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NuttsnBolts

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N U T T S N B O L T S
unique roleplay designs

This is a thread that will contain several roleplay concepts, ideas and WIPs that I have crafted and will possibly reuse/build upon in the future. Unfortunately it won't contain every concept that I have created as some of them are not always worth mentioning, however these are the ones that I feel proud of.

I would ask that people do not post in this thread and if you wish to comment on any Roleplays, however you are more than welcome to PM me. :)
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Rules & Guidelines:


  • Do not God-Mode, Metagame, Powerplay, Lorebreak or create Mary-Sues. If you don't understand these terms, check out this page: [Link]
  • Fighting, back chatting, flaming or trolling will not be tolerated.
  • Do not create a Perfect or Overpowered Character. Please Ensure that you comply with the character sheet layout below.
  • You must share ideas and ask plenty of questions. I may have a certain direction I want to go, but you as a member could have some interesting ideas as well.
  • However being the GM, if I say "No" to anything in particular, I genuinely mean "No".
  • Swearing and gore is fine, just make sure you stay within the Roleplayer Guild rules.
  • If you are going to be absent for any length of time just either post up a message or shoot me a PM so I'm aware.
  • Above all else, play fair and have fun.

Plot:

Coal is set within a steampunk world that has been altered into a form that is quite unique to what people are familiar with. At some point in the past the world's magnetism began to reduce in strength and the days slowly grew longer. Sections of land around the world began to loose their grip on the surface, forcing them to lift up and float towards the skies but stay within a low lying static orbit. The clouds, that were in the past out of reach to even the birds, sank closer to where these land masses flew and created an ocean of white mist between these new islands. The result was two worlds separated by a thick layer of air but with reach that what happened to one environment could easily affect the other.

Since the world had changed so much and humans were just in the beginnings of an industrial era, steam power took off as the most advance and reliable form of energy. It had little to no effects from the changes in magnetism while utilising the now exposed natural resources that were once hidden underground. Many inventors and scientist tested their numerous ideas and designs for various forms of machinery but none had the power or drive as the Children of Umbra.

The Children of Umbra is a somewhat secret and exclusive community of people who believed that the power of electricity holds some amazing attributes, and that if harnessed correctly could produce a form of great power beyond what anyone could imagine. Unfortunately many authorities did not follow the same belief and viewed their experiments as a form of witchcraft and blasphemy. Many rumours have arisen about the Children of Umbra, however only a few members can recall their true history as many of the leaders were killed by members of the two great families.

The Aristocrats are one of these two powerful families, a house shrouded with confusion and mystery extending back several hundred years to the Medieval times. Over the generations their dynasty has become an ever growing collection of brothers and sisters who have forgotten which ancestry line is truly in charge. Even with all this uncertainty they still somehow receive orders and information from an unknown source who claims to be their true heir. One thing is for certain, it was the Wall twins who were responsible for the Children of Umbra killings but due to the nature of their crimes it could not be proven which one committed the act of murder.

The second family, rising to true power after the lands rose to the skies, are the House of Hudson. Unlike the Aristocrats that are heavily into their English heritage and consist of many different families combining into one, the Hudsons are one family that can trace their routes back to an American like source. Their current leader is Jeffery Hudson Jnr with his father, Jeffery Hudson Snr, lying in an prison for his contribution in the Children of Umbra killings, never to be released. This was part of the reason why the Hudsons migrated back to Orhurst and by doing so they bought their Wild West attitude back with them.

Many would assume that the two families would be civil towards each other considering they each had a common enemy but the truth couldn't be more different. The Aristocrats dreamed of power, status and control; a family that believed their destiny was to rule the lands before them. The House of Hudson desired greed from the natural minerals in order to fuel their expanding and ungoverned growth. As long as the Aristocrats occupied the lands, the House of Hudson's dream could not be completely for-filled.

- Which family is destined to take control of the region and what turned them into such bitter enemies?
- What role do the Children of Umbra have in all this and what are they planning?
- Why did the families kill the Children of Umbra Leaders and what secrets have been lost?

These questions and many more have been left unanswered for so long that it has created a partially tense and corrupt environment that needs to be resolved.
Important Details:

Time Period:
Coal is set within a Victorian English period so please keep in mind the history and style of architecture, clothing, and influences during this era. Since the House of Hudson is from an American background there may be occasional Wild West influence within their allocated areas.

