[hider=Rupal] [b]Theme:[/b][url]https://www.youtube.com/watch?v=lkpG-_v0yPc[/url] [b]Quote:[/b][i]"I-i-I can pro-probably make it."[/i] [b]Name:Rupal [/b] [b]Age: 21[/b] [b]Species:[/b] Descendant [b]Blood%:[/b] 70% Oro, 30% Sol [b]Gender:[/b] Male [b]Sex Preference:[/b] Hetero [b]Height:[/b] 5'11" [b]Weight:[/b] 160 lb. [b]Appearance:[/b] [hider=My Hider] [img]http://i.imgur.com/95Eo6lH.jpg[/img] [/hider]Rubal has tanned small frame with plenty of muscle hidden beneath his cloth and leather get up. Small Bronze horns protrude from his forehead and wrap back over his head keeping form to his otherwise wild brown hair. His wingspan and scales are a rich green and accent his forest green cloth well. [b]Vehicle:[/b] N/A [b]Personality:[/b] Rupal is a quiet and nervous descendant often just going with whatever's happening around him rather than speaking up and stepping on a toe or two. [b]Occupation:[/b] Traveling Blacksmith [b]Faction:[/b] Gaia [b]Pet:[/b] N/A [b]Exp:[/b] He knows how to swing a sword but not much further than the basic “Pointy end goes into the other guy”. He’s handy in the forge and can craft most basic tools provided he can get the resources and access to a forge. He knows how to swing his hammer hard and fast when he needs to protect himself but would be no match for a trained fighter. He has an understanding of dragon taming but nothing more than what its meant to look like. [b]Abilities/Powers:[/b] Dragon Wings Rock hard hide Bright Light resistant [b]Weapons:[i]Large Enchanted Blacksmith’s Hammer[/i][/b] While mostly used for bending metal to his will Rupals hammer has seen the broad side of a bandit or two. The hammer’s head is enchanted so that it shapes metals more easily to its wielders desired shape. [b]History:[/b] Rupal was born born is Gaia as son of the great Gaia dragon tamer Nowyn and her new husband Elrihn an eccentric painter from Vrondi. Having a sheltered childhood so which lead to his quiet behaviour around others. Only when he was 15 would he allowed out on his own and only when he was 16 that he would be able to go and stay in one of the smaller towns to learn. While his father tried to bring him up on arts and crafts Rupal never had quite the nack for gentle touch required for things like painting or sculpting. Nowyn would look after rupal when she could however being a tamer of her caliber he didn’t see much of her. Rupal would leave as often as he could for the town of Pearl simply to get away from everyone. It would be years later that Rupal would discover his calling, while away in Pearl he was taking his latest abomination of a pot from a kiln. The local blacksmith who had been watching him come every day or so with a new attempt pulled him aside and started getting him to work the some hot steel. The older man’s actions confused him while he’d spoken to the blacksmith to ask to use the forge to make his pots while in pearl he’d never said anything to indicate his want to learn the craft, in fact he could only really recall talking to people in this town for goods and services nothing more. Still the Blacksmith was stubborn and Rupal had little if any courage protest, unlike his father's crafts working the metal and fire sparked something in him. It was almost as if the metal was telling him where and how hard to hit. He spent the next month or so coming to the forge to learn how to blacksmith. While disappointed that his son hadn’t chosen one of the fairer crafts Elrihn was simply happy to see his son working on something that could be considered creative. He now plans to set out into the world and learn all he can about blacksmithing from anywhere that will teach him. [b]Trivia:[/b] He’s heard of his disgraced half brother who left many years ago and thinks very little of him. [/hider] [hider=Stats] Level- 17 Strength- 3+d7 Defense- 4+d6 Dexterity- 3+d7 Intelligence- 2+d6 Wisdom- 3+d7 Charisma- 2+d8 Weapon- Enchanted smith hammer Type: Hammer Damage: 1d8 bludgeoning Ability: Slightly manipulates metals upon impact to the wielders choosing. Endurance - 20 Skills / Abilities / Proficiency Blacksmiths Tutelage - Repairs / Improvements / & Weapon Armor creation of basic tools and weapons can be done in half the time. Arm of the Smith - +1 to Hammer attack roll damage outcomes. Metal Enchantment- +1 to attack rolls against iron or steel. Hindrances: None [/hider]