[hider=Zephyrus Anders][center][h1][color=267FD3] โ„ค๐•–๐•ก๐•™๐•ช๐•ฃ๐•ฆ๐•ค ๐”ธ๐•Ÿ๐••๐•–๐•ฃ๐•ค [/color][/h1][/center] [color=267FD3].::๐”ธ๐•˜๐•–::.[/color] 25 [color=267FD3].::โ„๐•’๐•”๐•–::.[/color] Sheikah [color=267FD3].::๐”พ๐•–๐•Ÿ๐••๐•–๐•ฃ::.[/color] Male [color=267FD3].::๐”ธ๐•ก๐•ก๐•–๐•’๐•ฃ๐•’๐•Ÿ๐•”๐•–::.[/color] At 6โ€™2โ€, Zephyrus stands tall and narrow - willowy and built for speed. His physique has some faint definitions of muscle, but thereโ€™s nothing to suggest heโ€™s particularly strong. On the contrary, his frame was designed for swift elegance. His skin is fair, with a ridge of darker freckles across the bridge of his nose. His eyes are a cool, calm carnelian, and his nose is slightly turned-up, but otherwise undistinctive. His face is narrow, and curtained at either side by a mess of platinum-blonde curls, broken up only by the protruding tips of his pointed ears. Oh the back of either hand, he boasts a red-inked tattoo of The Eye of Truth. Around his neck, Zephyrus wears a scarf made up of a tattered white material which reads roughly, in Sheikah, [i]โ€Pacing within in the shadow of The Goddess.โ€[/i] Zephyrus wears a suit of boiled leather armour, comprised of a tight leather cuirass, layered pauldrons and padded sleeves ending in bracers. All of said armour is navy blue, save for the pauldrons which are black. Beneath that he wears a thin shirt of a similar fabric. For legwear, he wears a pair of non-restrictive harem pants, similarly blue, tucked into a pair of black leather boots. All of this is worn against the background of a dark black cloak, in which he will often wrap himself to try and reduce the amount of prying Hylian eyes. On his back, Zephyrus carries a long polearm with a curved red blade at one end โ€“ his familyโ€™s guandao. Around the neck of the weapon, just short of the blade, is a red rag of fabric which will always flutter in the direction of the wind. [color=267FD3].::๐•‹๐•™๐•–๐•ž๐•– ๐•Š๐• ๐•Ÿ๐•˜::.[/color] [center][hider=That slow moment where two opponents size each other up from beneath the brims of their hats] [youtube]https://www.youtube.com/watch?v=svnhNtZNFao[/youtube][/hider][/center] [color=267FD3].::โ„™๐•–๐•ฃ๐•ค๐• ๐•Ÿ๐•’๐•๐•š๐•ฅ๐•ช::.[/color] Zephyrus, at least on a surface level, is what most would expect of a rigorously trained Sheikah warrior. Reserved, stoic and instilled with a rigid respect befitting a servant of the royal family. His loyalty is unwavering, his sense of justice intrinsic to his being. But beyond what is expected of him, Zephyrus is kindly, and on some level empathetic. Although his demeanour is cold, and his social skills stunted, he tries his best to do well by strangers of all walks of life. He even spares his foes, when possible: he walks the line of non-lethal as closely as his duties will allow, and is known to give long-winded speeches on the values of mercy and courage. This softer side of him is often at odds with his brother, a meddlesome pick-pocket magician. In recent years Zephyrus has sworn to be his keeper and saviour, mostly against his brotherโ€™s will. [color=267FD3].::๐”น๐•’๐•”๐•œ๐•ค๐•ฅ๐• ๐•ฃ๐•ช::.[/color] Zephyrus was born in a Sheikah village without a name, some many miles from mainland Hyrule. His father was a proud, arrogant village sentinel who begrudged his lot in life, to serve as an indentured servant to a royal family who had earned nothing. His mother was a trainer, a woman who forged insolent Sheikah children into dutiful Sheikah warriors. Zephyrus was a happy, healthy baby boy. For a spell. When he was five, however, his father fled the village, and his duty, to pursue an extramarital affair with a Hylian woman he had met on a tour of Castle Town, leaving Zephyrus and his mother in a broken home. In order to distract herself from her loss, and perhaps in order to still control at least one aspect of his father, Zephyrusโ€™ mother became an