Style of RP:
This is more of a realistic style of Roleplay. There are laws so keep in mind what can and cannot attract attention from the authorities. Unnecessarily killing people or committing acts of crime is generally not advised.
This Roleplay was inspired by sources like Bioshock Infinite, Sherlock Holmes, Romeo and Juliet and possibly many other things, however it is not based on any of these sources.

Location and Travel:
There are two main locations within this world.

  • The City of Londonary: Londonary is a city built on top of a collection of islands that have risen from the earth below. The buildings cover as much of the exposed land as possible however several small islands have been left untouched to allow various people access to more natural areas. To allow movement between the various islands there are bridges, pathways and cable cars that provide most of the local transport while blimps and skyferries allow for longer distance travel.
    (I don't believe planes should be a part of this RP as they can be considered a bit of an advanced technology)

  • Orhurst: Orhurst is a mining town not far from where Londonary casts it's shadow on the world. It sits to the edge of a large crater with many tunnels extending their reach from the base to the village outskirts. The land that used to occupy the crater is what has become the City of Londonary. Within the centre of the town is the main hub that contains both a railway line that travels out of the city and to far away lands and a cable car station that connects the town to several islands.

Technology:
Typically steampunk is based on industrial equipment, clockwork designs and exposing how mechanical machines works. Computers will not be within this time period, but some electronic devices may be available.

Powers/Magic/Weapons:
Because this is an alternate world some 'minor' special powers or magic may be available but the main form of magic comes from artificial sources such as Alchemy and Pseudo Science.
(Note: Frankenstein's monster is an example of Pseudo Science where the Doctor uses electricity to reanimate a dead body.)
Also note that weapons are generally the type of addition you would carry around in everyday life. Therefore I really don't want to see people attempting to carrying around miniguns, claymore swords or even a BFG 9000.
Character Sheet:

Name:
Age:
Appearance:
Faction: (Please choose a class from below)
Sidearm: (Small personal weapon and up to 2 only)
Skills:
Bio:

- Class 1: The Aristocrats
Traits: Specialist in Melee combat/Swordsmanship.
They have a high profile in society so their appearance to other people is very formal and posh.

- Class 2: House of Hudson
Traits: Specialist in Ranged weaponry and Mechanical skills
Name must end with Hudson
A bit more of a rough and ready group of mechanics and miners.

- Class 3: Children of Umbra
Traits: Specialist in Alchemy and Pseudo Science, as well as stealth.
When around normal people they blend in with no difficulty.
Can be identified by an Omega tattoo on the inside of their upper lip.

- Class 4: Civilian
(General Purpose Class)
Traits: No particular speciality but has a bit more freedom within the world.
Can have a skill in something not associated with a family (eg: Detective, Doctor, Merchant, etc)
Has the ability to join a family at a later date if desired but does not gain their traits.
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GM: @NuttsnBolts
Co-GM: -

Synopsis: (Datum)

  • This is a modern day sci-fi Roleplay that takes places across two planes of existence. The real world and a mirrored, digital world known as 'The Hack'.
  • People discovered The Hack through the internet and soon learnt that they were able to access this cyber world by logging into it under a chosen alias name. Once logged in their consciousness would be imported from the modern world to The Hack, leaving their body in the same position it was in until they left the virtual world and regained their consciousness.
  • At the same time that The Hack was first discovered people began to notice many devices were going a bit haywire with some gaining an almost self awareness state, purposely logging people out of important systems, or moving machinery without a user input.
  • These interferences are caused by Malicious Programs (MPs) within the digital world and they became a threat that has to be removed. In order to do so these MPs must be drawn out into the real world where they would follow the rules of nature, ie: if destroyed would remain erased for good. Those MPs fought within The Hack would only be temporarily destroyed where they would soon rewrite themselves, reappear, and cause the same havoc that they did before.
  • Those that entered The Hack were able to gain special abilities or summon unique weapons in order to fight these MPs. When they return to the real world to eliminate the threat these people are able to use their smart phones to summon their abilities or weapons to finish off the job.
  • Any user that enters The Hack can only do so for a limited period of time and this is based on how powerful the device is. For example, a computer user can enter for a longer period of time when compared to a smart phone user, however if a situation arises, a smart phone may be your only option.
  • Some inspirations for this Roleplay include sources like Bleach, The Matrix, Tron, Inception, Scott Pilgrim vs. the World and Persona 4.
Important Character/Plot Info:

