If I could for a moment speak to my experience as a GM, I would say that although the concept is intriguing, there always seems to be a cohort of purists that will tell you how to run your game and that tend to get pissy if you have an idea that might make the game more approachable or less terrifically research-intensive, or really anything that varies from the original concept on the paradox forums. Just my two cents. Maybe you will have better luck, or simply want to copy+paste the original.