overbearing matriarch, who trained him rigorously and without end from the instant he was applicable. Her love was not withdrawn, but it had to be [i]earned[/i]. In order to cope with the pressure of her expectations, Zephyrus withdrew into himself, creating a hard carapace of apathy about himself. Losing himself in thought, adjusting to her increasingly unrealistic goals. His mother died shortly before his 19th birthday. A stress-induced heart attack during a training exercise. Sheโ€™d been part way through berating his handling of a weapon when it suddenly struck her dead. โ€œPhysical exhaustionโ€, he was told. โ€œHers was a tough line of work.โ€ In her will she bequeathed him only two things. Her weapon, a guandao that had, in turn, been passed down to her. And a scarf his father had given her, when they were both still young. Old now, tattered. With no other family to turn to, Zephyrus enlisted to join other members of his village in their tour on guard duty in Kakariko. He was dispatched shortly after. For a year, Zephyrus simply went through the motions. Eyes forwards, the world surging past his ears like rushing water. But as that year drew to its close, he learned to appreciate his newfound freedom, and independence. [i]That[/i] was when Archer arrived, and made everything complicated again. A common conman working the streets of Castle Town, Zephyrus caught Archer pickpocketing another โ€˜street artistโ€™, and moved in to apprehend him. It was then that he learned that Archer was his brother, another child abandoned by a selfish, arrogant man. In the scramble, the two had locked eyes just long enough for Archer to recognise his. Zephyrus resented the reality, at first: he knew it to be true, but nonetheless despised the fact his father would play the same game over. Over time, however, he came to accept that Archer was his brother. And a petty crook. Zephyrus has since made it his lifeโ€™s mission to set his brother โ€œstraightโ€, against Archerโ€™s quite vocal protestation. Archer has since helped Zephyrus emerge a little bit from the shell his mother made for him, although a jovial Zephyrus who laughs warmly and smiles brightly still seems a distant fantasy. [color=267FD3].::๐•Š๐•œ๐•š๐•๐•๐•ค/๐•‹๐•’๐•๐•–๐•Ÿ๐•ฅ๐•ค::.[/color] (1) Jeet Kun Do (FS) (PS) Zephyrus is an experienced martial artist who, after training rigorously under his authoritarian mother, has internalised the idea that one should โ€œflow like waterโ€, in life and in combat. Despite his home life, Zephyrus thrived in his training by virtue of constantly adapting to his motherโ€™s increasingly unreasonable demands. In recent years, this has become more applicable to more reasonable challenges. Because of this, he follows no pre-set school of combat, his style is purely adaptive and changes from battle to battle, only consistent in the sense that he moves quickly and flexibly throughout, one moment calm like the stream, and the next crashing down like a wave. 8/10 (2) Wind Magic (MS) Not unlike his father before him (although youโ€™d be brave to draw the comparison), Zephyrus has a kernel of magical talent in him, especially when it comes to manipulating the air. This is a skill he practiced extensively in conjunction with his combat training, as it added more potential for non-fatal strikes and adaptability in combat. Wind Magic was his fatherโ€™s most prolific skill, and he was known for being able to summon tempest-grade winds: but Zephyrus isnโ€™t quite so proficient yet. Still, he [i]is[/i] skilled enough to whip up a nasty blast of air, blowing himself (or rivals) away, or else channelling it through his guandao. 6/10 (3) Sneaky Acrobatics (PS) (SS) What is a Sheikah who canโ€™t get around, without sight nor sound? Zephyrus isnโ€™t unique in this respect, as any Sheikah worth their orderโ€™s name can stealthily flip and kick their way into and out of most situations. They are everywhere and they are silent โ€“ they are shadow people. 