[quote=@AlidaMaria] Note: Ris grew up in the town of Elmend, which I'll post about as soon as our GM gives me the green light. [color=7ea7d8][b][u]Name/Alias/Title:[/u][/b][/color] Ris [indent] [i]Jeanne Christina Roussin, heiress to the Roussin fortune and daughter of the high-priestess of Lemä[/i] [/indent] [color=7ea7d8][b][u]Appearance:[/u][/b][/color] I might very well change this in the future, since I'm not 100% happy with this image [img]https://67.media.tumblr.com/9b6e1bdfd71a72a7f5ddf60b6644585c/tumblr_nkjysfMWzl1sf0yzto1_500.jpg[/img] [color=7ea7d8][b][u]Quote:[/u][/b][/color] [i]"I always wanted to be 'free' and 'honorable'. And now that I finally am, I doubt my own perceptions..."[/i] [youtube]https://youtu.be/VEpMj-tqixs[/youtube] [color=7ea7d8][b][u]Age:[/u][/b][/color] 21 [color=7ea7d8][b][u]Gender:[/u][/b][/color]Female [color=7ea7d8][b][u]Sexuality:[/u][/b][/color] Heterosexual [color=7ea7d8][b][u]Race:[/u][/b][/color] Human [color=7ea7d8][b][u]Habits/ticks/quirks [i](etc)[/i]:[/u][/b][/color][list] [*][u]Reckless and stubborn[/u]- Ris has a habit of reckless behaviour, she doesn't care much for her own safety when she believes to be doing the right thing. [*][u]Frequent smirk[/u]- Some might think her mocking everyone around her with her smiles and smirks. But she's just the type who prefers to smile and tuck away all her other emotions. [*][u]Dreamer[/u]- When she isn't on-duty, Ris often spaces out, losing herself in thoughts. She likes to ponder phylosophical and morale issues, but tries to ignore her own most burning questions such as; [i]Is it right to take justice into my own hands? Don't Magi have a sliver of humanity in them and if so, what would justify my judging them?[/i], since they only frustrate her. [/list] [color=7ea7d8][b][u]Skills/Talents/etc.:[/u][/b][/color][list] [*][u]Huntress[/u]- Ris is a skilled huntress and especially gifted with her bow. She knows how to track game (and other targets) and survive far away from civilization thanks to years of experience. She also has (limited) skill fighting with knives. [*][u]Perks of being a lady[/u]- Growing up in a prominent household, she received a good education (due to which she knows some things about topics ranging from history and economics to cooking and medicine) and has quite a few connections in other settlements. Her way of speech and how she carries herself tends to betray her upbringing and going unnoticed is hard for her to accomplish. [*][u]Violin player[/u]- There are few things Ris enjoys more than playing the violin, which she has been doing since age four. [/list] [color=7ea7d8][b][u]Likes:[/u][/b][/color][list] [*]Making- or listening- to music [*]Water- Rain in particular [*]Sweet food [*]The smell of pines and lumber [*]Target practice and hunting [*]A good discussion [/list] [color=7ea7d8][b][u]Dislikes:[/u][/b][/color][list] [*]Magi [*]Killing [*]Feeling ignorant- or being accused of ignorance [*]Extreme heat [*]Presumptuous people [*]Her family [/list] [color=7ea7d8][b][u]Personality:[/u][/b][/color] [indent]Ris can be very unforgiving and she blames the existence of Magi for her personal losses, as was taught by her religion and upbringing and confirmed by later experiences. She doesn't care much for her own safety, but feels all the more responsible for the lives of those under her command. Most people see her as a very serious woman with a natural authority, but when she's around friends, she can't help but smile broad and often and is always in for a joke. She can lose herself in a hunt or when playing music, which are the things that help her relax and unwind from her responsibilities. [/indent] [color=7ea7d8][b][u]Bio/History:[/u][/b][/color] [indent]Jeanne Christina Roussin is the daughter of high-priestess Sophie Roussin and former Fishermen Guild leader Charles Roussin. Most of her life has been divided into two aspects; Spending the summers with her aunt on mother's side in the wilds, where she learned how to survive and fend for herself. During these summer she also developed a strong sense of self and character and learned about the faith of Lemäika. The winters she spent at home in the town of Elmend, where she cultured more 'civilized' traits such as an appreciation of music, carpentry and the finer things of life. This way she was being prepared to follow in the footsteps of her father, to become a council-member backed by the power of the faith. A year ago life as she knew it was disrupted when her father was assassinated (along with the burgomaster and a dozen other prominent council members of her hometown Elmend) by a group of disgruntled Magic Users, plunging the town into turmoil. After this incident, the hate Christina had been taught to feel for Magi only grew and she happily joined up with a group that set out to hunt rogue Magi and bring them to justice. Her mother naturally disagreed, pleading with her to become a priestess of Lemä instead, but Christina had set her course which resulted in a falling-out with her family. For the past month Ris (a nickname she soon started using rather than her given names) has been leading a group of five others, chasing an infamous rogue Magi, determined to bring him