[hider=Velvet] Theme: [url=https://www.youtube.com/watch?v=9gMpODhx2Bw]Not sure if it fits, but it was what I was listening to when I made her.[/url] Quote: "Constantly losing small objects? Always itching when you pass by the fireplace? Seeing flickering in the corner of your eyes during the twilight hours? Your house may be haunted! Fortunately, for the low low price of eleven coppers, I can perform an exorcism to rid you of ghostly inhabitants!" Name: Velvet Age: 47 Species: Angelic Descendant Blood%: 20% Seraphim, 30% Nayu, 30% Tyro, 20% Sol Gender: Female Sex Preference: Hetero primarily, but open. Height: 5'6" Weight: 153 Physical appearance: [img]http://img10.deviantart.net/b328/i/2013/307/4/7/monk_the_turning_point_by_elsevilla-d6sx9bz.jpg[/img] Apparel: ^ Her headgear is an enchanted item, bringing out her natural Seraphim soul detection ability into an analogue of vision. However at the cost of her actual normal vision while using it, and nine times her duration of using it afterwards. She can use this power even while blinded from the price of the power, just increasing her debt. Vehicle: See Powers/Spells. Personality: Velvet loves her freedom. Freedom to lie, cheat, and trick others to get a place to stay and food to eat, freedom to heal, avenge, and bring justice for free if it strikes her fancy. Freedom from the very existence of physicality, as her Twilight Steps flicker in and out of the world. She loves not being tied down. That said, a few things still hold a place of importance in her heart. Velvet respects and wishes to help Calidae's goals (hey, if you can make everyone immortal, I'm sure they'll forgive you for the people you had to eat in the meantime, she tells herself), in return for training. Velvet still has ties to her old monastery where she was raised, wanting to keep those who lived there safe as well as earn their recognition and be a big hero. While Velvet has managed to rationalize away Calidae's actions, she has not been able to bring herself to emulate them, even for immortality. When she passes herself off as a pacifist unwilling to fight, she might not be so far off from the truth, unwilling to kill. She has a fair amount of pride and rivalry in her heart as well, which also helped tie her to Calidae. Occupation: Private Investigator, Healer, Exorcist, Monk, Charlatan, Medium. Faction: Student of Calidae (not generally advertised), interested in Magoi (but does not yet meet the requirements), most recently does work for Taxis as a healer and exorcist, (hiding her less savory powers, and generally pretending to be a pacifist support personnel). Pet: See Powers/Spells. Adv. App.: Nope. Exp: The majority of Velvet's training is under Calidae, learning the ways of manipulating souls and researching this with Calidae, as well as mastering her own affinities. Calidae's methods of advancing spell form often go along the idea of "enchant something to make your magic stronger", and "sacrifice blood/souls until you have enough power to do what you want" and so Velvet's magic usually follows the same style. On the subject of martial combat, while she's been in enough life and death situations to not freeze, she's no warrior, much better at dodging away than fighting back. She's also recently started learning healing magic from Taxis. She's been trained a fair bit in crafting scrolls, but has not yet mastered the art by any means. Spells: Healing: Velvet's learning healing magic from Taxis, hoping to learn more about physiology to someday assist Calidae's fleshwarping experiments, as well as broaden her magical prospects. She wonders if she'd be able to use her Soul Trap Orbs and advanced healing magic to resurrect someone when she's someday as strong as Calidae is now. Soul Trap Orbs: Velvet's most potent spell/enchantment combo she developed with Calidae's assistance and training, these orbs can suck in the souls of those dead, dying, or on otherwise on the edge of the void. Once trapped within an orb, Velvet can ask them questions. She has no special ability to force the trapped soul to tell the truth. Abilities/Powers: Twilight Steps- While Velvet has obviously not learned the Seraphim art of air walking, or Nayu shadowstepping, a wierd hybrid ability has manifested for her. When focusing on her footwork, her steps flicker in and out, giving her a truly unnatural quickness, occasional sudden flickering jumps of an extra step of movement with no inertia rather than a true speed boost. Weapons: Well, you could hit someone with that staff, but it probably wouldn't be that great. It's not really enchanted or anything, nor its its construction materials particularly sturdy. History: Velvet was raised in a monastery, and it is assumed she is one of many abandoned children given to such institutions by poor families who cannot support another mouth. Though her Seraphim blood makes this odd. As a child, her slight Seraphim blood made her a natural at the monastic arts.. But not nearly as talented as another child, Eliphas, whose Seraphim blood was far thicker. Competition with Eliphas defined her childhood, and the rivalry and anger in her heart over being unable to best him soon made her worse in their eyes than even the non Seraphim blooded children. Running away at fourteen, Velvet might have died alone in the wilderness or been enslaved and sold, but instead she encountered Calidae. Lucky for Velvet, Calidae had already recently fed, and Calidae saw shades of herself in Velvet, and so for the next 30 years, Velvet trained under Calidae, gaining mastery in quite a few unnatural arts. Velvet hoped to return home triumphantly, but found the monastery in ruins. Since then, Velvet has traveled the land, righting wrongs, looking for signs of what happened to them, wronging rights, seeking ever more spells and mastery of the mystic arts for her own pride, to show Eliphas, and to repay Calidae. Trivia: Velvet usually uses old prayer scripts from the monastery for her scroll enchantments. She enjoys singing. Is not particularly good or bad at it. [/hider] [hider=Stats] Level - 18 Strength- 1+d9 Dexterity- 2+d8 Defense- 2+d8 Wisdom- 5+d5 Intelligence- 5+d5 Charm- 3+d7 S. Equipment: Enchanted Adornment Staff - 1d6 Bludgeoning Endurance- 18 Skills / Abilities / Proficiency: Mage's Tutelage - Teaching / Learning / Creating New spells can be done in half the time. Staff wielder - +1 to damage rolls with staff weapons. +1 Defense rolls with staff weapons. Healing - Able to recover a targets endurance by 4. Only 4 uses per day. Twilight Steps - +3 speed roll outcomes. When activated allows user to perform 3 physical actions per endurance point. Only 3 uses per day. Hindrances: None [/hider]