[@The Captain] Very well, here are some rolls: [hider=ROLLS] [u]Genetic Make Up [/u] [b]Wretched:[/b] Riddled with tumours and malformations, these poor sods are kept at an arm's length by everyone else. Ugly and deformed, think Hills have eyes. Very high infant mortality, and fewer still make it to adulthood. Always in need of breeders. [u]Cultural Meta-Group[/u] [b]Settlers:[/b] The only “normal” people left. Generally just trying to make it through their daily lives without too many violent intrusions. Have built the most since the apocalypse, and generally behave the most like people from the old world. Don’t mistake civilization for civility or peacefulness though. Many are just as cold and merciless as raiders, as they have to be to survive these days. [u]Leadership[/u] [b]Democracy/Consensus:[/b] A relative rarity in the post-apocalypse, the group has decided that no one individual holds all the power, but generally makes decisions based on everyones imput. [u]Cultural Quirks[/u] [b]Death Cult:[/b] Unsurprisingly among the blighted folk of the wastes, some have taken to worshipping death, or the idea of a “Good death”. Perhaps it’s a mythical afterlife, a desire to see the world well and truly die, or simply a nihilistic belief that death is an inevitable constant in life, for whatever reason this group worships death itself. [b]Distinctive Icon:[/b] A motif or symbol runs throughout the groups structures, clothes, and vehicles. Maybe it’s a specific animal or object, or maybe it’s something less specific like bullets or flames. [u]Distinctive Appearance[/u] [b]War Paint:[/b] When they go to battle, these people paint themselves, and maybe even their rides, in a distinctive style. [b]Swaddled:[/b] Wrapped up in distinctive trappings, these people’s skin is rarely actually seen. Maybe enviroment suits they never take off their bodies, maybe cloth wraps all over themselves to protect from dust and grit like a desert nomad. In any case, they might be seen as exceptionally mysterious due to it. [b]Leathers:[/b] Never ride without your distinctive leather jackets and other assorted biker gear. Never. [u]Unique/Exclusive Resource[/u] [b]Guzzolene:[/b] Black gold. Everyone needs it, and it isn’t too rare to come by but not too many have the means to refine it. This group does, and it can be extremely lucrative. [u]Equipment Quality[/u] [b]Military Grade:[/b] Exactly what you think. Military stockpiles of armor, guns, and gear. Usually live in military bunkers or other fortified locations. [u]Motor-Pool General Make Up[/u] [b]Bikes:[/b] The groups rides are almost entirely bikes. Anything from choppers, to dirt bikes, or even nitro-boosted sportbikes. [u]Special Vehicle Shit[/u] [b]Harpoons/Graplers:[/b] The ability to keep your vehicular prey where you can kill it is an important ability, and what’s more is that if you’re actually faster you can then drag the slower vehicle behind you. [b]Extra Armor:[/b] Extra armor bolted onto the vehicles. No matter the type, they gain extra protection with minimal speed penalties. [u]Flagship Vehicle[/u] [b]Legendary Car:[/b] It’s not a giant warmachine, or even all that impressive compared to some other things, but it’s the perfect blend of fast, tough, and reliable. This car is everything anyone could ever want and it’s certainly made a name for itself. When a group rolls up with this thing, people know who they are. Takes the form of whatever your generic type of vehicle is. [/hider] Bit of a mixed bag but pretty interesting. Also, I realize that we also have a fair few death cults, makes me wonder if there's some post apocalyptic Jehova's Witnesses going around preaching about glorious death and Valhalla :lol