[@ELGainsborough] Not a problem, and I did reread the post. I'm not gonna lie either -- I've been in a terrible fatigue for most of my posts so far, since I suffer from a lot of health problems and my melancholy lately hasn't helped that. I see no problem with casually updating posts a little if all that's changing is the aesthetic, especially since it's been over five years since I've really done this -- most of my time has been put into building my project's setting and fleshing out all the characters, whenever my notes aren't being lost by technology problems anyway. I'm mostly using this duel as an exercise to get rid of the rust a bit, as I've mentioned a few times now. The overall workload I deal with for my project and my general health issues are some of the reasons I'm limiting how much I role-play on this site. The edits you made were interesting though. I've been trying to find a balance between playing a character who is a very gifted and adaptive fighter but who lacks much experience fighting - to the death at least - against humans. I can relate to this character in a few ways; one of them being that I'm very good with strategy but have never taken another person's life. I appreciate the information. Presumably the enhancements brought on by Abel's magic spells include modifiers as well. 60 seconds does sound reasonable. I'm unfamiliar with D&D for the most part, but since this is your setting it makes sense that we would go with whatever system of magic you would prefer. In The Elder Scrolls - Oblivion specifically - which was the place I got my spells from, the three support spells I'm casting last a total of 90 seconds in gameplay. If you would prefer to go with a clean minute to simplify things then I don't mind. I'm able to cast spells while guarding so long as the block isn't broken through - to the extent that it would interrupt my concentration anyway - so I can get my magic out pretty consistently with such a solid shield. I agree that the endurance spell will run out first; in fact I've been fully intending to exploit the speed spell to get access to my support magic easier. With my last comment in mind, I've got one more thought -- what are you feelings regarding spell cast stacking? Essentially, I'm wondering what would happen if I cast a spell on myself that's already active. I'm not planning on using that to progressively make the effect stronger - not in this setting anyway - so don't worry about that; however, I'm wondering whether casting a spell I already have on would have no effect at all or if it would basically refresh/reset the spell's active time. I have a preference for the latter, and I believe most RPGs work this way (some also make the effects stronger, but I said I won't do that here), but ultimately it's your call as GM. Since I'm the only one using magic out of us I don't want to be bias, even if that magic is what allows this match-up to be more balanced. My post will take a while; I need to visualize our positions in my head to look for openings. I'm mostly factoring in the damage rolls more so than the success rolls, simply because if I see an opening I will usually take it unless something in the circumstances of your post deems doing so inappropriate. There also a lot of other things - on and off the site - in need of my attention.