7/10 (4) Guandao Training (FS) Of course, Zephyrusโ€™ Jeet Kun Do philosophy doesnโ€™t mean he goes rambling around unarmed. Heโ€™s found that using a polearm is ideal for his particular brand of combat, because- unlike swords and bows- the art of using a staff is all about balance, and allows for the martial artist and the weapon to move and strike as one. The only problem is, Zephyrusโ€™ formal training was with staves and staffs: the guandao is much heavier than anticipated, and heโ€™s only been using it for a handful of years. He is more likely to employ it defensively, or as a means of whipping up wind-storms than he is to use it as a full-on weapon. 5/10 (5) Shadow Magic (MS) Fog. What sort of โ€œShadow Folkโ€ would Zephyrus be, had he no control over the shadows? Of course, his intense focus on his control of the wind has left his shadow magic rather lacking: he knows only how to use the two magics in tandem to form a thick, blinding fog. Alone, his shadow magic is able to temporarily cloak himself in shadow, but otherwise has no combat use. Which is fine by him โ€“ he has no interest in using it for lethal means, anyway. 4/10 (6) Swimming (PS) Zephyrus was taught to swim at a young age by his mother, not for any particular purpose other than the fact itโ€™d be awfully embarrassing if a highly trained Sheikah warrior drowned in a creek somewhere. Still, he isnโ€™t a [i]strong[/i] swimmer. He hadnโ€™t had much exposure to running water since leaving the village, either. 4/10 (7) Swordplay (FS) Given his training, Zephyrus has at least some rudimentary skill in swordplay, although one could hardly call him a swashbuckler. He knows enough to block, thrust and perhaps riposte: but given his aversion to killing when itโ€™s avoidable, and his preference for polearms, heโ€™d never choose a sword if given the chance. 3/10 [color=267FD3].::๐”พ๐• ๐•’๐•๐•ค::.[/color] Zephyrus hopes to do his best in his role, and to protect the denizens of Kakariko and Castle Town against the forces that might work against them. But, just slightly more-so than that, he hopes to turn his brother to the path of willing lawfulness and selflessness, and dispel their familyโ€™s bad history by embracing brotherhood. [color=267FD3].::๐•€๐•Ÿ๐•ง๐•–๐•Ÿ๐•ฅ๐• ๐•ฃ๐•ช::.[/color] - A Guandao, tipped with a crimson-steel blade. The point at which the blade meets the pole is embellished by a small, red strip of fabric which flows in the direction of the wind. - A suit of boiled leather armour, blue. - A shoulder bag. - Deku Nuts. - โ€ฆ an irritating brother. [color=267FD3].::๐•Ž๐•’๐•๐•๐•–๐•ฅ::.[/color] - 50 Rupees. - One โ€œIOU one good deedโ€, signed by one Archer Anders.[/hider] [hider=Archer Anders][center][h1][color=FF5733] Archer Anders [/color][/h1][/center] [color=FF5733].::๐”ธ๐•˜๐•–::.[/color] 20 [color=FF5733].::โ„๐•’๐•”๐•–::.[/color] Hylian/Sheikah (dominant Hylian) [color=FF5733].::๐”พ๐•–๐•Ÿ๐••๐•–๐•ฃ::.[/color] Male [color=FF5733].::๐”ธ๐•ก๐•ก๐•–๐•’๐•ฃ๐•’๐•Ÿ๐•”๐•–::.[/color] Although not quite dwarfed by his brother, Archer stands at 5โ€™11, just a few inches short of Zephyrusโ€™ imposing height. However, he surpasses his brother in having a healthier, broader build, with wider shoulders better befitting a warriorโ€ฆ which Archer most certainly is not. His skin is a few shades darker than Zephyrusโ€™, a light olive that looks altogether healthier. His facial features are a little harder, too: a strong chin and angular cheeks, framed by a head of thick, dark hair. Chestnut brown and hanging just short of his face in the front, but tied up into a tight ponytail at the back. Not unlike his fatherโ€™s race, his defining features are his eyes: strange and mahogany coloured, the only indicator of a union between a Sheikah and the Hylian peasant girl who fell for him. When it comes to clothing, thereโ€™s very little that distinguishes him from the next Hylian. A white shirt and a pair of dark blue cloth pants. The exception to this is his jacket, a strange twist on a leather jerkin that includes a pair of sleeves. The fastening belts on the front are usually left undone, as Archer hopes to give off a more casual air. [color=FF5733].::๐•‹๐•™๐•–๐•ž๐•– ๐•Š๐• ๐•Ÿ๐•˜::.