[quote=@Sini] Asking for rolls, though put me down as a potential player for now. I'll know more by the end of the week. Thanks. [/quote] Here ye go: [hider=ROLLS] Genetic Make Up Wretched: Riddled with tumours and malformations, these poor sods are kept at an arm's length by everyone else. Ugly and deformed, think Hills have eyes. Very high infant mortality, and fewer still make it to adulthood. Always in need of breeders. Cultural Meta-Group Settlers: The only “normal” people left. Generally just trying to make it through their daily lives without too many violent intrusions. Have built the most since the apocalypse, and generally behave the most like people from the old world. Don’t mistake civilization for civility or peacefulness though. Many are just as cold and merciless as raiders, as they have to be to survive these days. Leadership Dictatorship: Whether they go by mayor, king, chief, tyrant, boss or any other blandishment of power, these men are the movers and shakers in the wastes. Strong willed and often ruthless, singular individuals often take charge of small groups, as has been the case in every historical era. They may have a close knit inner circle, but they always rule with absolute power when it comes down to it. Cultural Quirks Death Cult: Unsurprisingly among the blighted folk of the wastes, some have taken to worshipping death, or the idea of a “Good death”. Perhaps it’s a mythical afterlife, a desire to see the world well and truly die, or simply a nihilistic belief that death is an inevitable constant in life, for whatever reason this group worships death itself. Distinctive Icon: A motif or symbol runs throughout the groups structures, clothes, and vehicles. Maybe it’s a specific animal or object, or maybe it’s something less specific like bullets or flames. Distinctive Appearance Swaddled: Wrapped up in distinctive trappings, these people’s skin is rarely actually seen. Maybe enviroment suits they never take off their bodies, maybe cloth wraps all over themselves to protect from dust and grit like a desert nomad. In any case, they might be seen as exceptionally mysterious due to it. Body of Knowledge: The group preserves information on the bodies of it’s members. Technical diagrams scarified onto their chests, covered in tattooed text, etc. Unique/Exclusive Resource Power: Not the metaphorical kind, the actual electric kind. Most people want it, but not everyone has it. Most of it gets made with gasoline generators but some have wind and even solar farms in working order. Equipment Quality Ramshackle: Armor is cobbled together, guns are hand tooled, and houses/clothes are generally not in the best state. Pretty standard for most people, unfortunately. Motor pool make up Bikes: The groups rides are almost entirely bikes. Anything from choppers, to dirt bikes, or even nitro-boosted sportbikes. Special Vehicle Shit Turbo-Charged: Engines are supercharged and often fitted with nitrous. The group's cars will be capable of incredible bursts of speed, at the cost of some special maintenance and materials. Spikey: Cars are covered in spikes. Pretty simple really. Good for keeping people off your hood and exploding ordnance before it hits the main body of the car. Actual functional version of the same thing in the appearance section. Flagship War Rig: Huge, heavily armoured, able to carry a ton of cargo, and manned/gunned like a fortress. War Rigs command the roads, and anyone who’s anyone has one. Generally made of a truck or two stapled together, but other bodies are possible. A combine for example. [/hider] Honestly reminds me of the Collegia with the body of knowledge and almost being mutants :lol Not sure how you're going to get spiky bikes tho.