And finally here's my CS: [hider=Orun] [center][b][u][h2][color=#B2B4B5]Orun Greystone[/color][/h2][/u][/b][/center] [hider=Character Image][img]http://i.imgur.com/9X20Flw.jpg[/img][/hider] [b]Race:[/b] Orc (Grey Orc) [b]Gender:[/b] Male [b]Age:[/b] 22 (about mid 20's by human standards) [b]Class:[/b] Cleric [b]Stats[/b]: Strength: 16 (+3) Dexterity: 9 (-1) Constitution: 14 (+2) Intelligence: 14 (+2) Wisdom: 16 (+3) Charisma: 8 (-1) [b]Physical Description:[/b] Being a Grey Orc, Orun's features are less bestial than those of his more common cousins and his leathery skin is a greenish grey. His wide face, with a prominent jawline and a snub nose is not exactly pleasant to look at and the two tusks jutting from his mouth give him a savage appearance. This is in contrast to his calm, focused eyes, which gleam with intelligence. Like others of his race, Orun has an affinity for facial decorations and his ears are pierced by a multitude of earrings, not to mention a steel ring hanging from his nose. He sometimes braids his black hair, but it usually flows freely down his shoulders, tucked behind his pointy ears. Orun stands at an impressive seven feet and is heavily muscled, with thick arms and a powerful chest. Most cups and utensils appear child-like in his large hands, which are not particularly deft. His long, sturdy legs provide him with a striding gait and those with shorter limbs are often forced to run in orderto catch up with him. Mottled patches of lighter grey fur dot his body, most prominently around his back and forearms. While it is a rare sight to see Orun bare-chested, if one were to do so they would immediately notice a number of scars, as well as a sizable collection of tattoos, each one a rune or sigil associated with Kelemvor. [b]Armor/Attire:[/b] Orun dresses in the priestly robes of Kelemvor's Church, coloured in a sombre shade of grey and completely unadorned, without any trims or frills. Over them he wears a plain steel breastplate with a gorget and a skirt of chainmail, which provides some protection for the lower body. Steel pads protect his elbows and shoulders, though his knees and shins are left unarmoured for greater freedom of movement. During heavy fighting Orun dons a steel helmet with a distinctive T-shaped opening for the mouth and eyes, but it usually dangles unused from the straps of his backpack. A pair of sturdy traveller's boots complete his attire and they are without a doubt one of his most prized possessions. The orc's armour has no ornamentation save for a set of scales engraved on the chest. [b]Equipment[/b] [list] [*] Symbol of Kelemvor: Finely-wrought silver scales depicting Kelemvor, Lord of the Dead. Orun would never willingly part with them. [*] Two-handed morningstar: A massive morningstar with a long oaken shaft, tailored for Orun's bigger proportions. Due to its length it also doubles as a walking stick. [*] Prayer book: A leather-bound tome containing prayers, rituals and teachings of Kelemvor. [*] Journal: A small book in which Orun records the details of his travels. The handwriting is surprisingly neat, considering the owner's thick fingers. [*] Scroll Case: A wooden case that holds a number of scrolls, both magical and mundane ones. - Deny Death Scroll: Perhaps the most valuable of the scrolls in his possession, it allows one to preserve those who have suffered injury in a sort of suspended animation, preventing further harm from outside injuries or poisons. [*] Backpack: A backpack suited for travelling, with many compartments and straps. It contains items useful for the road, such as flint and steel, a pan, two pots, torches and an assortment of miscellaneous items. Fastened to it are his waterskin, bedroll and a a length of rope. [/list] [b]Mental Description/Personality:[/b] Orun is very devout and his service to Kelemvor shapes every aspect of his life. He does not put much stake in the structured hierarchy of the Church, but instead acts something akin to a tribal shaman, communing with Kelemvor through dreams and other such portents. By orcish standards he is immensely stoic and, despite his fearsome appearance and physical strength, dislikes violence. If there is a way to solve a situation without resorting to weapons, Orun will deign to seek it out, as surprising as it may seem to those who do not know him. That is not to say that he won't knock some sense into people if they stubbornly refuse to listen! Despite his priestly upbringing Orun is still very much an orc. He speaks his mind and has little regard for concepts such as social status or rank, the only laws he respects are those laid out by Kelemvor. He cares little for how he is perceived by others and is not swayed by flowery words or promises. Though even-tempered for an orc, certain things such as dishonesty or mishandling of the dead are sure to rile him up, in which case he can become quite