For this RP we are starting right at the very beginning when everyone's character was first made aware of 'The Hack'. This means that everyone's abilities and weapons will be new to them or at a reduced state until they can learn how to control or upgrade them. They 'will' be inexperienced in their skills. A few ways to approach this would be like a level up system, or each of the character's skills have to be found within The Hack. This is only so that each character doesn't start off as a powerhouse, but evolves naturally as the Roleplay moves along.

As for the story it will be fairly limited as it will be more of a story about your characters interaction within the world and their personal lives. This is mostly to prevent people running out of ideas or being forced to play into a set path that they may not wish to go down. So there will be no mysterious organisations, no major plot twists, no over arching villains. It's a story about survival and trying to set the world right. In saying that if you have any ideas feel free to express them and we can look into it.

With characters please be creative with them but do not go overboard with their abilities. I would also refrain from making every person a programming genius or a nerdy kid at school. These are people who stumbled across The Hack by random, not selected. They also have their regular lives to live so not every moment will be spent fighting Malicious Programs.

We are also going to start off with a relatively small group of people so that's it's easier for us to manage and we can generate post a lot quicker. Because of this there will be limited positions and we will be going over the character sheets in details to ensure that we select the right people for the RP.
Quick References:

A list of details that people may wish to refer back to:
  • Westbay: The location in which this Roleplay is set. This is to make it easier for people to meet up rather than live all across the globe.
  • Hack Live: A message board similar to a chat box where users can keep in contact with each other in case of emergencies.
  • Malicious Programs: Also known as MPs, these can come in the form of Viruses, Trojans, Worms, Hijackers, etc. Each type will have it's own special abilities and appearances.

Additional Notes: In case people are wondering why I named the Roleplay 01101001 or "i", it's because of a few reasons. First the Binary for "i" is 01101001 and if you split that in half you can see that the numbers invert each other (0110-1001) symbolising the two worlds. i was also chosen because within technology i usually stands for Internet or Intelligent, which can relate to the world that people will be entering into.
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What is AID I hear you ask...

AID stands for The Anubis Industry of Defence and consists of the toughest, and most highly trained students and fighters that the DWMA has to offer, all under the control of a female leader rightfully named Anubis. It is so exclusive that many, if not all students of the DWMA have never witnessed nor heard of a member that attends this exclusive class. This is because the requirements to get into such a class are quite... unusual.

For starters AID was not built exclusively for your typical Meisters and Demon Weapons, but also for Monsters, Demon Weapons who can operate without a Meister, Hybrids, and even Humans who have a Strong Soul. All those who wish to aid Death on his quest of protecting humanity but yet have no true position within the 'Death Weapon Meister Academy'. The Meisters and Demon Weapons who have been accepted into this class must have completed their entire school curriculum and have proven their worth by killing a witch. Only then will they have the chance of being selected for AID. Sounds like a bit of a tall order, but it is understandable when these newly graduated students will be working along side others of a very different nature.

So why do we need this special group? After all the Kishin was defeated, right?

Well shortly after Maba, The Grand Witch, ordered some of her most devilishly twisted companions to set forth and cause as much mischief as possible to the Human Realm. She views this time as a true opportunity to gain the upper hand on Death and the DWMA while they have been weakened after the chaos that Medusa and Arachne caused.

Little did they know that AID was waiting for this very move...
- UNDERSTANDING THE ROLEPLAY -

In this Roleplay you will be taking control as a member of the DWMA's AID division. As stated the members don't consist of just Meisters and Demon Weapons, but an array of many other creatures and fighters. Each variation should have their own Character sheet available so please select one that suits your interest. Please be aware of the type of character that you are creating. They MUST fit into the Soul Eater universe and should have some flaws.

