[center][img]https://cdn.discordapp.com/attachments/233180983103324160/244600422562660353/Dawn_of_the_Heroes.png[/img][/center] [i]A long time ago, before the world we know now, large creatures roamed the land. We called them the Guardians, they were towering beings of stone, and they watched over the vast, unchanged land unlike today. The Guardians were powerful and formidable, though they were friends to our ancestors, they did not bend to the will of man. The Guardians were creatures of free will, we did not own them nor did they own us, they allowed us to live, nothing more. There came a time in human history when man fought with itself, there came a group who thought that the Guardians were to be respected and honored, and those who thought they were nothing but cattle and that humans were superior. These two groups became known as the Faithful and the Turned. The Faithful believed that the Guardians were idols and respected them, honored them and never mistreated them. The Turned hated the Guardians, they believed that humans were better and that the Guardians were nothing more then dirt beneath their feet. These groups grew with time and became stronger, and more set in their ways.[/i] Hello this is going to be a game-ish rp in an ancient time with magic, swords and other RPG stuff. I'm gonna explain more on this so bare with me. The land is known as Edrim. [hider=Story] Hundreds of years ago, the last Guardian ever seen had vanished, the characters are going to meet somehow, whether as an old reunion or just by chance, one of them will tell the others of a rumor about some treasure up north, and they will find the Guardian. The players will learn that the four Guardians disappeared because they sacrificed themselves trying to fend off a great evil, it wasn't enough. All the Guardians could do was subdue the evil, this final Guardian was all that remained, barely alive. Unable to stand because it lost a leg, several area's of it's body have been eroded away, the poor creature is slowly dying when the players find it. Whether they believe in the Guardians or not, they will all be set on one path: To end the evil that is plaguing the land. [/hider] [hr] [center] Character Sheet Diversity is key peeps. Name (Self explanatory) Age (20-30) Appearance (This only affects the start of the game, meaning you could say your character is wearing simple clothes when later they could be clad in steel.) Personality (I don't mind how in depth you make this, just as long as you don't make your character a psychotic murderer with a hobby of raping people.) Starting magic (Any magic type other than Divine or Shadow. If you do not want to use magic just write "N/A") Starting weapon (Any weapon listed. If your character carries chakras, venom darts, bolas or throwing bombs, select one of these throwing weapons, you may only start with one type and up to 3 of it. If you have no weapons at all write "N/A") Faction (This does not affect the story in anyway, when we meet the guardian, it won't matter what you believe or not.) Advantages (What three things from greatest to worst are your character skilled in the most? You may have less than 3) Weaknesses (What three things from greatest to worst are your character set back by? You may have less than 3 but at least 1.)[/center] [hr] [center]Rules Three strikes and you are done. I: All standard RPGuild rules apply here, follow them. II: Godmodding/Metgaming/Powerplaying etc. Will [color=ed1c24][b][i][u]NOT[/u][/i][/b][/color] be tolerated at all. If I find out you have done something in my roleplay you shouldn't have done that violates this rule, you should make arrangements for your departure. III: When posting, I ask that you make at the very least 5 full sentences. Anything beyond the minimum is free rein for the poster, I don't mind if you make so little as a full paragraph. I don't mind if you make so much as a dozen paragraphs. But 5 sentences at least, please and thank you. IV: Try your best to have proper grammar, I understand that not everyone is perfect at this whether they are speaking their first language or not, but if you can, do as best as possible, as for others around you, if they make a mistake, by all means let them know, but don't throw a fit just because someone uses a period in place of a comma. V: If you break every other rule on this list, if you cast aside all common decency to respect your fellow players, if you only abide by one single rule here, let it be this one: I will not, and let me repeat, I will [b]N O T[/b] allow any form of discrimination whatsoever, if one of the players is gay and you don't like that, to bad. You're gonna leave them alone. If they are gender fluid and you don't like it, you're gonna leave it alone, if they are a Satanist, you. will. leave. them. alone. Furthermore, if I spot one remark such as "KMS" or "KYS" from you then you are gone whether you like it or not. [B]Go ahead, break this rule. Test me, I dare you.