[quote=@Stitches] Let me just...throw this down here... [hider=My CS] Name/Nicknames: Abigail Harlow Age: Mid 20s Gender: Female Appearance: A malnourished runt of a woman, Abigail could have looked fairly beautiful were it not for the unforgiving conditions of the wastelands. Her physique is bony at best - small packs of muscle can be seen primarily on her arms and legs, but her abdomen retains the typical pot-belly and stunted growth of a starved child. She averages at around 5’2. Her hair has been haphazardly cut short and She usually wears thin, baggy clothing which makes Abigail seem even smaller than she actually is; the cloth bunches and gathers around the straps of some old sports gear she wears on top. Race: Human Strengths: Abigail’s hopeless when it comes to avoiding trouble, so she worked incredibly hard at being able to get out of it. She likes to label herself as an actress, when in fact she simply has a knack for thinking on the spot. Her photographic memory makes it easy for her to remember factual information such as scraps of conversation or certain mannerisms of particular people, and she can use what little she knows about her opponents to try and convince them she is either not a threat, or perhaps an ally. Whenever she failed in her little ‘acts’ the outcome was usually a ruthless beating or getting shot, so Abigail quickly learned how to control her body right down to the facial expressions and body language. This helped immensely as, sometimes, the best thing she could do was run away. Since Abigail can’t run very far or for very long, she is far more skilled at hiding and stealth - by using her small frame and slight build, she has learned how to move around fluidly and silently. Weaknesses: Addict, Magpie, Fragile -- The origin of Abigail’s weaknesses is undeniably her addiction to Med-X. This powerful painkiller has caused some irrevocable damage on the nervous system in her brain, making her photographic memory unreliable and being partly to blame for her compulsion to fidget. Perhaps the strongest (and weirdest) effect it has had on Abigail’s psyche is giving her magpie-like tendencies, primarily an overwhelming urge to take and hoard shiny things - even if it’s a very dangerous move to take. Her attention span is also rather short, meaning that she gets easily distracted at all the wrong moments. A lifetime of beatings and poor nutrition has also made Abigail fragile - she takes longer to recover from physical injury, becomes fatigued easily and does terribly in hand-to-hand combat. This makes her solely dependent on her stealth and speech to truly survive - that, or the help of a few friends... Personality: Abigail’s always been a little odd, for as long as anyone could remember. Stories in the Wasteland always focused on the hardened veterans, the ‘shoot-first-ask-questions-later’ folk, the lone wolves who can hold their own in any situation; those who are too weak to fight and survive have to find other means of keeping all their limbs intact. In Abigail’s case, she has developed a series of facades to switch between depending on the situation. The most common one is her theatrical, loud-mouthed and outgoing persona.The way she manages to maintain a constant sense of optimism, the jovial and almost theatrical way she spoke, the big smiles and boundless amounts of energy; these traits were pretty jarring when set against the backdrop of the unforgiving wastelands and its people. This bright outlook on life has undercurrents of nihilism, as she is wont to believe that everyone is going to die soon enough so there isn’t any point in wasting that time by brooding or generally being upset. When she is hard at work or the situation demands some form of solemnity, Abigail shifts from one extreme to another. Quiet, scrutinising and very wary in her movements and speech patterns, Abigail becomes incredibly guarded and tries to remain as self-sufficient as possible. These moments are when her inferiority shine through; she acts naturally submissive, keeping out of the limelight and trying to be as inconspicuous as possible. This is for her own sake, as she is actually quite cowardly and prone to running away instead of sticking around to fight. She’s the underdog who’d rather save her own skin than risk dying over a bag of caps. Finally, there’s a sort of childlike inquisitiveness within Abigail. She is quite analytical of situations, and though she is not the brightest she likes to boast about having more common sense than many of the people she has met. She has the potential to become a very good tinkerer, but her restlessness and painfully short attention span prevent her from doing so. Certain things tend to capture her attention for long periods of time and she uses these as a sort of calming method or a way to stave off boredom; things such as counting, checking inventory, learning how to read and write or playing with shiny objects. Skills/Attributes: Abigail’s strongest skill is her thievery. Lockpicking, pickpocketing, sneaking into old buildings through a gap in the boarded-up windows...if there’s a thing that doesn’t belong to her, she’s got the means and the skills to grab it. Aside from that, she’s pretty much useless aside from the basics - cooking, first aid, simple repairs and the like. She likes to commend her excellent skills as a mascot, however. Back-story: Every time Abigail talks about her past, the story becomes more and more extravagant and outlandish to the point where the listener has a hard time trying to figure out what proportion of it was real and how much was just a rampant hallucinogenic fever dream during one of her Med-X highs. From what has been deciphered (and admittedly nobody cared that much to actually do it properly) Abigail’s early childhood is too hazy to distinguish. She’s been in Freeside of new Vegas for as long as she could remember, working as an informant to scrounge up some food. She didn’t make many friends, and ended up on the receiving end of quite a few punches. One of Abigail’s business acquaintances suggested Med-X to help numb the pain, and she’s been addicted ever since. In order to get the caps to pay for her bad habit, Abigail took them from passers-by along with anything that looked like she could pawn it off. Her teenage years were a muddied tangle of poor excuses and lots of hiding; nobody gave a shit about a spindly little addict in Freeside, and her face was easily forgotten in the crowd of petty criminals that lived there. Eventually, Abigail ran out of luck trying to pickpocket a local thug; she made a wrong turn into an alleyway and ended up being cornered by him and his goons. It would have taken a small miracle to make it out of that situation alive. Luckily, a stranger saw the commotion play out and decided to run after the fleeing thief. He shot the men down at point-blank range and offered Abigail a ‘second chance’ at life, seeing potential in her. Abigail took on a much more pragmatic approach and saw free food and shelter, so she jumped for the opportunity. Abigail was initially wary of this man; he was religious, and she didn’t want to hear him preach. The prospect of finally leaving Freeside and getting to see all the weird and wonderful parts of the Wastelands was worth any sermons along the way, and the moment Abigail found out he wasn’t going to lecture her the duo got along like a house on fire. They have been travelling the Wastelands together for several years, living off bounties and mercenary work alongside Abigail’s shameless looting and thievery. Other: N/A [/hider] [/quote] Hey, maybe Redding and Abigail can have a thread that ties them together. With Abigail's addiction to Med-X and her tendency to go thieving, she could've stumbled across Redding's stash, which would've been the Med-X jackpot. Of course, that doesn't explain the piss in the whiskey bottle, though... Or the note... Maybe she's asking around for Med-X in Redding's neck of the woods and that's how he finds her.