I have done some revisions to the overall design of the mechanics. I changed Etiquette to Magnetism. Gave 21 points for the scorecard and 8 points for traits. Instead of d6, I changed the die to fudge (+/-). I also added Advantage and Disadvantage. Advantage is of course additional success awarded if a situation warrants. And then disadvantage is an additional failure awarded if the situation warrants. The number amount on your score card indicates how many dice you may roll for that attribute. Advantage and Disadvantage are basically your challenge ratings. On traits, you are awarded an advantage to an attribute of your choosing and you may add that value to your overall roll. Traits can be seen as feats or specialized skills. Below I added a blank character scorecard to play with as well added an example character. Blank Character Scorecard: [url]https://docs.google.com/spreadsheets/d/196rf1sQBKlzwiKXfBGYp-kEQME7gtFlhT_VumTNx1Ik/edit?usp=sharing[/url] Hotaru Kazegami: [url]https://docs.google.com/spreadsheets/d/1JP7ZRRFUW7jn8LE4FVxw_fFdjw-C058IqzdXXsjw2Q4/edit?usp=sharing[/url]