[/B] [/center] [hider=Land] [hider=Edrim] Pronounced - Ay-Drim Geography - The land was once covered with hills and mountains for miles, but the land today is torn apart, mountains have crumbled, ancient sites are in ruins, and some of the vast, lush forest have been cut into pieces, there are of course plenty of areas still beautiful without question, but it is not uncommon to find a mountain with a crater in it's side visible for miles. The northern areas are cold as may be imagined, few locations have been ravaged here, cliffs dot the place sparsely and offer a fantastic overlook of the land. The middle area is a mix of warm and cool depending on where you are, this area is damaged much more than the north, forests surround anyone here, plant life flourishes throughout this area. An occasional valley can be seen in the middle of Edrim. And Finally the south, this area is bare and war torn, it is the most damaged of all three areas, mountains have been ripped away, massive craters varying heavily in size aren't to hard to find, though they aren't a few feet from one another, it is still common to see them. The air is hot and humid, boulders dot the barren landscape with few numbers. Climate - In the north, the temperature is frigid and the air is dry, few plants grow up here, only in the summer does this harsh environment seem even barely merciful and forgiving. The wind rarely kicks up in the north, making wind chill a less worrying factor. Snow is always a present thing in the north, on the ground and on it's way. In the middle the weather is mild and temperate, not to hot or cold, the summers are warm and the winters are cool but nothing is to violent. Plant life flourishes in this area. Rain is reasonably common in the middle and wind comes and goes. And the south is hot and dangerous, large trees bigger than castles are found in spades through the south. Rainstorms are a very common thing here, violent wind and other natural forces use the land as a playground. Huge, endless rainforests grow like insect swarms due to the constant source of water. [/hider] [/hider] [hider=Factions] [hider=Faithful] The Faithful are a group of people who honor the Guardians with undying respect. They tell the stories of the ancient beasts made of stone who wandered the land for centuries. While they don't view the Guardians as deities and don't worship them, they still treat them with respect. They don't force their ideals on other people, acknowledging that not everyone thinks the same. But they do enjoy talking to others about the Guardians. The Faithful aren't exactly an organization but simply people who honor the Guardians or just simply respect them. [i]"Long ago, when the land was whole, the towering ones arose. The scattered towering became one, and the world was forged. The towering served their purpose and wandered the world until the end."[/i] [/hider] [hider=Neutral] Anyone who simply doesn't bother with the idea of the Guardians are considered neutral, they don't take either side of the dispute nor do they deny either side, to them, each is their own. "The Guardians, if they were real, were their own, and us humans, are our own." [/hider] [hider=Turned] The Turned are a group of people who believe that humanity is superior to the Guardians, they raise their children to believe that nothing can stop them if they take control. They view the guardians as insects that need to be shown their place. They mock and laugh at anyone who even regards who the Guardians were and try to change other people's minds. Some don't even think the Guardians existed at all. There have been places in Edrim where entire towns deny the thought of respecting the Guardians, often clashing with Faithful. [i]"These things, these 'Guardians' are blind, they don't seem to care, they are wandering the land that belongs to us. They don't think, they know nothing."[/i] [/hider] [/hider] [hider=Armor] Armor is broken into 3 different categories, Fleet, Light, and Heavy. Fleet armor, as the name suggests, allows for swift and agile movements, the only hindrances of Fleet armor are it's low defense capabilities. Light armor constricts the wearer only slightly and is stronger than Fleet armor but not by much. Heavy armor is the highest in defense but constricts the wearer from any attempts at agile movement. [hider=Fleet] Common clothes Cotton clothes Shadowy Cloak Adventurer's Cloak Shadow Veil [/hider] [hider=Light] Leather armor Fur armor Chain armor Light iron armor Light steel armor Adventurer's Guard [/hider] [hider=Heavy] Heavy iron armor Heavy steel armor Paladin armor Plate armor Titan's Crest [/hider] [/hider] [hider=Weapons] Weapons are not very complex in Broken world, while some are easy to use, other are not as easy, for example, venom darts can be used from a distance but can miss their target, throwing bombs can do the same but can cause collateral damage. Most Weapons are either hand made or crafted by someone else, though you can obtain a weapon a different way, just explain how. [hider=Bladed] The weapons in this category are- Sword (Dual Wield Capable) War Axe (Dual Wield Capable) Dagger (Dual Wield Capable) Sickle (Dual Wield Capable) Claymore Battleax staff [/hider] [hider=Pole] The weapons in this category are- Spear Glaive Halberd Pike Horseman's Axe War Scythe staff [/hider] [hider=Blunt] The weapons in this category are- Mace (Dual Wield Capable) Hammer Staff Maul War fists. (Dual Wield Only) Flail [/hider] [hider=Ranged] The weapons in this category are- Bow Crossbow Charkam Throwing Bomb Venom Dart Bola [/hider] [/hider] [hider=Magic] To