[@Yennefer] Here art thou rolls: [hider=ROLLS] 1 Genetic Make Up Full Lives: Your clan is made up primarily of genetically pure and untainted humans. Certainly a rare sight in this day and age, you’ll draw more attention than you’d think. A temporary genetic fluke or something more permanent? 2 Cultural Meta-Group Tribal: New cultures have sprung up since the apocalypse, some more recognizably linked to the old world than others. Unique expressions of culture and unusual handmade items are the common distinctions for tribals. Usually have an odd accent/manner of speech do to lack of contact. Less “civilized” but often no less savvy to the wasteland than others. Usually looked on with confusion or condescension by groups more tied to the old world. 3 Leadership Democracy/Consensus: A relative rarity in the post-apocalypse, the group has decided that no one individual holds all the power, but generally makes decisions based on everyones imput. 4 Cultural Quirks Xenophobic: Distrustful and always wary of outsiders, the group is often seen as cold or distant by others. Trade is hard, and diplomatic interactions are harder. Other cultural strains often run stronger in insular groups though. Distinctive Icon: A motif or symbol runs throughout the groups structures, clothes, and vehicles. Maybe it’s a specific animal or object, or maybe it’s something less specific like bullets or flames. 5 Distinctive Appearance Swaddled: Wrapped up in distinctive trappings, these people’s skin is rarely actually seen. Maybe enviroment suits they never take off their bodies, maybe cloth wraps all over themselves to protect from dust and grit like a desert nomad. In any case, they might be seen as exceptionally mysterious due to it. Spikey: Their armor and cars are covered in a profusion of spines, blades, and other sharp nastiness. Does it serve a technical purpose or is it just to look badass? Only they know. 6 Unique/Exclusive Resource Guns and/or Ammo: People like to murder each other. They need the tools do it with, and this group has it. Either made at home, in a post apocalyptic factory, or found in a old world cache. 7 Equipment Quality Well-Kept: Armor is high quality and made after the apocalypse, guns are well kept and cleaned from the old world, and homes are actually decent to live in. Clothes are actually usually old world articles or made with old world machines. 8 Motor-Pool General Make Up Bikes: The groups rides are almost entirely bikes. Anything from choppers, to dirt bikes, or even nitro-boosted sportbikes. 9 Special Vehicle Shit Lances: Grenades on sticks. A shockingly effective weapon, and you can mount them conveniently on a lot of different parts of a vehicle without messing with it too much. Harpoons/Graplers: The ability to keep your vehicular prey where you can kill it is an important ability, and what’s more is that if you’re actually faster you can then drag the slower vehicle behind you. 10 Flagship Vehicle Legendary Car: It’s not a giant warmachine, or even all that impressive compared to some other things, but it’s the perfect blend of fast, tough, and reliable. This car is everything anyone could ever want and it’s certainly made a name for itself. When a group rolls up with this thing, people know who they are. Takes the form of whatever your generic type of vehicle is. [/hider] Pretty decent rolls if I do say so myself.