[Name] Sibyll Ashworth [Age] 14 [Race] Human [Languages] Common and Elven [Background] (Mechanically, the Gladiator Variant of Entertainer, but he's an athlete.) Sibyll is what you call an active student. His intellect is a little below average, but still plenty sufficient to see him through school. He's not a jock; he doesn't go out of his way to make people feel inferior in the slightest. Quite the opposite; he's always willing to chat with someone who's receptive, even if they don't end up saying much of meaning between the two of them. He enjoys smalltalk and banter while he works on something else. He's a compulsive multitasker, and if he has to focus on one thing he's easily distracted. That's part of why he's so involved with the different teams at school; the kid is on the archery team and the fencing team, and he only recently dropped soccer because of changes to the game schedules would've taken him off the fencing team. Like many young boys, Sibyll dreams of a grand adventure somewhere away from his hometown. So far, the best he's got is his regular trips to an island a short distance away from the main islands, which he takes with his friends. It's their hangout, but he knows it back to front by this point and he's itching to discover somewhere new and exciting. [Class] Fighter [Stats] http://www.roleplayerguild.com/rolls/1036 14 Base STR http://www.roleplayerguild.com/rolls/1037 15 Base +1 Racial = 16 DEX http://www.roleplayerguild.com/rolls/1041 13 Base +1 Racial = 14 CON http://www.roleplayerguild.com/rolls/1039 9 Base INT http://www.roleplayerguild.com/rolls/1040 12 Base WIS http://www.roleplayerguild.com/rolls/1038 10 Base CHA [Level] 1st. [Equipment] 1 Fencing Uniform (Mechanically, leather armor.) 1 Longbow, used for competition shooting. 20 Arrows, as above. 1 Rapier, kept in immaculate condition and used for competitions. 1 Spare Rapier, used for practice and not quite as shiny as its brother. 2 Handaxes, because his parents insist that if he's going to the island he's going to have a way to chop wood if he needs it. 1 Backpack full of Camping Gear (Explorer's Pack), containing: 1 Bedroll, 1 Mess Kit, 1 Tinderbox, 10 torches, 10 days' worth of rations, 1 canteen (waterskin), and 50 feet of rope. Because rope. Belt Pouch containing 15gp (I suppose these are Munny) Archery Team Uniform Letter from a Secret Admirer Flute [Features] RACE +1 Racial Bonus to DEX and CON Human Racial Proficiency in (SKILL) Human Racial Feat: Martial Adept BACKGROUND Background Skills: Acrobatics and Performance By Popular Demand (Gladiator Variant) Disguise Kit Proficiency for covering up all the bruises from fencing. Flute Proficiency because music. CLASS Fighter Skill Proficiency: Athletics and Perception. Fighting Style (Dueling): When wielding a weapon in one hand and no other weapons, add +2 to damage rolls. Second Wind: Heal 1d10+Fighter Level 1 time, recover use after short or long rest. [Maneuvers] Superiority Dice: 1d6, recovered after short or long rest. Parry: Remove Superiority Die + Dex Mod from damage taken Riposte: If missed by an attack, strike back as a reaction. If the counter is a hit, add Superiority Die to the damage roll. [Skills] Proficiency Bonus: +2 Acrobatics: DEX Athletics: STR Perception: WIS Performance: CHA You have embraced the power of the [b]Warrior.[/b] You have given up the power of the [b]Mystic.[/b] Is this the path you choose? [[b]Y[/b]/N]