[Center][hider=Character Image][img]http://i680.photobucket.com/albums/vv167/Assallya/Assabig.jpg[/img][/Hider][/center] [center][b][H1][color=f7941d][u]Assallya Kressair[/u][/color][/H1][/b][/center] [b]Race:[/b] Sun Elf [b]Gender:[/b] Female [b]Age:[/b] 92 [b]Class:[/b] Sorceress [b]Stats[/b]: Strength: 8 (-1) Dexterity: 14 (+2) Constitution: 8 (-1) Intelligence: 14 (+2) Wisdom: 13 (+1) Charisma: 20 (+5) [b]Physical Description:[/b] Assallya is a diminutive, blonde elf with long lustrous locks that cascade down over her shoulders like a river of molten gold. Her heart shaped face possesses a radiant smile replete with piercing azure eyes that can inspire calm or burn like ice. Surprising for a Calishite is her porcelain skin, snow white with but a blush of rose petals. Her flesh is pristine, contains no tattoos and not a single blemish. Short of stature she is lithesome and willowy. Her manner and bearing change based on any number of assumed personas but in most she does not walk, so much as floats across any given room and has a habit of touching objects at random, caressing them with slender fingers. At times a wanton wench, at others a pristine uncompromised virgin. However, when she is bent upon enrapturing a man her curvaceous hips and heaving pendulous bosom come into play, inspiring the men about her to come to her aid. [b]Armor/Attire:[/b] Assallya prefers her harem attire (depicted above) which involves ebony silks that cast her fair skin into shadow. She quite willingly adapts other styles to blend. When masquerading as a common thief she will dye her hair and wear soft leathers and carry short blades (that she doesn't know how to use). When masquerading as a bard she wears the attire of a gypsy, long skirts and colourful sashes. She also has a gown for dealing with nobility and simple peasant attire. [b]Equipment[/b] [list] [*]Vardo Wagon: Anything one might find in a traditional home is likely in this portable home [*]A set of daggers made of various materials useful for killing exotic monsters. Not that she'd use them herself but they're nice to have. [*]Ring of the Unshod: A magical ring that protects her bare feet like she was wearing soft leather boots. [*]Comb of Comliness: A few deft strokes with this comb and hair looks silken and freshly pampered [*]Light Crossbow [*]Jambiya Dagger [*]Several trade bars of precious metals in hidden compartment of her Vardo wagon. All her saving to become a merchant. [/list] [b]Mental Description/Personality:[/b] Assallya Kressair is a charlatan, con-artist, dancer, courtesan, and really whatever role she can think of that gets her by. She is exceedingly good at lying and feigning emotion. Generally, there are two ways to look at any good deed. One could perform such an act out of honest good will but others look upon it as an investment by establishing a bond that can be exploited at a later date. Assallya is of the latter. She is a coward, a braggart and a bully but what she isn't is needlessly cruel nor traitorous. She would not betray her fellows, not unless the reward involved a sum large enough to alter her life substantially. After all, What use is scoring a meager gem or two in return for a half dozen angry and resourceful adventurers eager to tan your hide? She'd probably be the first to flee when things went sour and most likely wouldn't last more than a moment before capitulating to torture (particularly if they threaten to mar her appearance) but she's also the type to plan ahead in case she is captured to ensure she wouldn't have any information to divulge. After all, if she betrays all her allies who is left to perform a rescue? She also has something of a phobia of the undead which are largely immune to her magical abilities. She, also, thanks to her upbringing and most unlike other elves, despises all things related to nature. [b]Goals:[/b] Accumulate enough wealth to become a merchant princess [b]Background/History:[/b] Assallya Kressair was born in the autumn in a small village on the outskirts of Evereska. At the young age of 26 (aprox. 11 or 12 in human years) Zhentish slavers attacked and killed her entire village except for those taken as slaves. Assallya, her sister Saeliah, and several others were transported far across Faerun in order to avoid the elven wrath sure to follow. In the city of Calimshan Assallya and Saeliah were separated when Assallya was purchased be Pasha Alkiel. Head of a powerful group of rogues, Alkiel purchased her as a dancer and concubine for both personal use and for information gathering and blackmail. She then served in Alkiel's bedchamber for the next eight years while being trained in dance, seduction and other roguish arts in order to perform her duties. She was treated as an object and was given to allies and employees of the Pasha who performed exceptional services. Soon enough, she learned about the many different types of power and discovered that even as a slave she was far from powerless. Succeeding in seducing one of the Pasha's magicians she bid him teach her magic. At first he balked until Assallya cast for him the only thing her father had taught her at that young age, a cantrip. A small thing, it changed the colour of his fingernails, but it was magic none the less. He agreed then, for he was a lonely uncomely man who rarely received a woman to his bed. However, he placed conditions on his tutorial; refusing to train her in combative magics and warning her that should he ever target him with her spells it would mean her death. She surprised all of them by inventing an inferior version of the invisibility spell which allowed her to sneak away from the Pasha's clutches and return undetected. In this way, by filching jewels and prostituting herself she built up savings with a money lender. It was with the aide of the Pasha's son that she succeeded in poisoning the Pasha, planning on becoming a partner to the successor instead of a slave. With her manipulative mind behind him to advise his passionate power they were sure to bring their competitors to their knees. What she was not expecting was the Pasha's extended family to hire a necromancer to speak with their departed kinsman. He quickly named his murderer and Assallya regretted bragging as he died. She ran, the Pasha's son giving her a few moments to escape, fearing that she would claim his involvement which would lead to his family asking him uncomfortable questions. The next few months she moved slowly north, the sands left behind her and the lands becoming more lush and green. [B]Other Notes:[/B] [LIST] [*] Low Hit Point [*] Assallya's goddess, Sharess has changed over the years. As a result, if killed, she will unable to be raised after 1d10 days. [*] Assallya's sister, Saeliah, is now a druid somewhere. I never really anticipate them ever meeting again. [*] There is a bounty on Assallya's head in Calimshan. It is highly unlikely anyone would chase her this far north. [*] Assallya wears a lot of jewelry. However, most with a critical eye will note that most of the gems are semi-precious. They're still worth quite a bit but not a noble's ransom. [/LIST]