In order to keep the flow moving and prevent it from turning stagnant I won't be running a linear story for you guys to follow. Rather this will be a roleplay that you have the opportunity to control your own adventures. The idea is that each person will generate a quest or mission that they would like to participate in (eg: Investigate the people going missing in a certain forest, or defeat the beast that's terrorising a village), and they will be setting forth on their own designed journey. Other players can choose to follow them and team up or decide to set forth on their own project. My main aim is to have it much like the series where each character ventures off on their own arcs but return to their friends back in the DWMA. I would also encourage, so that it doesn't feel so lonely, for you to talk to your fellow Roleplayers and see who wants to team up for a particular task.
- IMPORTANT THINGS TO NOTE -

  • Please listen to me as a GM. I don't like it when people don't listen after I say no to something.
  • Please create a balanced character that suits the Soul Eater universe, one with weaknesses but someone unique and enjoyable.
  • The idea of AID was set up because I wanted to have a Soul Eater-esque style of RP but I feel that portraying cannon characters can be rather difficult. So this is a way we can avoid most of those issues.
  • I would prefer the Soul Colour to be picked from [here] so that we limit the chances of producing the same colours.
  • If you need any assistance I am here to help. This can be from character designs to allocated contracts. I get enjoyment out of seeing people do well and I would hate to see someone struggle because of their silence.
  • I will only be taking 1 character application from each of the Hybrid, Autonomous and Strong Soul Human categories. Soul Eater is about Demon Weapons and Meisters but I wanted to give some extra opportunities to those who had a unique idea.
  • Finally, Soul Eater Wiki for any info that you may require.



- CHARACTER SHEET TEMPLATES -








- ANUBIS -


Gender:
Female

Age:
A woman never tells...

Appearance:
Anubis is a slender female that usually enjoys wearing a long hooded cloak with ears stitched into the top in order to make it appear she has canine features with the same being said about her gloves to help make them appear somewhat like animal paws. To add to this the rest of her outfit consists of a knee length dress and flat sandals. Her hair is also a pure white and her eyes glow with a bright yellow hue.

When transformed into her animal form, Anubis has the appearance of an overly large wolf with black and white markings covering most of her body. The black marks were a trait that was left by Death's interactions when she was saved from her own fate. Her height when on all four paws is roughly a metre and a half tall with a tail that is long enough to easily drag on the ground.

Race/Species:
Monster

Type of Monster:

Soul Colour & Traits:
Spring Green - Anubis' Soul has a large Ankh that covers the front of her Soul. When transformed her Soul will sprout a set of Wolf ears on either side.

Abilities:
  • Werewolf: Anubis has the unique ability to change from Werewolf to Human, and vice versa, at will. While in Werewolf form her soul will expand to about 3 times it's usual size, indicating that her speed and strength have increased beyond their typical limits.
  • Strengthened Bite: Anubis' bite is much stronger than that of a typical werewolf. Her teeth are sharp enough that they are able to pierce into metal and even snap it in half on the rare occasion.
  • Flash Leap: While engaged in combat, Anubis has the ability to Flash Leap from one position to another within the blink of an eye. She is able to perform this both in human and werewolf form, but the amount of times she can do it will differ between the two.
  • Resistance: The God of Death fragment that was left inside her soul has given her body a decent amount of resistance to most attacks and even some toxins. While not immortal, she can suffer some quite damaging blows and recover from them over time.
  • Combat Trained: Training for a few hundred years does give you the upper hand in many fights when compared to many other fighters. This includes many conventional weapons like staffs, twin blades and swords.
  • Almost Afterlife: In the event that Anubis suffers a serious injury, she is able to feign her own death and place herself into an unconscious state. During this time she is quite vulnerable but her wounds will heal at a much faster pace, allowing her to awaken with a renewed energy.
  • Death Claws: While in Werewolf form, Anubis is able to throw the back markings off her body and convert them into a pair of Death Claws similar to that of Death, and his son Death the Kid. These were an ability that Anubis gained through the soul fragment that was left in her body.

Weaknesses:
Most of Anubis' weaknesses lie in her stamina, which includes her ability to remain in her werewolf form for an extended amount of time. This also includes her Almost Afterlife ability, where she isn't only able to perform it once per fight, and her Death Claws, where after a few uses she will be unable to reproduce them until she has had time to fully recover.

When it comes to werewolf immortality, Anubis unfortunately doesn't share the same trait as many other Werewolves. This was an unfortunate side effect bought on from Death's involvement. She does have the extended life, but a stab to the heart or heavy head trauma will end her life.