[/color] [hider=Battle Music][youtube]https://www.youtube.com/watch?v=eLWXUYJIuHU[/youtube][/hider] [color=FF5733].::โ„™๐•–๐•ฃ๐•ค๐• ๐•Ÿ๐•’๐•๐•š๐•ฅ๐•ช::.[/color] Quick to anger, slow to learn from it, Archer is a survivor. He prides himself on his charisma and deceptiveness, although whether these qualities actually exist is often contested. Archer is, altogether, a fun-loving guy who thrives on the life of crime he was thrust into. He doesnโ€™t resent his father; he doesnโ€™t hate how is life turned out, and heโ€™s perfectly happy making his living on the streets. This, compounded with the fact heโ€™s incredibly hard-headed and often too fiery for his own good, is much to his brotherโ€™s chagrin. He only believes in two laws: survival of the quickest, and honour amongst thieves. And he obeys the latter begrudgingly. [color=FF5733].::๐”น๐•’๐•”๐•œ๐•ค๐•ฅ๐• ๐•ฃ๐•ช::.[/color] Daddy issues and sad orphan stories are the worst, arenโ€™t they? Archer never knew his father, so maybe that was a good start. He was the product of an extramarital affair, between a peasant on the borders of poverty and starvation, and her Sheikah lover, a sentinel from a nameless village who had used her with the supposed intention to eventually make her his wife. Perhaps thatโ€™s why he was so good at lying โ€“ it was his fatherโ€™s legacy. He took off when Archer was three, and Archer remembered nothing about him but his eyes, disarming and soft, despite his brotherโ€™s later insistence that he was cruel and arrogant. His mother, poverty stricken and now with a child to feed, tried her hardest to provide for him: but she starved to death a couple of years later, the victim of life among a feudal peasantry. Her dying words had been brief and unhelpful, but the only thing Archer ever remembered her saying to him: [i]โ€You haveโ€ฆ a brotherโ€ฆโ€[/i] Archer was put into an orphanage, which was a learning experience in itself. They say that petty crooks come out of prison as better criminals: the same, it turns out, is true of orphanages. Over the next five years, Archer learned how to lie to his carers, steal food from the kitchen and swindle his roommates out of whatever little they had. When he was ten, he mounted an escape. Not because life there had been bad, but because he thought he might find his father- or his brother- and a better life along with them. He was wrong, and wound up on the streets. That is, until he was taken in by a kindly magician, who in all actuality was a conman. The two made a pact โ€“ he would teach Archer how to survive off of other peopleโ€™s rupees, if in turn he pickpocketed the onlookers of his fire-centric magic show. The two became good friends, and for three years their hustle went uninterrupted. But eventually, the magician decided to move on to greener pastures, and left Archer to take over his territory, which he did. Over those three years, he had taught Archer the tricks of the trade: how to pull off a hustle, keep other โ€˜performersโ€™ off of your turf, and even how to hurl a fireball. For another half decade, Archer swindled his way through Castle Townโ€™s denizens and visitors, making regular trips to the holding cells for petty theft and coming back bigger and better than ever each time. It seemed this was the life he was destined to live: until he got into a tussle with a Sheikah warrior, who had spotted him cutting the purse of a phoney psychic who had been cutting in on his territory. Theyโ€™d locked eyes just before theyโ€™d launched into the fray, and after the chaos died down, Archer explained to him what little he knew. He and this Sheikah were brothers. He almost regrets doing it, now. Zephyrus has since been linked on him like a hawk on a thrush, constantly pecking his head and forcing him toward a path of justice. There isnโ€™t as much money to be made in being a โ€œstraight-laceโ€ magician, but Zephyrus had sworn he would set Archer โ€˜straightโ€™. Pffft, yeah right. [color=FF5733].::๐•Š๐•œ๐•š๐•๐•๐•ค/๐•‹๐•’๐•๐•–๐•Ÿ๐•ฅ๐•ค::.