[hider=Master] [img]http://pre15.deviantart.net/a3ee/th/pre/f/2014/273/7/d/templar_by_meissner_kun-d812gst.jpg[/img] Name(s): Alexander Gottwald Gender: Male Age: 20 Personality: A timid, but kind and intelligent man, but one who's outlook on life has left him weary of strangers, and even more weary of strange things. He is a very religious man, and is absolutely against anything that would be considered Amoral by the Church, he also follows the Church blindly, seeing anything he is ordered to do by them as heroic, no matter how horrid. however, he stands by his beliefs, no matter what, of course this is somewhat downplayed by his fearful nature. Still, he has potential for incredible bravery, primarily when defending those he deems worthy of defending. However, he has cruelness in him. Biography and Family History: Born to a family of up and coming German mages, Alexander was the only child, and was of course, the family’s hope for furthering their magical talents. The family specialized in Earth magecraft to an amazing degree, due to this Alexander’s parents needed him to carry on the legacy of earth magecraft. Alexander however, was not born with the element of Earth, instead he was born with an element that none of the family had heard of. Thrown into grief and rage, Alexander’s mother locked herself in her room, while his Father, and Grandfather, debated what to do with the child. Alexander’s father stated the child should be abandoned, no spots should remain on their family name, while his Grandfather argued that the child deserved a chance to prove himself, eventually, after two years of arguing, the young Alexander’s fate was decided: he was to be given to the Church. A priest in a Scottish branch of the Church found the child on the doorstep, tears in his eyes, a note in his hand, it explained the situation as vaguely as possible, without even supplying the family’s name. The priest took pity on the child, abandoned and disgraced, and decided to take him in. Alexander was taught the ways of the Church, and taught how to use his odd magic by the ancient leader of the branch of the Church, the only living man who shared Alexander’s magical origin and element. While also taught how to find with many weapons, by a kind retired Templar. At age 15 Alexander was accepted into the Templars, After five years of fighting for the Church, Alexander was a changed man, he had committed several horrible acts to support those who raised him, and was even offered a chance to become an Executioner for the Church, yet oddly enough, the young man declined, he stated that he had committed horrid acts, and did not truly have the stomach for an Executioner, but he would repay those who raised him, so he would spend his life serving. Origin and Elemental Affinity: Holy Light And Sky Respectively. Number of Magic Circuits and Quality of Magic Circuits: 35 Of decent quality. Magic Circuit Switch: Quoting the Bible. Magecraft: Holy Blessings: A type of magic not unlike enchantments, Holy Blessings is a procedure that allows the user to temporarily envelop whatever item is effected in Holy Light, giving it different effects depending on circumstances. The way to activate this magic is as follows: A lock of hair, a bit of skin, or some blood, this must be attached, or touching the object the user means to bless in some way. The user then activates their Magic Circuits, and wards off evil by making a cross with his hand movements. If done properly, the user must then say one of the following things: “Now protect thine wearer, and repel all evil!” “Now strike down those that mean to harm your wielder, and always stay in god’s faith!” “Now make haste ye vehicles of the lord, chase down those that mean to mock the lord, and never lose faith!” The different speeches bring about increased defense, strength, and speed, respectively. The Lord’s Gift: A type of healing magic combining Holy Light, and Healing. By raising one’s hands to the sky, activating their Magic Circuits, and maintaining faith in the lord, the user may heal any injured in a 10 foot radius, by using holy light. The downside however, is that the healing is unfocused, and may be used to accidentally heal enemies as well as allies. Mystic Codes and Equipment: A sword, given to him by the Church, and a matching Shield. The garbs of a templar. A holy bible. Non-Magecraft Related Skills: Trained to fight with many weapons by the church. Adept in reading people’s emotions. Multi-Lingual. [/hider] [hider=Berserker] [img]https://images.indiegogo.com/file_attachments/233016/files/20131130101619-Goll_colour_-lighter_-_Version_2.jpg?1385835379[/img] Imagine that with the typical berserker style in fate (Red eyes, maybe some grey skin, definitely some intimidating aura.) and you have this Berserker. [b][color=9e0b0f][h2]Wolf The Quarrelsome[/h2][/color][/b] [b]Class:[/b] Berserker [b]Parameters:[/b] [b]Strength:[/b] B (A) [b]Endurance:[/b] C (B) [b]Agility:[/b] D (C) [b]Mana:[/b] E (D) [b]Luck:[/b] D (C) [b]Background:[/b] Brother of the legendary Irish High King Brian Boru, many would expect Wolf to be a noble man like his brother, following in his footsteps, to lead Ireland. This is not the case. Wolf's mother was killed by a viking raiding party when he was young, this event shaped the rest of his life, he developed a never ending hatred for vikings, and vowed to slaughter all he met. While his brother Brian made a name for himself by uniting all Irish people under one banner, Wolf honed his skills by training constantly, with a monstrous war-axe. Eventually, the brothers were to reunite. Those from the province of Leister did not enjoy being ruled by another, so they took it upon themselves to revolt, and who did they call to aid them? Vikings. Brian knew this battle would be a horrid bloodbath, so he called upon one man to be his champion, to tear through hordes of vikings and traitors, he