[hider=Kelim'tel Osdum] [b]Player Name:[/b] Joestar [b]Name:[/b] Kelim'tel Osdum [b]Age:[/b] 22 [b]Appearance: [hider=Full Body View(Somewhat large)][img]https://i.gyazo.com/f92fb82a9b4ce0e2a3da9f03a5be5798.png[/img][/hider][/b] [b]Gender:[/b] Male [b]Race:[/b] Human (Nabooian) [b]Force Sensitive Y/N:[/b] Y(Albeit he has no idea that he is and hasn't shown any hint of being Force Sensitive, unless another Force Sensitive being has sensed it.) [b]Equipment:[/b] [list] [*] [i][b]An A280 Blaster Rifle[/b][/i] - Sometime after Kelim'tel left his home planet of Naboo, he picked up the 'occupation' of a smuggler and scavenger. The small amount of time he spent was looting the remains of Rebel Outposts and Stations alike. During one of his hunts for loot, Kelim'tel stumbled upon the planet of Hoth, and found the remnants of a battle sometime during The Galactic Civil War. It was here that he found the A280 Blaster Rifle and decided to restore it back to a fully functioning condition. He later customized it with his own unique look; the Naboo Royal Family crest, in memory of his home planet that he had left long ago. [*] [i][b]Retractable Vibrosword[/b][/i] - As the son of a minor noble, Kelim'tel was taught at a young age how to fight with a blade, since it was "a sport and skill fit for a gentleman." The blade, like many other vibroswords, was made through the Old Republic technique of cortosis-weaving. Able to withstand a lightsaber blow and some minor blaster bolts, the vibrosword is a highly prized weapon of choice for the common melee fighter, even if the likelihood of fighting someone with a lightsaber is extremely rare. [*] [i][b]HWK-290 Light Freighter[/b][/i] - As a gift(and a bribe in order for him to join the Imperial Officer Academy), Kelim'tel's father gifted him with the HWK-290 Light Freighter "[i]Star of Alderaan[/i]. Although the ship originally had no armament, it was later fitted with four retractable autoturrets(two for each wing, one on the top, one on the bottom) and blasters on the ends of the two wings. Not a very offensive ship, but it tends to get the job done for smaller ships. [/list] [b]Skills:[/b] [list] [*] [b][i]Swordsmanship[/i][/b] - From a young age, Kelim'tel was taught how to give and recieve a blow with the use of the vibrosword. As the son of a minor noble and politician on Naboo, the cost for his teaching was of no issue, and he quickly learnt the proper use of a blade. Since then, he has taken a liking to the art of melee combat, even if it is inconvenient for someone of this day and age. Give him a choice between a blaster and a vibrosword and he'll more than likely choose the blade. [*] [b][i]Engineering[/i][/b] - When you take off on your own to make a name for yourself, it's usually best if you pick up the skills to maintain your ship and equipment before you leave. This was something he learned the hard way. Through constant failure (and a little bit of help), Kelim'tel educated himself on what you should and shouldn't touch, what goes where, and how to fix certain problems. Unfortunately, he has no idea how to turn off that pesky ventilation shaft and it's constant cold air. [*] [b][i]Athleticism[/i][/b] - When you place yourself into an area that you're not supposed to be in and you get yourself caught, the only real way to get out without a firefight is to run and not look back. Kelim'tel has had his fair share of fleeing Imperial patrols, mainly just for trespassing due to his curiosity. As he sees it, what's more fun; to fight off your pursuers or slip through their grasp and watch their dumbfounded response? [/list] [b]Strengths:[/b] [list] [*] [b][i][color=0072bc]The kid hits hard, I'll give him that.[/color][/i][/b] - Seeing as how Kelim'tel is experienced enough in melee combat and has toned himself through constant physical activity, it can be safe to assume that when he attacks someone physically, it's going to hurt. [i]A lot.[/i] [*] [b][i][color=0072bc]He has a good heart...[/color][/i][/b] - The idea of being a gentleman was instilled onto him at a young age. Kindness was said to be someone's greatest form of persuasion, his father told him. From assisting the injured, to giving spare credits, Kelim'tel truly does have a good heart. [/list] [b]Weaknesses:[/b] [list] [*] [b][i][color=ed1c24]Aim like that and you'll be lucky if you even hit a crippled womp rat![/color][/i][/b] - While excellent at the use of a blade, Kelim'tel is a 'little lacking' in the blaster department. His aim is fair at best, but he usually ends up missing his intended target on any occasion. [*] [b][i][color=ed1c24]That's one hell of an ugly scar you got there. Does it hurt?[/color][/i][/b] - Even though he can take a good blow before being put down, a nice knock in his scar will make him as useless as a Jedi Mind trick on a Toydarian. In his early days of training with a vibrosword, Kelim'tel was confident that he was ready to proceed to his next lesson; he wasn't. A nasty burn in the form of a slash is etched onto his right shoulder. It hurt to have anything touch it at first, but he slowly recovered overtime. Still, a decent blow to the scar will deliver a sharp stabbing pain through his entire body. [/list] [/hider] Any opinions or suggestions?