[hider=Underswap Sans, The Blueberry Muffin][center][[img]http://static.tumblr.com/7cacc03d023e6fc291f44de8f6de9c83/lukqwzc/ceeo9pvtb/tumblr_static_d9tqji3sgk08k8s8gwssw084w.png[/img][/center] [center][color=6ecff6]"Mweh Heh Heh!"[/color] [url=https://www.youtube.com/watch?v=ssIcciLMwyw]Sans' Theme[/url] [b]NAME[/b] [s]THE SANSATIONAL SANS[/s] [s]SHERRIFF SERIF[/s] Sans [b]AGE[/b] ??? [b]SERIES[/b] Undertale (UNDERSWAP AU) [b]SPECIES[/b] Skeleton [b]OCCUPATION[/b] The Sheriff. Sans upholds the law (made by him) in town to prevent anything nasty from happening. While he's not really good at it, he's quite determined. And not many can easily escape a cage of blue bones. [b]HOME[/b] Sans decked out the Sheriff's Office into a sick pad, full of bones, action figures, childish storybooks, and a lot of other things. He removed the old jail cell bars and turned them into guest bedrooms instead, relying on his blue attack to keep criminals locked up. While he does enjoy the space, he doesn't quite consider it home without Papyrus. He's tried multiple times to convince others to move in with him, due to him being lonely. His only reason for them to move in is his amazing taco bar. [i]it's not that great.[/i] [b]PERSONALITY[/b] Sweet and innocent to a fault, Sans is a highly energetic individual that's constantly on the move. When he's not tampering with his puzzles, or trying to join the royal guard, he's watching over his foolish younger-but-taller brother, Papyrus. While it's a lot of work trying to make the bag of bones even think about puzzles, or being active, Sans simply pushes forward as an endless-supply of optimism. While not being the most polished bone in the sock drawer, not being perceptive enough at times to sense even the heaviest sarcasm, Sans is quite witty and whimsical. Often throwing out puns and other jokes to amuse and make those around him happy. Sans has a strong belief in friendship, believing having friends to be more important than any sort of power. Though that doesn't stop him from trying to be the strongest monster in the underground. Though, more often than not, Sans is unable to use his full power due to not wanting to hurt others. Even when it's the right thing to do, he ends up holding back for the sake of not hurting someone; even if he doesn't know them at all. Resorting to tricks to entrap opponents or subdue them rather than kill. However, if you threaten his brother or someone he holds dear, he won't hold back. Overall, Sans is a loving and kindhearted monster, and could fit to be just about anyone's friend. While his shenanigans can be overwhelming, or annoying, he doesn't do it to spite others. He's just being who he is, and wishes that he never has to do otherwise, as he's content with things as they are. [b]BACKSTORY[/b] Sans, for as long as he could remember, has always spent his time patrolling the fields of Sunny in the Underground, looking for humans with his brother, Papyrus, in order to free the monsters from the underground. Sans seemingly missed the memo about having to kill the human, however, as none of his puzzles or traps threaten humans in such a way. And he's never even seen a human before, either, so he wouldn't even know that. One night, while Papyrus was telling Sans a bedtime story, the little blueberry muffin ended up passing out halfway through "The Little Giraffe". [i]Little[/i] did he expect that doing so would end up getting him whisked away to somewhere completely different, away from his friends, and his brother. While saddened, and determined to get home, Sans has made the best out of his new life. He's been planning on how to get home for a whole year, but there's no certainty he'll ever return. He keeps his spirits up regardless. [b]LIFE IN TOWN[/b] Things were chaotic when it all started. Everyone was confused, nobody knew what to do, and things started getting ugly, fast. Sans wasn't doing much better, but attempted to somewhat rally the townsfolk together to calm down and assess the situation. It was a pain in the butt, [i]butt[/i] he managed to get everyone to at least not be flipping out. A rough start, but Sans was up to the task. He quickly came to realize that this ragtag group wouldn't always be peaceful, so after a few days, Sans publicly announced himself 'Sheriff Serif', the lawman of the town. While most people didn't care, Sans proved to be helpful with problems came up, as his caring and compassionate soul proved to keep people in line with a scolding and some time in a blue-bone cage. While the tower had always been something Sans was curious about, he never dared approach it; And attempted to keep others from doing the same. It was ominous, spooky, creepy. He figured they were safer away from it, no need to go up there, right? He was right. They lived in the town, prospered, managed to keep the place in good shape. He still has to occasionally stop someone from trying to approach the tower, but lately Sheriff Serif has noticed that things from the tower just might be approaching [i]them[/i]. And that was bad. [b]PRIZED POSSESSION[/b] A book Papyrus used to read to him every night. "The Little Giraffe". [b]SKILLS[/b] COOKING Sans is a [s]5-Star[/s] 'okay' chef. He tends to