called his brother Wolf, now known as Wolf the Quarrelsome. Vikings, Scotsmen, Irishmen and other assorted Celtic and Gaelic warriors met at the Battle of Clontarf in 1014, and fought in the most impressive, and violent battle, seen in ages. Brian's army had many war hardened Champions at his disposal, but their foes were lead by a beast, a beast named Brodir of Man. He lead the vikings and cut through Brian's army, until a lone figure, wearing worn and scarred armor, and a massive battered war axe, he was Wolf, now known as Wolf the Quarrelsome. He engaged Brodir in one-on-one combat. Brodir of Man swung at him, Wolf sidestepped, and knocked him onto the ground with the side of his axe. Brodir attempted to scramble to his feet, only to be met with a boot to his chest, knocking him back onto the ground. Brodir got up a third time, raised his shield. Wolf smacked him with a mighty axe blow, and send him tumbling down the side of a hill. Brodir got up a third time, and proceeded to flee from Wolf the Quarrelsome as fast as he could. Wolf proceeded to cut a swath through the vikings, finally releasing the rage he had carried with him for so long. Due to his help, Brian's forces began to route the enemy. By the end of the day, over 6,000 vikings were slain. However, the story does not end there. As Brodir and his vikings ran from Wolf the Quarrelsome, they, by fate, or luck, came across the tent of Brian Boru. Brian was a great king, and a great warrior, but he was old, and tired. The vikings busted into the tent while Brian prayed, and with one mighty blow, Brodir decapitated him. The vikings raced into the woods, screaming shouts of victory. Half an hour later, Wolf the Quarrelsome returned to his brother's tent, to tell him of the victory, only to find his brother's headless corpse. This event sent him into a blind rage, he had felt no greater rage in his life, his mother, and now his brother, both taken by vikings. Wolf let out a scream of sheer hate, and quickly gathered a group of the most hardened warriors he could hire, and proceeded to hunt down the men who killed his brother. They were found quickly, and were engaged in most violent hand to hand combat, swords and axes flashed, screams of pain, rage, and triumph echoed. Wolf found himself face to face with Brodir of Man, and with one blow opened his gut up with the same war-axe used to knock him down three times. But Wolf the Quarrelsome would not let Brodir of Man die so swiftly, he tore out his entrails, and tied them around his tree, Brodir did not die until they were all removed. The rest of Wolf's life is lost in history, some claim that the act of decorating a tree with entrails was a druid practice, and thus Wolf’s hazy past, and hazy future, were due to being a druid. But one thing is clear: He never stopped hating vikings. [b]Personality:[/b] Wolf has not changed much from becoming a berserker, his rage and passion still overcome his being, and his love of killing vikings still rings strong. Oddly enough, unlike most berserkers, Wolf is very focused in his madness, if you anger him he will systematically attack you, your family, your friends, and their family, in no real order, and will do it calmly. Because of his mad enhancement the rest of whatever personality he had is lost in the mists of time, excluding a few bits he retained. He is incredibly protective to those who he subconsciously dubs his allies, and has a nearly endless appetite for alcohol and meats. It seems the madness could not completely get rid of his warrior spirit either, as he actively seeks worthy foes, as opposed to just mindlessly killing. Berserker is unable to speak in any way, other than violent war screams. [b]Class Skills: [/b] [b]Mad Enhancement (A):[/b] Rank up for parameters, but most of one's reason is robbed. [b]Personal Skills:[/b] [b]Axe Proficiency (B):[/b] Berserker is incredibly adept at using his axe, without going into the realm of the impossible [b]Love no Viking, Spare No Viking (C):[/b] Berserker has a natural hatred for all Vikings, and heroes related to vikings, during a battle against a viking, Berserker’s strength gains a + [b]Battle Continuation (A): [/b]Makes it possible to fight even with deadly injuries and can remain alive so long as one does not receive a decisive fatal wound. [b][i][h3]Noble Phantasms[/h3][/i][/b] [b]Lethal Reminder: Fury of the Irish (B) Anti Unit[/b] Berserker’s prized war-axe, the same one that knocked Brodir the Man down three times, and later opened him up with a single blow. Berserker’s axe has significent strength and durability, but its true power lies in the fact that, when it spills the blood of an enemy, it never forgets that enemy. When facing Berserker a second time in battle, after being wounded in the first, the Axe’s power increases significantly, allowing it to shred through defenses of C or lower. Another feature is that: when an enemy flees from Berserker, he is able to throw the axe, and it shall never lose track of the enemy, it will hit its mark. In this state however, it is easy to survive, and guard this axe, and it leaves berserker without a weapon. [b]Ritual of Revenge: Brother’s Retribution. (C) Support[/b] After killing a foe, Berserker can cut them open, and draw out their entrails while speaking in a lost tongue, if this ritual is interrupted, nothing can happen, if the entrails are broken, nothing can happen. But if the ritual is complete, Berserker’s stat, that happened to be the strongest stat of the one sacrificed, will go up. (this will only work if the highest stat is higher than berserker's current stat, counting mad enhancement.) (if it’s a tie, both go up.) [b]Unknown Unsung Unstoppable: Support (C) [/b] Berserker’s stats do not reflect his true strength, as most of his life is hidden in the mists of time, when facing someone who knows of Berserker’s identity, all of his stats gain a + [/hider]