Her Soul Perception ability is rather lack lustre with only the ability to sense the soul of another. She is unable to tell the type nor the true strength, and thus can sometimes engage in a fight without fully understanding the strength of the opponent.

She also has a weakness for adorable looking puppies, something that she never had until her transformation into a werewolf.

Brief History:
Anubis, a woman who has now forgotten her original birth name, can almost be classified as a distant cousin to Death the Kid based on the experiences that she had several hundred years ago with his father, Death himself, and how he once saved her life from certain death.

Anubis grew up in a small Egyptian village as the daughter of a local Weapon Meister. During the evenings her father would teach her about the various creatures and monsters in the world and the role that Death and the Death Weapons played in keeping these dangers at bay, while during the day her father would venture off to participate in the missions that Death required, defeating monsters and the occasional witch that would happen to enter into a human populated area and cause strife. Unfortunately it was on one of these missions that his desire to help others would leave his family in the most vulnerable state possible.

A werewolf on the prowl entered the village with a hunger for blood and happily slaughtered it's way through the people. When Anubis' father returned that afternoon he found everyone had been murdered with the exception of his daughter that was fighting for dear life. Unable to find the monster that did this horrible act and worried about the survival of her daughter he rushed Anubis off to Death City in order to see if there was anything that the Lord of Death could do to save his daughter.

Upon seeing the man's daughter Death performed an act that had the chance to save her, even if she would live with an endless curse. Death used a fragment of his own soul to help keep her alive, and thus giving her the yellow eyes and a much longer than expected lifespan, the downfall though was that the werewolf bite awoken on her body and completed it's transformation, converting Anubis into a Werewolf with minor God of Death abilities.

Being eternally thankful to Death for his generosity, the girl took up the name of Anubis as a symbolism name which refers back to her Werewolf origins and how she cheated death through the help of a God. To help pay back her saviour, Anubis helped Death to start up AID and as the centuries progressed, she became more and more passionate about her role and how she could use it to protect others around the world.

Allocated Contract:
Being the founder of AID, Anubis doesn't really receive any contracts unless they are of a high and urgent priority from Death himself. Because of this 'freedom' she is quite happy to help out on some of the contracted tasks or stick around the DWMA and Death City.
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W H A T I S T H E M Y S T E R I E S O F A W I L I X ?
The Mysteries of Awilix is a space/fantasy roleplay set on a distant planet far, far away. This roleplay has been a concept of mine that has been continually tweaked and modified ever since it's very first iteration almost 3 years ago under the previous name of "Escaping Extinction". While the overall design may be different through each generation there are a few key factors that have always remained the same.

» The Roleplay is always set in the distant future on mysterious planet.
» Mankind will be challenged with their right to survive, both through their own actions and the will of the universe.
» The world is filled with an assortment of mysteries and secrets, created by both players and the GMs.

For the most part this roleplay will be a mixture of some Slice of Life, Adventure and maybe some traces of Action on top. I do have a few plot elements thought up as possibilities along with a log term expansion goal, but I've never been the type of person to lead an audience on a grand journey of wonder and awe through story telling and narrative. In a nut shell I'm more of a creator and a designer. I can whip up mysteries and twists for my own characters but tend to have difficulty driving other players with manufactured objectives. If you keep that in mind you should enjoy this RP quite well.

T H E A R M A G E D D O N O F E A R T H
A celestial object known as Lunosity's Comet was discovered at the turn of the century on the outer edges of the Sol System. It was granted the power of an unshakable path, a path that would lead into the largest meteor impact seen since the dinosaurs. It was only a matter of decades before the human race would cease to exist and widespread panic engulfed the very world itself, plunging it into a period where despair and sadness flooded the very lands.

H U M A N I T Y ' S L A S T H O P E
In a desperate attempt to challenge the will of the universe the leaders of humanity bonded together to create the Noah II, a space craft with the capabilities of transporting 100 million, cryogenically frozen bodies to the outer regions of space. It was on the 11th hour of the impact that the vessel finally left Earth's atmosphere, set on a predetermined course for the nearest inhabitable planet. As with all good plans variables were missed, surprises were discovered and the last few decades of preparation were almost all for naught as they left their home world for the first and last time.