[/color] Skills/Talents: (1) Sleight of Hand (PS) Years of performing magic tricks and picking pockets have left Archer with a great deal of manual dexterity. Heโ€™s quick to lift wallets and real mean in a thumb-war. In true magicianโ€™s style, heโ€™s good at pocketing things without so much as a tell. After all, having a tell means you feel guilt. 7/10 (2) Fighting Dirty (Muay Thai) (FS) Performing (and stealing) on the streets is risky, both because others will try to encroach on your bracket, and because whenever the opportunity arises, Archer will try to encroach on theirs. When push comes to shove, you need to learn to fight: and thatโ€™s exactly what Archerโ€™s old teacher taught him. Archer fights using a full-contact, unarmed martial art that utilises boxing punches, kicks and elbow strikes in order to protect himself (or deal damage). On its own, this might not phase better armoured rivals, but this is made even more dangerous by the fact heโ€™s in possession ofโ€ฆ 7/10 (3) Fire Magic (MS) Much like his father and brother before him, Archer possesses an aptitude for magic, but followed the path of emotion and fire, as opposed to Zephyrusโ€™ less fatal alternatives. His understanding of magic is rudimentary at best, an instinct as opposed to a refined skill: he can throw a few fireballs, light some torches maybe. But where Archerโ€™s fiery attitude really shines through is in combat, because heโ€™s prone to lighting his fists on fire when a battle gets truly heated in order to deal some extra damage. 5/10 (4) General Magic Tricks (PS) Archer has gathered a small collection of fairly involving magic tricks over the years, from simple playing-card tricks to some show-stopping (but ultimately harmless) fire displays, and everything in between. Archer can dazzle and amaze with flaming doves, and pick some pockets in between. To him, itโ€™s as natural as breathing โ€“ to his brother, itโ€™s a habit that needs to be broken. 6/10 (5) Scrambling (SS) To call what Archer does acrobatics, parkour or anything in that same vein would beโ€ฆ generous. He doesnโ€™t move swiftly with the wind, or pass over the rooftops soundlessly like a shadow in the night. He is loud, he is chaotic and he is clumsy: but he gets where heโ€™s [i]going.[/i] Archer is good at escaping, but there is no grace about it: heโ€™ll climb walls, throw himself at trees and stumble his way across aqueducts. But it works, so he feels no shame. 5/10 (6) First Aid (SS) Archer has spent his life on the streets, fighting off rival entertainers, or being fought off himself. As a result, heโ€™s sustained his fair share of wounds, and over the years heโ€™s just, figured out how to deal with them. Heโ€™s no surgeon, but if itโ€™s a flesh-wound heโ€™ll manage it, provided youโ€™re in his good books. No suing. 4/10 [color=FF5733].::๐”พ๐• ๐•’๐•๐•ค::.[/color] - For everybody to love him as much as he loves himself - To strike it big in show business - To show his killjoy brother how to take a little walk on the wild side [color=FF5733].::๐•€๐•Ÿ๐•ง๐•–๐•Ÿ๐•ฅ๐• ๐•ฃ๐•ช::.[/color] - One deck of actual playing cards - One deck of fixed playing cards - A roll of gauze for his knuckles - A leather jacket - A card satchel - A half dozen โ€œIOUโ€ cards, as yet undelivered If you could update your character's inventory as they receive/lose things that would be super rad. [color=FF5733].::๐•Ž๐•’๐•๐•๐•–๐•ฅ::.[/color] 14 Rupees (none of them his)[/hider]