Very much WIP. [hider=The Red Wolves] [center][h2][b][u][color=ed1c24]The Red Wolves[/color][/u][/b][/h2] [img]https://dl.dropboxusercontent.com/u/80589065/Random/DevouringWolf.png[/img] [url=https://youtu.be/p42ldrmPQJg][b]Howl at the Blood Moon[/b][/url][/center] [center][h2][b][u]OVERVIEW[/u][/b][/h2][/center] No one fully knows where they came from, or the origins of the strange tongue they speak, but anyone with political or economic power in the Wastes knows of the Wolves. Though their origins are a mystery, the Red Wolves have carved a history as a brutal mercenary company from a distant land. With no one location to call home, the Wolves travel hovel to hovel; working for a client list ranging from religious leaders and 'elected' officials to warlords and bandit chiefs. Led by Commandant Andrev Sharishenko, the Wolves have served under countless banners and led armies to victory, only to give said armies a crushing defeat when their next client is their former victim. [center][h2][b][u]CULTURE[/u][/b][/h2][/center] [hider= The Average Wolf] [center][img]https://dl.dropboxusercontent.com/u/80589065/Random/RussianStalkerConceptArt3.jpg[/img][/center][/hider] From introduction into the company your average Wolf is drilled from 'enlistment' to be nothing more than a cog in the great campaign. Initiates learn of the Blood Moon, the orb in the sky that supposedly turned red the day of the apocalypse, and that to rebuild the world the Blood Moon's thirst for death must be quenched. Thus, initiates learn that their role is one of a savior; or at least, a cog in the machine of the saviors. With each drop of blood they spill onto the desert sands, they are one drop closer to pleasing the Blood Moon and restoring the world to her former glory. In addition to their induction into the Blood Moon Cult, initiates are drilled constantly on how to be a Wolf. That the 'pack' is more important than the individual, and that all actions must be done professionally. A Wolf is more than a mere bandit or a raider, he is a soldier on a holy and sacred mission, so act like it. Thus it is uncommon to see the Wolves raid or pillage towns and settlements they come across, unless of course they are paid to do so by someone who really has it out for said town or settlement. [center][h2][b][u]RESOURCES[/u][/b][/h2][/center] [center][h2][b][u]LEADERSHIP[/u][/b][/h2][/center] [hider= Commandant Andrev Sharishenko] [center][img]http://vignette1.wikia.nocookie.net/metro2033/images/1/16/Korbut_MLL.jpg/revision/latest?cb=20130526193706[/img] [i]The Leader of the Red Wolves, Commandant Sharishenko is rarely seen without his facial coverings to hide his numerous battle scars.[/i][/center][/hider] The Red Wolves are ultimately a dictatorship. The final say in all matters of politics fall upon the Commandant, and all who oppose his leadership generally suffer strange fates in the midst of battle, or sudden and bloody accidents while traversing the Wastes. However, Sharishenko does not go without his advisory. While the Commandant may be singular ruler, the Wolf Council exists as his eyes, ears, and advisory. Ten of the most experienced, and thus wisest, members of the company get the privilege to advise and assist the Commandant in matters of internal affairs, external affairs, economic matters, recruitment of 'birthers', and much more. However, the Council does have a rather strange tendency to go with whatever plans or policies the wise and noble Commandant proposes. [center][h2][b][u]MILITARY[/u][/b][/h2][/center] [/hider] [hider=ROLLS] [u]Genetic Make Up[/u] [b]Part-Lives:[/b] The general norm, people die of cancer or other genetic problems fairly young but some make it to old age. Wouldn’t appear too ugly or malformed by today’s standards, but certainly not the cream of the crop physically. [u]Cultural Meta-Group[/u] [b]Mercs:[/b] Professional killers, these men fight and kill for a living. Feared throughout the wastes, despite their relative peacefulness compared to raiders. They kill when they want to, but only if it benefits their agenda. Well trained and heartless, they fly many flags but are united by common ruthlessness and battlefield skill. Religious extremists, political/philosophical ideologues, or just plain killers for hire. [u]Leadership[/u] [b] Dictatorship:[/b] Whether they go by mayor, king, chief, tyrant, boss or any other blandishment of power, these men are the movers and shakers in the wastes. Strong willed and often ruthless, singular individuals often take charge of small groups, as has been the case in every historical era. They may have a close knit inner circle, but they always rule with absolute power when it comes down to it. [u]Cultural Quirks[/u] [b]Death Cult:[/b] Unsurprisingly among the blighted folk of the wastes, some have taken to worshipping death, or the idea of a “Good death”. Perhaps it’s a mythical afterlife, a desire to see the world well and truly die, or simply a nihilistic belief that death is an inevitable constant in life, for whatever reason this group worships death itself. [b]Not the Lingua Franca:[/b] The group doesn’t speak the standard language of the wastes. Maybe they speak a different old world tongue, or maybe a new language that has emerged since the apocalypse. In any case, they have trouble interacting with other groups and require interpreters to treat with them. [u]Distinctive Apperance[/u] [b]Swaddled:[/b] Wrapped up in distinctive trappings, these people’s skin is rarely actually seen. Maybe enviroment suits they never take off their bodies, maybe cloth wraps all over themselves to protect from dust and grit like a desert nomad. In any case, they might be seen as exceptionally mysterious due to it. [u]Unique/Exclusive Resource[/u] [b]Scrap:[/b] Everyone wants it, everyone needs it, most people have it. This group has a specific type, or an extreme profusion of it, and they use it to barter for whatever else they need. [u]Equipment Quality[/u] [b]Ramshackle:[/b] Armor is cobbled together, guns are hand tooled, and houses/clothes are generally not in the best state. Pretty standard for most people, unfortunately. [u]Motor Pool Make Up[/u] [b]Custom:[/b] Either customized to unrecognizable extents or built from the ground up, these cars and trucks don’t fit into any pre-war category. Generally prone to mechanical problems and ramshackle stylings, but common and easily repaired. [u]Special Shit[/u] [b]Turbo-Charged:[/b] Engines are supercharged and often fitted with nitrous. The group's cars will be capable of incredible bursts of speed, at the cost of some special maintenance and materials. [b]De-Construction Equipment:[/b] Cars are mounted with buzzsaws, mini-excavators, and plows for wrecking enemy vehicles. [u]Flagship Vehicle[/u] [b]Legendary Car:[/b] It’s not a giant warmachine, or even all that impressive compared to some other things, but it’s the perfect blend of fast, tough, and reliable. This car is everything anyone could ever want and it’s certainly made a name for itself. When a group rolls up with this thing, people know who they are. Takes the form of whatever your generic type of vehicle is. [/hider]