to justice. [/indent] [color=7ea7d8][b][u]Equipment/Tools/Items/etc.:[/u][/b][/color][list] [*]Survival gear packed in a backpack (food, rope, flint etc.) [*]A small rowing boat she currently uses for transportation [*]Bow and quiver as well as two knives and her armour [*]A woodenpendant in the abstract shape of Lemä, a gift from her mother [*]Her violin (which she tends to store in a hidden compartment of the boat rather than carrying it around everywhere) [/list] [color=7ea7d8][b][u]Other:[/u][/b][/color] [indent] Ris is a follower of the faith of Lemäika. She also has a long scar spanning the length of her back and several smaller ones crossing her back, which she tends to hide under thick layers of cloth. [/indent] [/quote] [quote=@LetMeDoStuff] [centre][hider=Fae Nikia] [color=Gray][b][u]Name/Alias[/u][/b][/color] [b]Fae 'Vy Na' Nikia[/b] [indent][i]Vy Na - Marksman of the Stone - Son of both Sides[/i] [/indent] [color=Gray][b][u]Appearance[/u][/b][/color] [hider][img]https://encrypted-tbn2.gstatic.com/images?q=tbn:ANd9GcQS0DDnvwFZaWVEoCTp4QBbLDQ2rZJAOg-rfcKlt5JoEF4SfWN67g[/img][/hider] [color=Gray][b][u]Quote[/u][/b][/color] [i]"My brothers, sisters and friends gave their life for a cause without success...That's why I try to rewrite their legacy."[/i] [youtube]https://www.youtube.com/watch?v=ApI7Oq8EWuM [/youtube] [color=Gray][b][u]Age[/u][/b][/color] 24 [color=Gray][b][u]Gender[/u][/b][/color] Male [color=Gray][b][u]Sexuality[/u][/b][/color] Heterosexual [color=Gray][b][u]Race[/u][/b][/color] Magi/Magic User [color=Gray][b][u]Magi-Talent - Stone Skin[/u][/b][/color] Fae 'Vy Na' Nikia possesses a more defensive ability in the terms of Earth Manipulation. Here, we see him form a tough outer shell around his body concentrating on tough, rigid stone to take the impact of hits and shots if need be. Though reactions are key, the time in which it forms is not something of a disadvantage, and allows him to take the impact quickly without doing too much harm. A Full body coating is where the most strenuous feelings come from, usually leading to a short, temporary weakness in the leg muscles. It is most effective in short, quick bursts on a limb or specified thought to briefly protect a single area, then change the location of the plating again. One other use of this is for brief camouflage. Whereas the movement in his muscles tire down his mana for using the stone-skin, covering a small/medium area of his body, whilst simply hiding the unhidden parts, can make for temporary disguise and blending. Even if it isn't used to hide from an opposition, it can be used to simply scout in a stationary location from afar without the trouble of being recognised ever-so easily. [color=Gray][b][u]Habits/ticks/quirks[/u][/b][/color][list] [*][i][u]Natural Vigilance[/u][/i] - Having grown through a downfalling cause, Fae knows when the time to be cautious is, at that makes for most of the time. [*][i][u]Determination[/u][/i] - Being brought into his cause, Fae has a strong and natural determination to complete a task by any degree, as long as it is beneficial. [*][i][u]Perfectionist to Planning[/u][/i] - It gets on his nerves to just go in with improvisation. At least some sort of rough guideline can set the uneasiness. [/list] [color=Gray][b][u]Skills/Talents[/u][/b][/color][list] [*][i][u]Information Gathering[/u][/i] - Having a fair share of leading a second life only to remove the suspicion of being a remnant, he's found a lot of trust and places that can provide him with useful movement patterns. Connections equal benefits in this world. [*][i][u]Mixed Fighting Preference[/u][/i] - Though this means he does not excel in one particular fighting distance or style, Fae's gotten the time to study different techniques and tastes to find an overall mixed style that balances out his abilities, be that long-ranged or up-close hacking. [*][i][u]Militarised Equipment Familiarity[/u][/i] - Not being as good as some of the other masters in MiddleSeed, Fae has a good understanding of the components and workings of the far richer and more advanced blade and new-age firearm. This does not shine brightly, except in the making of ammunition. [*][i][u]The Musical Talent[/u][/i] - Spending time in an area renown for its Musical interests, Fae has taken a good amount of time to familiarise himself with the surrounding world of tunes and melodies. The two instruments he particularly excels in includes the larger String section and the brass horns, to be exact. [/list] [color=Gray][b][u]Likes[/u][/b][/color][list] [*]Those who have reason, and those who have justifiable reasoning for their actions. [*]Fruit and Meat of the Upper-Class imports. [*]Taste in the Arts of Music and Craftmanship [/list] [color=Gray][b][u]Dislikes[/u][/b][/color][list] [*]Those who fight for the 'Hell-Of-It', or act based upon the lack of action pre-hand. [*]Overly pampered meals, with random flavourings thrown into them. [*]Immoral or randomised action, based upon complete 'Instinct' without initiative. [/list] [color=Gray][b][u]Personality[/u][/b][/color] [indent]Fae has always had a wide-spread appreciation for what people do in their lives, despite those nit-picked icons. His overall