use magic in Broken World, a player must learn magic somehow, you can start off with magic but once the game begins, you must learn it another way. There is no mana or magicka, but this means magic is much more complicated. When creating a character for Broken world, the player selects one magic type from the list below, Divine and Shadow magic are excluded, the magic type chosen is the one the character knows from the start. However, the player may only choose one. This only affects what magic type you already have. This does not give your character a head start in that magic type. Other magic types have to be learned in some way, whether from books or NPCs. [hider=The History of The Arcane] Long before the Guardians walked the land, Angels looming high above were at a loss, beneath them was a world of people exploring the land. They feared that they would one day invade their home, and so they created the Arcane. A way to defend themselves, to create, and to destroy. The Angels banded together, bringing the smartest of them together, they created what they considered a weapon and a tool. They called it magic. With this new power, they could command fire to their desires, call upon the most grand of storms and shatter mountains. They had the power to communicate with the most wild of animals and seal fatal wounds with ease. Eventually, the angels perfected the art of magic and would lie in wait for humanity. Slowly, the Angels began to think the humans would never invade, and over time they grew arrogant, they no longer thought they needed to defend themselves because they didn't believe there was anything to defend themselves from at all. They thought they were untouchable. However, the humans eventually found a way into the Angels home. When the Angels saw these humans at their doorstep, they were terrified. Several of the angels lit fire in their palms, ready to attack, one human reached for his sword, this was enough for the angels, who reduced him to ash. In a fit of anger, the other humans drew their weapons and attacked the Angels, none of them survived. The Angels gathered and decided that the humans were unpredictable and that they could return at anytime, possibly even long after the Angels had forgotten how to use magic, and so they recorded magic in books, filling several libraries with arcane knowledge. How to harness the power of magic, what to do with it, and why it was created. Time had passed, and the humans heard of strange beings wreathed in light who had turned their people to ashes, the humans were angered by this, and set off on the path to the Angels home again. However, they did not know which path the previous explorers took, and found themselves taking a different trail. When they reached their journey's end. They discovered a library filled with books containing a tool referred to as "Magic". The curious humans discovered that this magic was created as a tool to defend Angels from humans. "The things described in these pages is a method of protection and, if the need arises, eradication from or of the Humans." The humans who had realized what this was were furious. These things had created a weapon to kill humans, who did not want to harm the Angels. Finally, the humans decided that they would turn the Angels perfect tool against them, they robbed the library of as many tomes as they could, and returned home. Not long after was when the Angels discovered one of their libraries were nearly empty, unsure of this, they assumed some of their people wanted to learn about magic, and they dismissed it. Months later, humans had learned to control fire, freeze oceans, and call down raging storms just as the Angels had, and so they returned to the Angelic homelands to take their revenge once more. When the Angels discovered these humans had the power of magic at their fingertips, they pieced it together with the library. After a battle between the two, leaders from both sides declared peace with one another so that chaos would no erupt again. When the humans left, the Angels sealed off their home so no mortal could ever step inside again. This event is referred to as the Arcane dawn. The day on which humans took the arcane from the Angels and declared peace with them. While some do not celebrate this, others rejoice for this day. Mages and scholars gather and tell this story to the younger so that they may tell their children of the stories. [/hider] [hider=Fire] Fire magic is a division of arcane knowledge that focuses on the use of blazing heat. Users of Fire magic can summon fire from their hand, stop fire with a wave of their hand or call out to spirits of the fire. A skilled user can create fires hot enough to melt metal, make images or objects out of fire or conjure a fireball capable of mass devastation. Fire magic counters Ice magic and is countered by Water magic. [/hider] [hider=Water] Water magic is a division of arcane knowledge that focuses on the use of the properties of water. Users of this skill can manipulate water to their will, pulling certain amounts of water from the air and even controlling the weather. Skilled users can pull greater amounts of water from the air, cause violent rain storms or even summon a leviathan with enough power. Water magic counters Fire