Hidden 8 yrs ago Post by Rilla
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Rilla SuperNova Generation / The Lazy Storyteller

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Took me to the main area where I has. O friends and no one wanting to play wimpus
Hidden 8 yrs ago Post by Rilla
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Rilla SuperNova Generation / The Lazy Storyteller

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Order of occurrence:

: takes me to link area. And says download it or open it.

I hit open it, because is downloaded.

Takes me to the friends screen, where I have no friends, and no one wanting o play wumpus.
Hidden 7 yrs ago 7 yrs ago Post by Liaison
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Has anyone considered doing a more structured, we'll call it, style of multiverse. Lemme preface by saying I'm not savvy to the current going on of the Arena.

What I mean by a structured style is instead of, 'Hey, this is the overall story, go in and have at it.' It would be something like, "This is the world, in this thread the story is -insert story- and each character would play a role. for instance. One group would be trying to retrieve a mystical artifact from a ruined temple, while the other side is either attempting to do the same. Or trying to defend it.' story over. Thread ends.

The main problem I've seen with our versions is that they tend to be open ended, no apparent end game, so they just taper off. People are able to create their own stories, and hope that someone comes along and competes with them.

In my suggestion, the stories are provided, rules are set by the GM(either an overall one or the thread creator), and the story progresses. Results get posted in a large timeline, so it's easily followable.

This is just the gist, as I am currently on a small break at work.


I may be late and im new(sort of) but I might have something to say. The establishment of an easy flowing multiverse within a combat driven realm is not easy. As much as I hate to say it the only way to make one as truly organized as you desire is to be somewhat strict on how threads are governed. This is just my opinion but here's what I mean about that.

We all want a universe where the actions of our characters have some sort of canonical impact across a multitude of threads within one large collective story. In order to do that there has to be a group of people who govern what can and does happen to a degree within the multiverse. That may sound bad and restricting but I don't mean in such a way that you tell other people what they can and cannot roleplay about. What im saying is that there has to be judgement process that enforces the rules of the realm to maintain canonical order. The people in charge cannot be biased but sometimes you will see the conclusion of a thread decided by a panel of outside GM's for the entire multiverse overall.

For example say there was an established hubworld that existed in the center of our mutliverse. If someone created a thread stating that they outright showed up and nuked the place into nothingness with a gamma ray blast that would obviously be outlawed and wouldn't be considered canon within the multiverse.

But if that same person had the idea to steal something or destroy a certain part of the hub world that creates openings for new storylines the right could be granted and attempts to complete his goal and for others to stop it could be roleplayed out. The events that take place within the thread would then be reviewed and judged and the "winner" can be decided. Depending on who win's via judgement via a consideration of logic, action clarity and writing would shape the fate of the location where the event is taking place.

I agree with the idea that a timeline of events should be listed somewhere but also what should be listed are known locations and factions that exist within them in multiverse. These locations and factions should also be submitted. Character submissions should be up to the roleplayers in the thread they are for like its always been.

Let me be clear. It would be 100% ok to roleplay in a location that's not listed within the overall multiverse index but large-scale conflicts are more successful when all information is presented clearly and details aren't randomly added within the thread. For instance, say if a few roleplayers from a faction wanted to pursue war with another faction and they agreed. All potential major locations, Characters, NPCs and large scale assets like ships would have to be submitted and reviewed by the GM's of the multiverse to make sure there is enough details and no game breaking elements to assure the success of the roleplay.

In addition threads should be labeled in a Scale and characters should be labled somewhat in tiers. Thread Scales are in reference to how many characters are meant to exist but this can be broken of course at the whim of the threads personal GM but it helps with organization.

Scale 1 = Solo or 2
Scale 2 = 2 to 6
Scale 3 = 7 or more

Thread tiers are a reference to power scales with 1 being low 2 being mid and 3 being high

Any character(regular or npc) that is considered high tier or above I would recommend to get a reviewed by the gms of the overall multiverse in a character submission thread before being allowed within a roleplay. I enjoy to use high tier characters but for the extent of storyline purposes in most cases. Some people do not. This helps lower the chance they get blind sighted by a character that is too high on the power scale.

I've seen similar systems as this work with larger communities in the past but I will say that it takes a devoted team of GM's of the overall multiverse to keep things in order. Responsibilities as GM's of the overall multiverse can be shifted and assigned as devoted partakers show that they have an understanding of the system and want to maintain and improve it.