make a lot of tacos for his brother, Papyrus. He doesn't know how to make anything else, so if he's on kitchen duty, don't expect much variety. '[color=6ecff6]BLUE[/color]' ATTACKS Sans' fabled [color=6ecff6]BLUE[/color] attack consists of blue colored bones that only damage anyone who is moving when the bone passes through them. Sans can use these to make small cages and traps to hold enemies back, or strait up contain them, taking them away from the fight. He also has weak telekinesis, being able to somewhat change the direction of bones mid-flight, as well as manipulate other light objects. GASTER BLASTERS While they are rather small compared to the ones used by the original Sans, these blasters can still pack a punch, being able to take down both enemies, and Sans' surroundings. He considers them to be pets, and has named his blasters "Gastie" and "Blastie".[/center][/hider] [hider=Goombella, The Brave Historian][center][[img]http://vgboxart.com/resources/render/4065_paper-mario-the-thousandyear-door-prev.png[/img][/center] [center][color=a36209]"I'll get to the bottom of this mystery if it's the last thing I do!"[/color] [b]NAME[/b] Goombella [b]AGE[/b] 23 (In Goomba Years!) [b]SERIES[/b] Paper Mario: TTYD [b]SPECIES[/b] Goomba [b]OCCUPATION[/b] The Historian. Goombella intends to learn everything she can about the village and the tower, in order to find her way back home. In the past year, she has gathered a lot of information of the surrounding area and it's creatures, and has made a log that she carries with her at all times. She is the go-to individual for discoveries, specifically when it comes to creatures or artifacts. [b]HOME[/b] Goombella has found sanctum inside the village Library. While the others do the manual labor, Goombella has invested a large portion of her year to studying the books within the library. While most of the place is covered in dust, it becomes a little cleaner every week as Goombella dusts the shelves holding the books on her current 'to-read-' list. [b]PERSONALITY[/b] An intelligent young woman, Goombella is a fairly strait-forward individual. When she sees a problem, she attempts to fix it; through either might, or knowledge. Though she heavily prefers the latter, she isn't unfamiliar to combat, and will lend a metaphorical hand when others are in need. When it comes to guys, Goombella has a rather short fuse. Flirting is usually met with disgust, and she'll quickly shrug off any comments she wishes to ignore. She's more focused on her studies than romance to begin with, and the fact she already has a crush doesn't help, either. While she might come off as a little cold, it's a simple tactic of getting someone to go away faster. Goombella is easily disgusted by slimey, or generally gross creatures. But doesn't scare easily. She's fought against dragons, undead pirates, mechas, parasites, demons, dinosaurs, and more. With her knowledge, quick wits, and hard head, she's willing to tackle almost any challenge if the cause is good enough. And escaping the Village is as good of a cause as any. [b]BACKSTORY[/b] After her big adventure with Mushroom Kingdom superstar Mario Mario, Goombella returned to her studies at Goom Academy. She has become more and more interested in hunting ancient treasures since her adventure, and has become quite fond of writing down all of her discoveries for others to read. One night, after a longer-than-usual study session in the Academy Library, Goombella marched through a thick fog and found herself not only not on campus, but nowhere in the known world. The fog had brought her somewhere she never even imagined before; And she knew that this was her big adventure. She planned to uncover as much as possible about this place, and then find a way back home. [b]LIFE IN TOWN[/b] Goombella generally wasn't as distressed as some when she arrived in town. She instantly started an investigation, finding herself at the library. She bolted inside, and quickly claimed it as her home. While she has interacted with the others for supplies, and to aid them with her knowledge, she has mostly remained shut-in the library without much of a social life. She doesn't know anyone very well, and some of them she wouldn't want to know anyways. But when her help is needed, she'll be the first one out the door. Lately she's began venturing into the woods. To the surprise of some of the villagers, specifically the hunters, she comes out unharmed every time. And her knowledge only increases with each passing day. [b]PRIZED POSSESSION[/b] Her Tattle Log. A book that holds the information she has on the villagers, the village, the tower, monsters, and more. She knows a vast amount compared to the others, and is always happy to provide information. [b]SKILLS[/b] HEADBONK Goombella's only method of attack is headbutting enemies, or leaping into the air and smashing head-first into them. It's a lot more painful than you'd think due to her helmet, and she can do consecutive bonks, too. BOOKWORM Goombella is the most "in-the-know" of all the villagers. She even knows the stats of nearly everyone in town, as well as the monsters that roam outside of the town borders. She's helpful for just about any encounter.[/center][/hider]