magic and is countered by Wind magic. [/hider] [hider=Ice] Ice magic is a division of arcane knowledge that focuses on manipulating frigid temperatures to your will, users of Ice magic can freeze certain enemies or objects, summon walls to defend themselves or create blinding snowstorm. Skilled user of Ice magic can even encase their bodies in suits of armor made of frigid ice. Ice magic counters Earth magic and is countered by Fire magic. [/hider] [hider=Earth] Earth magic is a division of arcane knowledge that focuses on the formation and manipulation of earthen materials such as stone or minerals, users of Earth magic can bring up plates of metal or stone from the earth, shatter mountains or forge weapons from raw materials. Skilled users of this magic could even form entire armies of stone creatures to do their bidding. Earth magic counters Wind magic and is countered by Ice magic. [/hider] [hider=Wind] Wind magic is a division of arcane knowledge that focuses on the moving of air currents and wind paths, users of this magic type are capable of creating bursts of wind that can be used as weapons, smalls storms or updrafts or even small tornados. Skilled users of wind magic could even create entire thunderstorms with dangerous outcomes. Wind magic counters Water magic and is countered by Earth magic. [/hider] [hider=Divine] Divine magic is the ancient practice done by the angels of the afterlife, Divine magic harnesses the power of holy energy in balance with that of the user. Divine magic is used to ward off the darkness, call upon angelic allies to help the user fight and even destroy the darkest creatures of the night. Divine magic counters Shadow magic. [/hider] [hider=Shadow] Shadow magic is the most vile and twisted form of magic nameable. Practiced by the creatures who stalk the shadows, this form of magic taps into the darkness of the world and is used to bend the shadows to the users desire, summon the children on the night to battle and even snuffing out Divine light. Shadow magic counters Divine magic. [/hider] [hider=Healing] Healing magic is a tool anyone should know if they're risking their lives. Healing magic at it's weakest can heal eyesight or stop bleeding. Healing magic at it's strongest can mend bones that have been shattered beyond help and fix fatal, life ending wounds. [/hider] [hider=Beast] Beast magic is used to call the children of the wild to your side, with it you can summon animals big and small to battle, at it's weakest, you can communicate with small animals such as cats or mice. At it's strongest these animals will bend to your will, and even the strongest and fiercest animals, such as bears or wolves. [/hider] [hider=Trickery] Trickery magic is what some might call the most fun magic they can think of. But it is also the most versatile. Trickery magic focuses on "cheating" a situation. Whether that cheating involves turning invisible to escape the authorities, casting illusions to confuse someone before robbing them or disguising yourself as a monster to keep unwanted visitors away. Trickster magic is one of the most complex and difficult forms of magic but is also the most rewarding for whatever task. [/hider] [/hider] [hider=NPC's] [hider=Passive] [/hider] [hider=Enemy] [hider=Demon] Hell spawn Nightmare Infernal Soul Lurker Blaze Strider Hell Hound [b]Lord of The Fire[/b] [/hider] [hider=Undead] Ghoul Wraith Shadow Person Tomb Stalker Risen Phantasm Ghast [b]The Pale One[/b] [/hider] [hider=Arcane] Wisp Caster Jinn Crystalwing Corrupted Mage Hallowed Shadow Mage [b]Magnus[/b] [/hider] [hider=Elemental] Fire Elemental Earth Elemental Water Elemental Wind Elemental Divine Elemental Shadow Elemental Atronach [b]The Forger[/b] [/hider] [hider= Feral] Pack Hunter Pack Veteran Pack Alpha Outcast Hunter Outcast Veteran Outcast Alpha Lone Beast [b]GrayFang[/b] [/hider] [hider=Human] Bandit Hunter Assassin Beserker Reaver Horseman Bandit General [b]IronBones[/b] [/hider] [hider=Divine] Angel Angelic Soldier Angelic Mage Heavenly Knight Wreathed Beastmaster Fallen Paladin Fallen Caster [b]War[/b] [/hider] [hider=Lost] Wanderer Anomaly Monstrosity Turned Death Bringer Betrayed Spirit Child of Night [b]The Unknown Twins [/b] [/hider] [hider=Shadow] Stalker Silenced Harbinger Plagued Sorrowing Feral The Damned Reaper Mad Victim [b]Heart of Darkness[/b] [/hider] [/hider] [hider=Guardian] The Guardians were towering, stone creatures that wandered the land for thousands of years. Guardians resembled humans in appearance but were strong enough to rival the Angels. These creatures did not exactly pose a threat to humans but it was a formidable sight to find one at the edge of town, and it was a much more rare one. There were only about 4 Guardians in the world for the past few thousand years. The Guardians were commonly described as giants, clad in stone armor, with piercing white eyes like stars. The Guardians did not bother humans very often, but if they wandered into human territory, they were often met with violence, humans would pointlessly fire arrows into them, but the Guardians ignored them. Then came a day when 3 of the Guardians vanished, leaving the fourth and final one. This final Guardian ventured into the north, never to be seen again for hundreds of years. [/hider] [/hider]