[@Birdperson] Here are ye rolls. [hider=ROLLS] Genetic Make Up Part-Lives: The general norm, people die of cancer or other genetic problems fairly young but some make it to old age. Wouldn’t appear too ugly or malformed by today’s standards, but certainly not the cream of the crop physically. Cultural Meta-Group Settlers: The only “normal” people left. Generally just trying to make it through their daily lives without too many violent intrusions. Have built the most since the apocalypse, and generally behave the most like people from the old world. Don’t mistake civilization for civility or peacefulness though. Many are just as cold and merciless as raiders, as they have to be to survive these days. Leadership Dictatorship: Whether they go by mayor, king, chief, tyrant, boss or any other blandishment of power, these men are the movers and shakers in the wastes. Strong willed and often ruthless, singular individuals often take charge of small groups, as has been the case in every historical era. They may have a close knit inner circle, but they always rule with absolute power when it comes down to it. Cultural Quirks Motor Worship: In a world of vast blasted wastes and monstrous hazards, access to vehicles is the dividing line between life and death for most. Some take this a step farther and literally worship their rides as tools of divine salvation. Maybe they revere them like holy animals, wear garb that evokes them, or even take violent offense to those who mistreat them. Distinctive Icon: A motif or symbol runs throughout the groups structures, clothes, and vehicles. Maybe it’s a specific animal or object, or maybe it’s something less specific like bullets or flames. Distinctive Appearance War Paint: When they go to battle, these people paint themselves, and maybe even their rides, in a distinctive style. Body of Knowledge: The group preserves information on the bodies of it’s members. Technical diagrams scarified onto their chests, covered in tattooed text, etc. Punks: Purple mohawks, side cuts, hockey pads, and piercings. These are your stereotypical post apocalyptic raiders. Even if they aren’t actually raiders. Unique/Exclusive Resource Guzzolene: Black gold. Everyone needs it, and it isn’t too rare to come by but not too many have the means to refine it. This group does, and it can be extremely lucrative. Equipment Quality Well-crafted: Just because it was made in the post apocalypse, doesn’t mean it isn’t good. Well made armor, guns are machined with actual technique and thought, and houses/clothes are a little more respectably made. Motor pool make up Mega-vehicle: Is it a train/boat on wheels? An enormous mining dumptruck? Three tractor trailers welded together? Whatever it is, it’s all your group needs. A vehicle that’s easily the size of an entire fleet of smaller cars. Flagship vehicles are rolled into this, and roll again on this table for what the handful of other vehicles are that the group has are. Special Vehicle Shit Tesla coils: The cars have fucking tesla coils mounted on them. They can shock enemies that get to close, channel lightning into batteries from desert storms, and just look badass as fuck. De-Construction Equipment: Cars are mounted with buzzsaws, mini-excavators, and plows for wrecking enemy vehicles. Flagship Chopper: Not the motorcycle kind, the group actually has a helicopter. Is it a jury rigged cargo vehicle? A long attack helicopter? A small squad of one man gyrocopters? It’s certainly a powerful addition to any group, even if it is a serious gas guzzler and requires special care. [/hider] Well holy shite, this is interesting. For your motor pool, I'd say just have a small fleet of war rigs or something, small in size but big in phsyical individual size. Oh and tell me what kind of helicopter you want so I can judge it.