmful to demons and vampires in this state. However, the longer she maintains this state, the more heavily it takes its toll on her, and it can kill her if overused.