Currently, I am within a nation roleplay with a group of friends that honestly fits more into a multiverse setting as that is exactly what we are trying to establish. It's just been hard to find where exactly we should put it and to integrate ourselves into the existing multiverse already on this site.

roleplayerguild.com/topics/125218-no-g..

In our interest check for this thread(Can be found via a link on our ooc page) we have descriptions for our small multiverses locations(planets, locations, assets) that we kick started within the thread a few months ago. We do most of our talking via skype, discord etc but we may be willing to combine our multiverse with the existing one or whatever you guys are trying to make in hopes of building something greater here.That is if one was to come into form. We can fight but are more interested in developing the roots of an overarching universe which multiple types of groups and civilizations can exist.

Hidden 7 yrs ago Post by Darth
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As @MelonHead said, this is something we used to (and still somewhat) do on Gaia. We treat Gaia as a multiverse (referred to as the "Gaia Mainstream") where characters from any given setting can pop up. We have people who run events -- whether fighting tournaments or DMed mini-campaigns -- and these events are very condensed in terms of time, usually. Less so for tournaments, but even then we try to use a very clear timeframe for our events, and I think this aids a lot in promoting activity.

For example, a long-since-departed player named opaj used to run events; he basically developed the idea for those of us on Gaia who play in the Mainstream and he coined the term Gaia Mainstream. His method was something like this: Develop a campaign or event and tap a few people to DM it with him. They would then DM according to a specific schedule, and during those scheduled times people were meant to post as much as possible, within reason.

So, for instance, during one event he might say "The DM team will be rolling the story forward Thursday through Sunday. We will NOT DM NPCs or advance the plot on Mon-Wed. This event will last two weeks, and will conclude on the second Sunday." Basically, he would use specific timeframes to encourage people to post by saying "here's our active period, post then to be part of the plot's advancement" while having off-days where it would be less DMing and more general roleplaying to grease the wheels of the story. During this period, they might still DM casually, but more for interaction than for pushing the story to its conclusion.

All of opaj's events were ran on very particular, very condensed timeframes. I can't remember his events ever being longer than two weeks, and I think he ran one in a single weekend of constant posting. Admittedly, this is back when most of us were in high school or college, so we had more time, but I think the approach still has a lot of merit because a) as adults, we have some control over our schedules and b) it gives us an impetus to roleplay because we know we're working within a very specific timeframe, instead of a more lackadaisacal "it'll finish when it finishes" approach.

opaj-style events have fallen by the wayside on Gaia at the moment, but as someone who participated in one, I can tell you: they were immensely enjoyable, especially because you had this atmosphere of frenetic activity where everyone was just rolling along at a good, steady clip of roleplaying. No waiting for days or weeks, no hemming and hawing. Just people jumping in and playing and getting shit done.
Hidden 7 yrs ago Post by Wayward
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I have, do, and will probably always, maintain that less is more when it comes to Arena-based continuum.
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Hidden 7 yrs ago Post by Guru
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I have, do, and will probably always, maintain that less is more when it comes to Arena-based continuum.


I've always agreed with this. Like anything, it has it's pitfalls, but outside of the rules for engagement, the arena has always maintained it's primary attractiveness from its flexibility and fluidity.
Hidden 7 yrs ago Post by Wayward
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<Snipped quote by Wayward>

I've always agreed with this. Like anything, it has it's pitfalls, but outside of the rules for engagement, the arena has always maintained it's primary attractiveness from its flexibility and fluidity.


Pleasant to know that someone agrees with my outlook.

What's always come to mind to me (at least, for as long as I've been RPing) when I think of Arena-based continuity is the omniverse that one of my former roosts had going in their battle section. It was highly informal, but more or less based simply on the idea of declaring that particular battles were, at the discretion of the combatants, considered "continuum" to the characters involved. It pretty followed an honor system, or so it seemed, and pretty much anything that happened in one continuum battle carried over into the next; this went as far as a character dying, and thus, not being able to be used in continuum again unless they could be, within some stretch of reason, resurrected (usually they operated on the standard that another person's character had to do that deed). I think they had some extreme perspective where things carried over to the next battle regardless of its continuity status, but personally, I wouldn't go that far.

Basically, the entirety of fictional (franchises and originals) and real locales provided the battlegrounds.

I think it's really as simple as establishing rules for continuity engagements, and having at it. That, and making sure that events are chronicled effectively along the way, so that new people don't feel like they've been left out.
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