Name: Buck Baker Nickname: Age: Physical age unknown, but appears to be no older than 30. Has been ‘awake’ for ten years though. Race: [color=red]Frankenstein[/color] Height: 5'11" Weight: Large Hair Color: Brown Eye Color: Description: Buck has the sort of body that comes from a lifetime of manual labor. While nowhere near a 'sculpted' physique, it is quite clear that he has a good amount of muscle on him. He tends to overdress, wearing heavier (and more concealing) clothing than the weather calls for, though doesn't show any signs of overheating. Under all his clothing is a body covered in methodical scars. Most prominent is the characteristic Y-shaped scar on his chest from an autopsy. Other marks of notice are large puncture marks near major blood vessels consistent those used to drain bodies of blood and refill them with embalming fluids, and a series of long scars on the back of his head and down his spine that are largely covered by his hair. Visual:[img]http://www.fox.com/sites/default/files/styles/bio_page_circular/public/gt-s3_26-Butch-Streetlight_1481.rc_hires2.jpg?itok=8t2azHPu[/img] [url=http://www.fox.com/gotham/bio/drew-powell]Image Source[/url] Personality: Buck is a gregarious fellow. He is quick to smile and laugh. He has no problems in calling others ‘friend’ much sooner than the other person would call him one. He’s even known to apologize to someone before knocking them out. It’s not unusual for him to invite other members of the Syndicate out for a drink or two, and often volunteers for dangerous tasks because he can take the punishment. This gentleness should not be confused for weakness. Many a person has been caught off guard by how quickly he can turn against someone. He eagerly throws himself into a fight, striking hard and fast. While he would deny it if asked, a small smile betrays how much he enjoys fighting. [color=red]Background: Officially Buck was rescued from an organ harvesting operation run by a rogue surgeon, Dr. Amy Treadaway, in a last minute SWAT raid; kidnapped as one of the many homeless in the city that could disappear without a trace. In reality, he was already dead when the police raided the compound. He woke up in the morgue drawer, body to be examined as evidence in the criminal proceedings to follow. This was unusual, of course, since several people had handled him, and attested to him being dead. MRI scans had noted that several of his organs were missing and x-rays had found strange writing on several of his bones, the most prominent being on his skull. Between his awakening and the unusual details in Treadaway’s notes, the Syndicate quickly moved to bury his case with help from their operatives in the BPD. While Treadaway is still at large, she’s not been seen in some time. Because he could not remember much about his previous life, Buck was forced to forge a new identity for himself. Given that the Syndicate already knew of him, working with them seemed like the best option. With their help, he's been able to develop a life for himself as one of their agents. Considering what little he remembered of his previous life involved living on the streets for ‘a long time’, he is quite content to be part of the Syndicate and has worked with them for the last 5 years.[/color] Weapon(s): Buck carries a .357 Magnum revolver. While it holds few bullets and reloads slowly, each shot packs a punch. Additionally the fact that a revolver can fire a wide variety of loads is a major factor in his choice, given what the Syndicate occasionally has to deal with. Skills: - Firearms: Buck is not the best shot, nor the quickest to the draw. However he can more than hold his own in a firefight. - Brawling: Buck tends to rely on his size and endurance in a fight. His fighting style has been described as a mixture of kickboxing, wrestling, and plain old street-fighting - Larceny: Whenever forcing his way in is undesirable, Buck knows several techniques to get past locked doors, crack open safes, and generally get into places others don’t want him to. - Investigation: Between long sleepless nights, trying to catch up on the modern world, and simply needing to learn things for his work with the Syndicate, Buck’s become proficient in doing the legwork required to discover relevant information about a subject Power(s): Hard to Kill: Buck does not bleed, nor need to breathe. Poisons do not affect him unless they physically corrode flesh like an acid. His sense of pain is very much dulled as well, to the point that the easiest way to take him out of a fight is to mechanically disable his body (Handcuff him to a radiator, break his legs so they can't support his weight, even a taser would work so long as the juice flows). That's not to say that he can't die, it's just that nobody's found a way to put him down for good. He has a few theories as to what could kill him, such as massive brain damage or being dissolved in acid, but he's not jumping at the opportunity to test them out. [color=red]Regeneration: Any tissue damage heals remarkably quickly, taking hours to close most cuts and regenerating lost organs over the course of a week. This leaves him craving raw meat. Simply knitting flesh back together, say from a deep cut, requires about one serving of meat (I.e. a hamburger patty or chicken breast). Replacing lost flesh requires him to eat about 1.5 times the weight of the flesh he is regrowing. Missing limbs are an issue, as they need to be sewn back on before they can start to heal, and can take up to a month before they are fully functional again.[/color] [color=red]Indefatigable: Buck can go days without rest, and never tires from exertion. However this power is the main reason he eats. Similar to his flesh regeneration, he needs to eat flesh to take advantage of this ability. While he prefers to take this in the form of sushi and steak tartare, the only requirement is that it comes from a living creature (No vat grown steaks here). In general, he can go about two days straight if he’s not doing anything physically strenuous without eating before he starts to feel tired, though he does like to keep to a semi-normal eating and sleeping schedule. If his hunger is not satiated in time, he goes into a deep sleep that requires someone to spoonfeed him to revive him. The longest time he’s ever been like this was three days, when it first happened to him. He describes the experience as one of the worst of his life, as he could feel himself slipping away while locked in his body, a multitude of whispering voices calling to him.[/color] [hr] I marked everything in red that needs more information or will not work with what you have set up. 1. [B]Race.[/b] Currently, you are trying to blend 3 different races into one character. I cannot allow that so you need to narrow your idea down to one race. 2. [B]Background.[/b] Your whole concept/idea will rely heavily on this section. Right now you just say that your character "woke up." Unless you are trying to keep the origin story a secret from other players, the one person you need to tell the origin story to is me, the GM. If you are creating a Frankenstein, then you need to understand that they are not zombies and thus do not rely on living sustenance or any sustenance at all to function. They are reliant on a reanimator because the reanimator is the one who resurrected him or her and gave the Frankenstein a power source to run on (the electricity used to resurrect them for example). Like the bolts in the Frankenstein's neck but the reaninator is the one who keeps the creature running. Another reference, Gungrave was another example of a Frankenstein. The purpose of the experiment for Frankensteins is to reanimate the person with all cognitive functions in tact. You can make the experiment go however pseudoscience you want, but there will be a scientist. If you are making a ghoul, then the ghoul runs solely on magic (necromancer/vampire). The ghoul has a master, and therefore, if you go that route, then your character will have a master. Yes, ghouls function no different than a normal human. Some however are driven mad by their unlife. Zombies are mindless walking corpses that feast on living matter. They spawn for some reason either willed by a necromancer, chemical accident, or some mutated disease strand. They are pretty much cannonfodder. 3. [B]Powers.[/b] So therefore, the reason why I cannot allow those powers is because you wrote that you are trying to make a Frank. But those powers in red are either sole zombie or you put zombie elements in there when they weren't needed. In conclusion, this CS relies on you narrowing down your concept.