[quote=@vietmyke] [@Aristo]You can also just imagine how uneasy some Coalition might be fighting alongside a UEE spec ops machine, though I imagine that was sort of the point, wasn't it? [/quote] Pretty much; I wanted to play her as the wildcard nobody wants to trust but needs to, in order to get things done. She'd have to prove herself to the others, and overcoming the guilt of the gassing mission and her hatred of the UEE Command would be a significant part of her development. As for the machine, I haven't really put a finger on how recently she'd gone rogue. My sheet says it's been a few months, but that can be shortened as needed. I think making her defection more immediate in the timeline would be a better way to introduce her - a sudden uneasy element on the team. Conflict makes a story, after all! Her machine certainly may have some wear from past action. Would it be too unfeasible to have her defect after the first few months of production? She'd need to plan her defection for some time, maybe a month or two following the gas incident. Then, right before the RP's start, it'd take time for her to present herself to Coalition authorities and go through their screening processes and receive her assignment.