[@ELGainsborough] I've been hit by a rather heavy spout of depression, so I've been unable to sleep. Due to that, I relate to the problem you mentioned of not getting to rest very well. The reason I mention this is that, while you didn't create any confusions for me, I'm not entirely sure if it answers my questions. At the very least, I do believe he would've casted the speed-enhancement spell within a 12-18 second time frame, though perhaps only just barely in time. My concerns about the damage wasn't regarding where specifically on my person was attacked, since that was clear, but rather how damage would be calculated. For the most part, is does sound like most of these dice rolls are more defining "most likely outcomes" rather than having a specific result. Since I generally do not work with RPG mechanics when I role-play, as a general rule if someone takes a fatal blow then it will kill them; there's no concept of health points, so unless a character is immortal or has some kind of healing factor or superhuman endurance then most things operate under the assumption that you will kill the opponent if you shoot them in the brain, they will lose an arm if you cut through it with a sword, et cetera. I'll probably assume a 35% damage ratio hits harder than a graze, but wouldn't destroy the target. This is all assuming it hits me, of course, since I want to attempt some manner of rest before posting. With regards to the 65% accuracy ratio, my question basically revolved around whether or not you actually had some sort of specific ratio for how these % might actually impact things such as hits/blocks/evades. For example, let's say hypothetically speaking that anything below 25% would be dodged, then anything up to 50% is considered being guarded without the defender losing priority, then 75% would be the opponent defending by losing the advantage, and then anything beyond that would be a hit. My question mostly was based around wondering if any sort of factor like this was being taken into account, or if it's all meant to be much broader and open to my interpretation. These questions are all for the purpose of me understanding the dice mechanics you're listing better. Either way, I appreciate the quick reply.