Waiting sounds fine to me. I'm just happy to be here. Anyway, I've been working on my CS on and off. My experience in MMORPGs is pretty negligible and I think it shows. But here's what I got so far for [@Jabber] the originator. [hider=Sile / WIP] [hider=Appearance] [center][img]http://pre09.deviantart.net/0b18/th/pre/i/2012/286/6/4/character_design_by_akizone-d5hogb2.jpg[/img][/center] [/hider] [h3]Real World Information[/h3][hr] [b]IRL Name:[/b] Hoshiko Sugihara [b]Age:[/b] 17 [b]Sex:[/b] Female [b]Theme:[/b] [url=https://youtu.be/9OyVMdD_zAQ]FreQuency - Someone is Always Moving on the Surface[/url] [h3]In Game Information[/h3][hr] [b]Username:[/b] Sile [b]Class:[/b] Novice (Going for Tinker) [b]Level:[/b] 9 [b]Stats:[/b] HP - Calculated after acceptance. MP - Calculated after acceptance. [b]Skills/Spells:[3][/b] [color=ed1c24]Ether Engineer:[/color] /Active/ Granted after acquiring the Genesis Gauntlets. Allows access to new user interfaces for the construction, deployment and maintenance of special, modular, mechanical constructs. Subsequent levels enable use of blueprints [acquired separately] for higher grade modules and machines. [color=ed1c24]Swift Shot:[/color] /Active/ For a limited time, all ranged attacks exclusively from the user suffer no damage dropoff. This does not carry over to constructs or pets. [color=ed1c24]Discharge:[/color] /Passive/ Granted after acquiring the Genesis Gauntlets. Damage inflicted by the user or entities belonging to the user will gradually charge the Genesis Gauntlets. When fully charged and at the user’s discretion, the player and allied players within a close radius are granted mild, scalable, temporary buffs. Comes standard with a damage amplifying (Attack Up) buff. [b]Inventory:[/b] Genesis Gauntlets Flintlock Pistols Flintlock Ammunition Sets [40] Traveler’s Tunic Health Potion [10] [b]Storage:[/b] 150 Gemstones [/hider] All right some things. 1 - I'm trying to tackle the tinker class in a way acknowledging that they aren't "standard" if that makes sense. Unfortunately what came up was the concept of an early quest with a special item as a reward. These accessories aren't meant to be the [i]only[/i] way to become a tinker. All tinkers don't even have to function this way. Suggestions? 2 - If the quest item idea works out, I'm willing to center the writing sample around it or something.