Now the system to be used takes some inspiration from other rpg engines so you might find something familiar. I mainly wanted to make an easy enough system that could add the variable of chance into play without being hard to get a grasp of. So why I am asking the community for their thoughts into the matter as of how to improve the system. So there are three main stats that come with 5 types of "situational categories". The three stats are Mental, Social and Physical while The 5 situational categories are Attack, Defense, Speed, Stamina, and Utility. Mental Attack: Brillance Defense: Resolve Speed: Cunning Stamina: Willpower Utility: Knowledge Social Attack: Personality Defense: Presence Speed: Poise Stamina: Composure Utility: Etiquette Physical Attack: Combat Defense: Resistance Speed: Agility Stamina: Vitality Utility: Athletics Now what exactly does this all mean? Well let me explain the best I can. What an Attack is if you're actively trying to cause harm on someone or actively trying to affect them. So in case of a Brillance attack let's say you're running away to lure Your opponent into a trap. When you get to your destination you roll your Brillance to spring the trap. Now what is a Personality attack? This attack can be something like trying to intimidate someone into giving you information or persuading them into doing something for you. A Combat attack is when you swing your sword at another person or in other words you are engage in a skirmish with someone. What a Defense is is you trying to avoid being harmed in someway. Lets go back to the trap being sprang for a Resolve defense. Since he is being attack by a Brillance attack, the target may defend theirself with a Resolve defense. They roll their Resolve vs the other players Brillance and in this case lets say the target of the trap wins. So before the trap is sprang, they notice a few wires glistening in the moonlight. So someone is trying to force their personality upon you and trying to make you give up information on your clan. In this case you will roll a Presence defense vs their Personality attack and it happens that you win the contest so you don't feel intimidated by them. As such with a Resistance defense vs a Combat attack, you roll to see if you avoid the attack or block it. So that swift jab they thought would throw you off, you were able to see it coming and defend yourself from it. What a Speed check is is how fast you can react or in other terms, your initiative. So for a Cunning speed check we will keep using the trap scenario. Well you notice the trap Now you roll of against each others Cunning. The one who rolls the highest Cunning is able to react first to the situation. So lets say the target loses against their aggressor's Cunning check. So now the aggressor realizes that the target notice the trap and now can try to plan accordingly. A Poise Speed check might come into play if you're trying to break into a house but end up being caught so you roll a poise against their poise and if you when you can act first and try to talk yourself out of the situation. Stamina check is what it sounds like, how long you can hold out against something or how much damage you take. So a Willpower stamina check maybe something like despite the pain you feel after being shot, you manage to roll a high enough Willpower stamina check to power through the pain and make it to safety. A Compsure social check could be after a nasty lecture from your clan's boss, you roll a Composure check as not to let it affect you. A Vitality physical check could be trying to stave off the effects of the poison you unknowingly ingested. A Utility check is anything outside the realm of other checks. For example you can roll a Knowledge utility check to see how well you passed your test. Or an Etiquette social check could be trying to make a good first impression with a possible business partner. And an Athletics physical utility check could be jumping from one roof to another during a chase. Hopefully that helps clear up what you can use those checks for. You will have 15 points to distribute throughout your "Attribute Score Card". You may have only up to 2 points in a attribute. The number of points an attribute has is how many extra d6 you may roll. An attribute left blank only has 1d6 to roll. So an attribute with 2 points can roll 3d6. After the points are distributed, add up the number of points in each main stat. The resulting total will be your "Hp" for that particular category plus 20. So lets say you failed a Resistance roll vs a Combat roll. Whatever the difference between the values is how much damage you take physically. Same with a Personality attack vs a Presence defence. Taking damage to your social stat could make you feel uncomfortable or your reputation takes a hit. A failed Resolved defense roll against a Brillance attack could be akin to making you second guess yourself or making you feel a bit more crazy. If you drop to zero in the Physical stat then you may have ended up unconscious. Dropping to zero in the Social stat could make you a social pariah. Dropping zero in the Mental stat could simulate a temporary lapse into insanity. Now after your stats are done, you can pick 6 "traits" that define who your character is. The first trait must be your weapon style or martial art or however you fight. For example, your trait can be Boxing. You may view these as a more specialized Utility. These traits help represent who your character is beyond the score card. Once you have 6 traits, you have 5 points to distribute between these and nothing can be beyond a 2 points. A trait could be something like Asian Cooking. That tells me your character has spent time learning how to cool asian food. So your character may have to prepare dinner for someone special and so they decide to make them some Asian stir fry to impress them. So when you roll a Knowledge utility check to make this, you may add additional d6 depending on how many points you have in your trait. I plan on making a character to show off how to create one however at the moment I am limited to only my phone.