friendliness has made him quite a figure both in real-society and on-task espionage. Though, that has had its show of remorse towards certain foes, which can have pros and cons to the future. This depends on who he was tasked to combat out of defence. Fae has been known to mostly possess a strong ability to talk his way out of conflict, unless its necessary or towards what he believes should be done. Though he is not oppressive towards any of the two species that wander and flourish the realm, he does have a tendency to bind them as one, making it difficult to narrow down the fault of an action and blame it towards a much larger suspect. Most of his actions are affected by some of his general well-being, having seen life only to be happy with what he has to offer. [/indent] [color=Gray][b][u]Background[/u][/b][/color] [indent]Brought up in the Inner-Rim settlements of Alfheim, he moved down to MiddleSeed as soon as the talk of Resistance was afoot. Conflict between the Magi and Humans were almost completely normal and ignored, but the Ty' Un Revolution was one to go down in the newest of history books. The resistance originally forged itself in Alfheim, having only goals of removing the oppression to both sides of mankind, which allowed them to claim a few small settlements facing that problem. Fae was amongst those who joined rather early, towards the end of the [i]Settlement-Campaign[/i], where the next target was the arising troubles of Thalburn. This led to their name being recognised, and quickly seen as an inspiration. Where peaceful rallies only led to the [i]'Massacre of the 105'[/i], the conflict was expected to go on for many years past current times. Here, this only led to the disasters of the [i]Two-Encounters[/i]. Two simultaneous attacks on both the Expeditionary Militia Patrols and the City itself made for a bloodshed, and mostly for the rebels. Where they reigned supreme against the patrols, they were quickly surrounded and cut down by footmen, whilst the city did take numerous amounts of damage from guerrilla strikes in the midst of the charge, many were seen to perish before they reached their target. Ultimately, the attack was only successful in certain ways, having the tactical victory for the Resistance, but the total conflict's victor as the Thalburn. Thalburn had gathered up those of the Patrol attack, including the leader Sarkath, and executed them publicly in the city's staging area. Those who survived were almost only those who took part in the guerrilla raids during the charge, as they were able to pass on by detection. Fae, being one of these, was mortified at the simple loss of so many united hearts and determined souls, and went into hiding like many of those who also were lucky enough not to perish. The Sarkath Doctrine was set in place, making those who would continue to strategically and morally support the Thalburn ruler less likely to face oppression and more likely to gain necessary goods without having to fend for themselves. Fae knew of where to make his settlement, and with a small unit of survivors, took refuge in MiddleSeed, where he's remained for the past eight years since the Ty' Un Rebellion's critical defeat. He still believes that the people of his birthplace will someday be determined to repeat history, but with a different outcome in mind. [/indent] [color=Gray][b][u]Equipment/Tools/Items[/u][/b][/color][list] [*]Two Handheld Hatchets, both fitted with the fine steel allows imported from the Thalburn Trading Companies; the right with a small hook for multi-use defence and general utilisation and the left with a short pike blade, for multi-use offensive and general utilisation. [*]The 'Thalburn Proof of Citizenship under the Sarkath Doctrine' [Or the TCS] along with a small canteen clipped to a makeshift villagers webbing. [*]Medium-Long Ranged steel Thalburn Crossbow [Not always on the personnel.] [*]Small rucksack for smaller basic needs or wants. [/list] [color=Gray][b][u]Other[/u][/b][/color] [indent]Amounts those of the Magi and Humans, around with the oppression and conflict, it sometimes gives Fae a slightly less trustable background. His mother was a Magi, his father a Human. The Magi see him as an undeveloped and lesser-friend, whilst the Humans see him as an inbred towards the Father's honour. This doesn't inflict him greatly, as it does not actually involve a lot of discrimination, but instead the little things based around the trust, if the fact is known, that gets on his nerves. He also holds a Ty' Un symbol in the form of a tattoo on his back, towards the right shoulder. It is quite different, as it only is known and linked to the affiliation through symbolic translators and members of the old Ty' Un rebellion itself. He also enjoys simply being around either species. Having blood of both sides, which does though make his magi abilities slightly weaker than the average user, he finds himself comfortable finding ways to fit in to both groups. If anything, the conflict he fights for only was based around overall oppression, and not a biased species. [/indent] [/hider] [/centre] [/quote] Both of these characters are accepted. I shall update the Character-section accordingly!!!