The Noah II had managed to guide itself into an uncharted cloud of debris that originated from Lunosity's Comet itself. With heavy damage to the outer hull, a mass power loss resulting in the death of millions of sleepers and a contamination breach that was unable to be resolved, the transport was plunged into turmoil leaving speculation for whether avoiding the destiny of death was nothing more than an illusion.

T H E A C Q U I S I T I O N O F A W I L I X
It was five years later when the Noah II eventually reached it's final destination, Awilix. This small moon is a satellite beaming with an endless variety of flora and fauna. Much of it's surface is blanketed in a thick jungle that spreads from the highest of mountain ranges to the lowest of valleys. Oddly enough there is little in the way of large oceans but rivers, lakes and streams spread their roots throughout every crevice, ravine and gully, leaving many to believe that the plant life is nurtured by a mixture of bore water and underground seas. Awilix itself orbits a dead shell of a planet, a parental rock appropriately named Husk.

Husk is a very different world compared to Awilix. It is a lifeless body with a deep crater that spreads over a third of it's entire surface, leaving it's exposed core visible to anyone that casts their gaze up to the pseudo moon. The core itself glows with an intense heat, forming a dim, orange hue that warms up the coldest of nights.

On the surface of Awilix there now lies a one month old city known as The City of Landing or simply Landing. Landing was formed when a Noah II drop pod that was launched down towards the inhabitable surface, touching-down on a location that has a perfect view of it's parent world throughout it's day and night. With every passing day the city expands, carving it's way through the jungle and wilderness, slowly growing like a virus to cater for the millions of people that are trying desperately to survive.

T H E D I S C O V E R Y O F L U N O S
Upon awakening from their slumber the remaining surviving members of the human race began to notice several abnormalities and changes to their bodies. This sparked a period of widespread confusion and concerned, resulting in an immediate investigation. What they discovered was the most peculiar of discoveries.

The Human genome had been altered, a section of DNA twisted and manipulated by the very contamination that had infected the Noah. Five years of being untreated had resulted in each and every human being granted a unique, magic like ability; allowing people to control the very elements around them, to perform tasks that were previously impossible. These abilities were dubbed the name Lunos, a tribute to the comet itself, and many viewed it as the next step of human evolution.

While there are endless possibilities to what abilities one would gain, a series of key traits were discovered.

» A Lunos does not vastly alter the appearance of one's body.
While there have been some noticeable changes, there have not been any recorded cases where the human body has changed to something that is far beyond human.
» Lunos acts in the same way as magic casting.
A Lunos ability takes time to master as it is a skill as well as a power. Lunos also uses the body's natural energy meaning that the person's fitness, stamina, mental health and food intake will affect it's overall usability. Each user will need to learn where their limits lie and how their Lunos affects them as an individual.
» Not all Lunos will have positive effects.
A large majority of Lunos users have abilities that are classed as safe, manageable, or completely useless. For the small minority there are abilities that can be quite dangerous, not only to the individual themselves but those that may be around them.
» When a Lunos is in use the user's eyes will glow a gold colour.
Some users may have a permanent gold shade in their eyes while others may only express a quick flash. The general rule that seems to be expressed by the people is that whenever the ability is activated the eyes will change colour.

E V E N T S O F C U R R E N T
One month after the arrival on Awilix and the City of Landing has become quite a busy location with much of the local population set to immediate work in helping expand the metropolis into the nearby jungle. A large portion of these people were given the important task of bulldozing the surrounding foliage in order to make room for a bombardment of drop pod style homes, all launched towards the surface directly from the Noah II. Others were sent off on exhibitions to learn about the surrounding areas, catalogue the available resources and discover any traces of past civilisations; no stone was to be left unturned.

Due to the delicacy of terraforming an urban environment onto a foreign planet only 20% of the population has been awaken and sent down to Awilix with the remaining humans still sleeping in hibernation. The current plan is for 5 percent of the population to be sent down to the new home world every three months, a four year plan that aims in introducing the entire human species successfully onto the moon. Sadly of the remaining total approximately 30 million humans were discovered to have passed away during the journey. This is mostly due to the stresses of deep space hibernation, the intensity of the Lunos contamination and failure in the cryogenic management system within certain sectors.

