[@NekoMizu] Ah, I see. The system you're using reminds me of certain JRPGs, in that case, particularly the TJRPG variants. I wouldn't exactly say that I mean that sort of "class" when I refer to character classification, and I wouldn't exactly call the way it's set up on my end entirely balanced either, since, like a lot of stories, the cast can often significantly vary in their overall powers and tiers. Either way, your set-up definitely works if you're using a setting resembling an JRPG at all. Mine's less like a "class" system, and fairly tricky to explain in depth without spoiling too much. When I refer to character classification, I mean things more focused around the level of "awakening" a character has achieved, alongside whether or not certain other forces in the setting are at work, and whether or not they are using certain types of equipment. I'm currently deciding if I'll go into that in more detail here, or if I'll send you a PM concerning it.