[quote=@Guru] I've always agreed with this. Like anything, it has it's pitfalls, but outside of the rules for engagement, the arena has always maintained it's primary attractiveness from its flexibility and fluidity. [/quote] Pleasant to know that someone agrees with my outlook. What's always come to mind to me (at least, for as long as I've been RPing) when I think of Arena-based continuity is the omniverse that one of my former roosts had going in their battle section. It was highly informal, but more or less based simply on the idea of declaring that particular battles were, at the discretion of the combatants, considered "continuum" to the characters involved. It pretty followed an honor system, or so it seemed, and pretty much anything that happened in one continuum battle carried over into the next; this went as far as a character dying, and thus, not being able to be used in continuum again unless they could be, within some stretch of reason, resurrected (usually they operated on the standard that another person's character had to do that deed). I think they had some extreme perspective where things carried over to the next battle regardless of its continuity status, but personally, I wouldn't go that far. Basically, the entirety of fictional (franchises and originals) and real locales provided the battlegrounds. I think it's really as simple as establishing rules for continuity engagements, and having at it. That, and making sure that events are chronicled effectively along the way, so that new people don't feel like they've been left out.