intimidating. Orun doesn't believe in personal wealth, has no desire to drink or partake in other earthly pleasures, but has a soft spot for tales and is always interested in hearing new ones. Like most orcs, Orun is slow to make friends and rarely seeks the chance to do so. Sullen and serious, he does not make for the most interesting conversation partner. Even those who've known him for longer may find him hard to deal with at times, especially since the notion of apologising is completely foreign to him. Nevertheless, he is a stalwart companion and once' he's given his support to a cause it's impossible to deter him. [b]Goals:[/b] Spread Kelemvor's word, collect tithes for the Church, destroy undead and their foul masters. [b]Background/History:[/b] Orun was born to one of the scattered orc tribes roaming the lands east of the Moonsea. Unlike their mountainous cousins, these Grey Orcs tended to avoid conflict with the more civilised races and instead eked out a meagre existence by living off the land and occasionally raiding their neighbouring tribes. It made for a grueling childhood, as infants were expected to mature quickly so that they could help the tribe. Orun was no exception and would likely have lived and died an early death in those wildlands if not for a strange occurrence. Orun's tribe had the misfortune of raiding a necromancer's abode while the owner was away. When he returned in the midst of the raid, the necromancer was outraged and cast a curse on the tribe, sending their own ancestors to torment them. It would have been the end of them if not for the timely intervention of two Kelemvorites, who had been hunting the necromancer for their own reasons. They broke the curse and eventually killed the necromancer, but not before one of them lost his life. Despite their aversion for humans the orcs had no choice but to recognise the priest as the tribe's saviour and so they were indebted to him. The priest declared that one of Kelemvor's own had died for them, in turn they had to give up one of their tribe to maintain the balance. Orun just so happened to be the youngest child and he was eagerly offered to the priest so that he could be sacrificed to the Lord of the Dead. It was a trade they were more than willing to make, after all, what was the life of one little orc compared to that of the entire tribe? To their surprise, the priest did not sacrifice the child, but told them that he would be taken back to Kelemvor's temple. The young orc, barely seven at the time, was brought to one of the Great Guide's temples in the cold lands of Damara, where he was initiated into the order and began his training as an acolyte. It was hard going at first, but Orun proved to be surprisingly adaptive and took after a life of spirituality easily. Although he never quite lost that inherent orcish wildness, he was a dutiful student and impressed his tutors with his keen mind and lust for knowledge. That is how Orun passed the majority of his life, living in the secluded temple and travelling to the nearby villages with the older priests when someone's last rites needed to be administered. When he became a fully-ordained priest Orun was expected to follow the orders of his elders and to go where the Church needed him. He was sent to a smaller temple in southern Damara, where he had to minister to the needs of the locals and to watch over the nearby cemeteries. Orun endured this monotonous lifestyle for about a year, after which he packed his things and left the temple, despite his brothers' protests. With no particular goal in mind Orun travelled west, searching for restless dead and adventure worthy of his patron's cause. This is how he eventually found himself in Hulburg, in the desolate lands of Thar, where he had heard undead were a common sighting and a plague upon its towns and villages. [B]Other Notes:[/B] [LIST] [*] Orun earned the moniker "Greystone" on account of his solemn personality and physical size. The other acolytes would joke that he looked like a big grey stone and once some of the local villagers caught wind of it it, the name stuck. For his part, Orun has embraced it. [*] He speaks Common and Orcish freely and possesses some knowledge of Dwarvish, due to his use of the Dethek script (in which Orcish is also written). [*] While he does not lust after gold, he always demands payment for services rendered, which he takes as a tithe on behalf of his god. The coin are held separately in a special pouch, which he then deposits in the first shrine or temple of Kelemvor he comes across. [*] Though still a member of Kelemvor's Church, Orun is considered a pariah and even a renegade by the branch in Damara. If he should ever return there he'll have some explaining to do. [/LIST] [/hider] I'm 99% happy with it, might tweak some minor stuff before I transfer it in the character tab. (and after it gets an approval, of course)