[center][h1]NPCS[/h1][/center] [hider=The Key] [center][img]http://imgur.com/e31lz0U.png[/img][/center] [b]Name:[/b] Betty [b]Alliance:[/b] Active assistance [b]Appearance:[/b] See picture [b]Power Level:[/b] Weakling [b]Description:[/b] Betty is the epitome of the complex human archetype "drunken party girl." She never takes things seriously, drinks like it's nothing, and is honestly in way over her head. This woman holds the key to disrupting two realms of reality. You may as well quit now. [b]Gear[/b][list] [*]Chainsaw - A small chainsaw that she can use to gut people, though she isn't actually very good at it. [/list] [b]Abilities:[/b] She has about 0 actual skills, other than being able to drink people under the table. Her tail is fairly sharp but she has no idea how to wield it effectively in a fight, and that chainsaw, as dangerous asa it is, leaves her wide open. The only reason to keep her around is she possesses the magic to open portals. [/hider] [hider=The Driver] [center][img]http://i.imgur.com/9T3hwi4.gif[/img][/center] [b]Name:[/b] Weaver [b]Alliance:[/b] Active assistance [b]Appearance:[/b] She wears fairly long flowing clothes. A trenchcoat, a scarf, and a skirt hide her overly scarred and, frankly a bit decrepit, body. [b]Power Level:[/b] Mook [b]Description:[/b] A quiet, frank, and dry, but not humorless demoness. Her main job is driving the van most of the time, though she also has proficient knowledge in knitting, and medicine. She will provide support for the gang, but once combat starts, she's gone. [b]Gear[/b][list] [*]RV - A fairly large motorhome, with a fully functional kitchen, bathroom, and even a few bedrooms. Her and Barkeep had to pool their funds to get this thing, so any damage to it will be met with a less than stellar stare. [*]Needles - Weaver's only actual weapon, A pair of knitting needles she's surprisingly good with. [/list] [b]Abilities:[/b] Weave is an amazing knitter, as obvious by her name, and she's also incredible agile. She can easily jump three times her own height and run circles around the average demon. Unfortunately, she's weak, both magically and physically. Her only real spells are a basic telekinesis and a minor healing spell. [/hider] [hider=The Guardian] [center][img]http://i.imgur.com/p2SfjvS.gif[/img][/center] [b]Name:[/b] Nefas [b]Alliance:[/b] Active obstacle. [b]Appearance:[/b] N/A. [b]Power Level:[/b] Major Boss [b]Description:[/b] Nefas is the kind of guy who tries to fit a square block into a round peg, and he gets pissy when it doesn't work. He's almost always filled with an incredulous rage, and is always picking on the flaws in those around him and offering no help. That's probably why he's made himself leader of the region, and promptly locked up anyone deemed too annoying, or stupid, or... whatever he wants really. [b]Gear[/b][list] [*]Watch - A stopwatch Nefas himself crafted. [*]Walkie-Talkie - An all purpose walkie-talkie designed to give out orders to his henchmen [*]Dataslab - An all purpose machine Nefas generally uses to keep tabs on what's going on in the asylum. It comes equipped with a handy map that tells him where he is and where all his guards are as well. His head guard, Mike, talks to him through his own dataslab. [/list] [b]Abilities:[/b] The most stand out quality of Nefas is his freakish strength. This goes beyond that of normal Cambion into a realm known almost on it's own. His chops are lethal, and he could punch through steel given enough rage. He isn't as blessed in the durability department, but he can take way more hits than he ought to anyways out of seemingly pure power of will. He's also a good strategist, and expert clockmaker. [/hider] [hr] [hider=NPC CS][code] [center][img][/img][/center] [b]Name:[/b] Self explanatory [b]Alliance:[/b] Active assistance, passive support, neutrality, passive dislike, or active obstacle. [b]Appearance:[/b] Anything that may be omitted, added, or changed from the image. [b]Power Level:[/b] Weakling, Mook, Miniboss/PC Level, Boss, Major Boss [b]Description:[/b] Both their personality and what they do to help or hinder. [b]Gear:[/b] Any gear that they would have immediately available. [b]Abilities:[/b] Skills and natural abilities, including general spells.[/code] [/hider]