Hmm, I think if we do something like this it need a proper planning phase. No half-assing it, proper story boarding and an idea of the sort of events that could be run, with points of divergence to account for what happens in them. It needs to be designed like a series of DnD campaigns with way more PVP and a clear background to influence with character actions. The only problem with this approach is that it limits people who want to enter the world just to be whimsical and mess around, but honestly, we need more direction. Sandboxing it right up hasn't worked. No Rilla, I did not. ;d