[quote=@Rookzilla] I would like some rolls! [/quote] Here they are! [hider=ROLLS] 1 Genetic Make Up Half-Lives: Doomed to short lives, Half-Lives are always in need of breeding stock. Almost half don’t make it past youth, and any that do live absolutely no longer than 40. Riddled with obvious tumours and other disfigurements, they could pass for healthy if they covered up but the coughing is always going to give them away.’ 2 Cultural Meta-Group Mercs: Professional killers, these men fight and kill for a living. Feared throughout the wastes, despite their relative peacefulness compared to raiders. They kill when they want to, but only if it benefits their agenda. Well trained and heartless, they fly many flags but are united by common ruthlessness and battlefield skill. Religious extremists, political/philosophical idealogues, or just plain killers for hire. 3 Leadership Dictatorship: Whether they go by mayor, king, chief, tyrant, boss or any other blandishment of power, these men are the movers and shakers in the wastes. Strong willed and often ruthless, singular individuals often take charge of small groups, as has been the case in every historical era. They may have a close knit inner circle, but they always rule with absolute power when it comes down to it. 4 Cultural Quirks Xenophobic: Distrustful and always wary of outsiders, the group is often seen as cold or distant by others. Trade is hard, and diplomatic interactions are harder. Other cultural strains often run stronger in insular groups though. Pyromaniacs: See above, but for fire instead of blood. 5 Distinctive Appearance War Paint: When they go to battle, these people paint themselves, and maybe even their rides, in a distinctive style. Punks: Purple mohawks, side cuts, hockey pads, and piercings. These are your stereotypical post apocalyptic raiders. Even if they aren’t actually raiders. Gas Masks: Never seen without their masks, they might have a single distinctive style or just whatever they find. In either case, it certainly makes for an imposing appearance in most situations. Maybe they only do it for that intimidation factor, maybe it’s because they live in a particularly nasty patch. 6 Unique/Exclusive Resource Breeders: It’s a grim truth. Humanity is sick, and very few are truly healthy. Those that can insure a stable next generation wield an immense amount of power. Be it men whose seed is exceptionally potent or women whose wombs are perfectly fertile. Depending on how they leverage it, either could become a commodity or royalty. 7 Equipment Quality Ramshackle: Armor is cobbled together, guns are hand tooled, and houses/clothes are generally not in the best state. Pretty standard for most people, unfortunately. 8 Motor-Pool General Make Up Armored: Old world military or post apocalyptic designs. Incredibly tough, dependable, and powerful. Not the absolute fastest, but if you need to be secure getting somewhere? There are non-better. 9 Special Vehicle Shit Spikey: Cars are covered in spikes. Pretty simple really. Good for keeping people off your hood and exploding ordnance before it hits the main body of the car. Actual functional version of the same thing in the appearance section. Lances: Grenades on sticks. A shockingly effective weapon, and you can mount them conveniently on a lot of different parts of a vehicle without messing with it too much. 10 Flagship Vehicle War Rig: Huge, heavily armoured, able to carry a ton of cargo, and manned/gunned like a fortress. War Rigs command the roads, and anyone who’s anyone has one. Generally made of a truck or two stapled together, but other bodies are possible. A combine for example. [/hider] Couple of firsts in this roll like Pyros and Breeders, honestly reminds me of a bunch of anarchists :lol