[quote=@vancexentan] Alright well here's my D-Hero Fusion deck 1x D-Hero Plasma/Dogma 3x D-Hero Malicious 2x D-Hero Drill Guy 1x D-Hero Decision Guy 2x D-Hero Diamond 3x E-Hero Shadowmist 1x D-Hero Fear Monger 1x King of the Swamp Spells: 1x Fusion Recovery 2x Poly 1x Rota 3x Destiny Draw 2x Allure of Darkness 1x Pot of Avidity 3x Mask Change 2x Form Change 2x Twin Twister 1x Scapegoats Traps: 1x Solemn Notice 2x Solemn Strike 1x Hero Signal 2x Call of the Haunted 1x Destiny Mirage Extra Deck: 1x Destiny End Dragoon 2x D-Hero Dystopiaguy 1x Vision Hero Adoration 1x Utopia/Lighting/Prime 3x Masked Hero Dark Law 2x Masked Hero Anki 1x Masked Hero Acid 1x Masked Hero Koga 1x D-Hero Deadlyguy === I can immediately think of dumping Fear Monger but it's nice for cycling back a D-hero and can be used for any of my D-Hero fusions. I already dumped the 2 dark city for the allures and 1 poly for the avidity pot which isn't normally dead since I malicious and all. Before anyone says scape goats it's not only a stall card but can be used on my opponent's end phase to bring out Dogma/Plasma for free which is always a big plus. I can possibly get rid of a masked hero for First of the dragons for it as well. [/quote] I see two issues with the decklist you gave me right off the bat, without even getting into how it's structured: Solemn strike and Solemn Notice are the same card. [s]I count 38 cards.[/s] Scratch that, didn't see Diamond. Good number, too. Furthermore, I don't see a reason why you wouldn't run Allure at 3. Yeah, you've got a lot of cycling and draw already, but more never hurts anyone. The more consistent the deck, the better. I don't think you need three Dark Law in the extra. You could easily drop one for something like Castel, or if not Dark Law, at least Anki. Anki is good to emergency nope-out, but I don't consider it very good Masked HERO. Fear monger is just too dang slow to matter, in my opinion. Drop it like a brick. I'd suggest, unironically, to put one Elemental HERO Absolute zero in the extra deck. You have a water in the form of beastking, and if you open up with beastking, shadowmist, mask change and a poly you could make A.Z., then mask change into Acid and nuke your opponent's field. That's just something I like doing, though. Destiny Mirage... Eh. I can see why you'd put it in, not my cup of tea though. ...'s about all I can contribute, really.