Unfortunately the act of trying to replicate thousands of years of history into a single month only brings about an endless list of problems. Without a fully functional government, a lack of agriculture, a disjointed military force, and the chaos of Lunos, a series of crime and corruption has begun to leech it's way into the city. Rumours of black market dealings have travelled like Chinese whispers, a recent document was found showing a series of high profile criminals that managed to secure a spot on the Noah II's short list, and murmurs of a psychopathical killer known as Eidolon are amongst the many problems that are slowly erupting.

Nothing more can be said except that with each passing day humanity will eventually uncover The Mysteries of Awilix.
◈ ◈ ◈ ◈ ◈

A D V A N C E M E N T S I N T E C H N O L O G Y
Technology has advanced quite remarkably ever since the first sightings of Lunosity's Comet with every day bringing about something new and exciting.

T H E N O A H I I
The Noah II is the most complex creation that humanity has ever bought to life, a godly sized spacecraft who's sole purpose is to transport as much of the human population away from Earth as possible. It does so by placing the inhabitants into a deep hibernation, thus protecting their bodies along the harsh journey and only awakening them once they have reached their destination.

Once in orbit the space craft is be able to launch it's payload down onto the new home world planet. The first deployment that was issued was The City of Landing along with 20% of the entire population. The locals on the ground would have to work tooth and nail to ensure that they can create a suitable clearings for the subsequently smaller facility pods. These pods are able to spontaneously create an assortment of residential and industrial districts, eliminating the need for on world inhabitants to set up a traditional construction industry.

Inside the core of the galactic transport is a fully automated assembly center, a facility capable of building almost anything from micro satellites to personnel vehicles, from various robotics and even weapons. These items are then able to be shipped towards the city in a week by week basis or, in the case of satellites, sent into outer space. In order to prevent the population from abusing this system a financial exchange has been set up inside Landing, monitoring the work and income of each civilian.

Finally, the Noah II has been equipped with a uniquely crafted AI system; a slave conscious who's sole purpose is to assist the human race in it's quest for relocating to another world. The decision to make the Noah II self aware has resulted in little need for there to be any working personnel on the craft itself as the AI has the ability to perform it's own maintenance and daily rituals. For the people of Landing they barely have the opportunity to interact with the Noah interface directly, instead they will regularly receive job sheets and important information that allows them to go about their daily and working lives.

M E D I C A L S C I E N C E
The primitive days of surgeries and pills are almost fully forgotten, replaced with advanced medical healing pod and synthetic liquid concoctions. Rather than allowing the body heal itself the individual is placed into one of these capsules and falls into a brief coma, all whilst the artificial fluid is injected into the body. This fluid is able to reads the genetic structure of the patient, flow towards the damaged cells and reverse engineer any abnormalities that the body has experienced. It is an effective method of healing that only takes a few hours to complete. One limitation of this technology is that it can only reset the human body back to how it is described in the human genome, meaning that the Lunos ability can never be removed through this level of tech.

R O B O T I C S
If one was able to afford it they can purchase a personal droid. These robots come in a variety of shapes, sizes and colours; never going beyond the size of an average human, never smaller than that of a football. They do not have a fully functional AI with most used as pets, security bots, or personal servants. Several robots have been shipped into the black market so they can be sold off and refurbished into something a little more exotic. Any individual caught with a black market bot is dealt with heavily, but with so many custom variations it has become a hard task to police the illegals from the authentic bots.

T R A N S P O R T A T I O N
The Noah II houses a large library of vehicular blueprints, selecting out the best options for the planet's unique conditions including ATBs, Wasps, Haulers, and Carriers.

All-Terrain-Bikes have become a very popular item within the limits of Landing due to the condensed nature of the city. These self-balancing vehicles allow the riders to nimbly duck in and out all the alleyways and street while taking up little room when placed within storage. They are useful on most hard terrains but have difficulty in soft and wet conditions.

Wasps are one of the smallest of flyers, a single person craft that can manoeuvre at breathtaking speed. They are excellent for scouting and regular patrols but lack any heavy armaments or protection. Most of these vehicles will be operated by authorities or loaned out to aspiring individuals.

Haulers are a two pilot craft, capable of lifting several tonnes of weight thanks to it's powerful, robust engines. These vehicles are slow, sluggish and lack all weapon capabilities.

