[quote=@ClocktowerEchos] I'm not sure how many people I can handle using the format hence the original concept of having low player count as a sort of experiment. Later people may be added more but again, testing needed. [/quote] Well then, what if you set the story up and let someone else take over the second campaign? They could handle the monster's interactions with the players and refer to you when needed. That way, you could handle a larger load of people.