Carriers are amongst the largest of craft that traverse the skies above Landing. With the capability to move approximately 1,000 civilians at any given time they are excellent for transporting people and workers around the city. Local authorities do have their own carriers which are heavily plated, allowing them to enter any dangerous areas relatively safely.

W E A P O N S
Gauss has become the industry standard for any firearms, a system that uses electronics and magnetism to fire a desired projectile faster, more accurate and with less wear and tear on the machine. Other types of projectiles available include laser and plasma but due to their inherent nature the weapons themselves can either be power hungry or dangerous to use.

Compared to the past on Earth there is a heavy emphasis on weapon registration and ownership within Landing. All shipment sent down from the Noah II are required to have an assigned user's ID before the weapon can be accessed or operated; a process designed to monitor any dangerous or criminal activity. While this system works well, it does not account for black market dealings and modifications.



R U L E S & I N F O
Sometimes I dislike the fact that I have to add in rules when most people should know what they are doing in the first place, but alas, if I do not then I am only hindering the roleplay itself.

» Treat one another as you want to be treated
Yes I am going all religious on this one, but this should cover the majority of attitude based problems. Respect your GM and any Co-GMs, treat your fellow players with the decency that they deserve, and understand that my primary concern is the progression of this roleplay and the comfort of the players. Any individual who challenges that will be removed from the RP.
» Powerplaying, Metagaming, Godmodding, etc
Don't do it. If you do not understand any of these terms then please read this page: [Common Rules of Roleplaying]
» Posting and Collaborations
This roleplay will be moving along at a pace of about 1 or 2 posts per week, leaving enough time for each player to comfortably respond with a decent post. Any collaborate posts will not contain more than two players unless discussed with a GM or Co-GM. My reasoning is to prevent an accidental hold-up in the story progression while waiting for other players.
» The Inevitable Timeskip
If you have been paying attention to how the Noah II is populating Awilix you will notice that it will take several years to complete. I am planning a future timeskip much later down the line, which should be about 2-3 years. Not only will this allow players to start up later on, but it will aid in the plot progression.
» Discord [x]
I do have a Discord server set up for people that wish to chat. It's easy to join and will help connect you with your fellow players. Guild/RP rules will apply there so don't do anything to jeopardise your chances in participating.
» Inactivity and Dropping Players
Your own activity is your own concern. I will write out players that are unnecessarily inactive after a given amount of time, and I will not be chasing up players to post. If something should come up please inform me ahead of schedule.



C H A R A C T E R S H E E T I N F O
Below is a visual sample of the character sheet and a template for applicants to use. There are a few requirements that need to be noted for applying players:
» The Layout must be used. I like visual consistency, if it's not obvious already.
» Colours marked with xxxxxx can be changed, but no black or dark colours
» All characters shall be within the ages of 17 and 35 (12 and 30 when boarding the Noah II)
» Character images can be detailed Art pieces or Photos, but must suit the RP theme.
» I will critique the CS if amendments need to be made.
◈ ◈ ◈ ◈ ◈

C H A R A C T E R N A M E
Gender ● Age ● Occupation

P E R S O N A L I T Y
Describe a combination of characteristics and qualities that form your character.

A P P E A R A N C E
Describe the features and visuals that form your character. Clothing should be described as their preferred style, not as what they are currently wearing.

B A C K G R O U N D / H I S T O R Y
Describe some aspects of their life prior to leaving Earth, as well as their role on Awilix during the last month. Any expert shooters, katana wielding Mary Sue teenagers will be question... Keep the story believable.

L U N O S A B I L I T I E S
What Lunos ability did your character develop? Check out the link below for some possible suggestions. If in doubt, ask for help.
[Brainstorming Suggestions Page]
Bare in mind that these are not superpowers from Marvel or DC.

» C A P A B I L I T I E S
Describe the extent of their Lunos abilities, keeping in mind the attributes of any Lunos power and that these same powers are still new and underdeveloped.

» D R A W B A C K S
Describe the limitations of their Lunos abilities, as well as how they may affect the user. These effects should relate to the capabilities in some way

W E A P O N S
Describe any weaponry your character may carry (non-compulsory). All weapons must fit into the theme of the character as well as the world they live in. Please note that I will be critical about what players add here and why they carry such a weapon.





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