[quote=@Joshie] [@Liliya] I wouldn't mind it. So you mean as a secondary game running aside this one, but in the past (or running same time)? It would be interesting and if anyone else runs it, I wouldn't mind playing in it. :) [/quote] Well, my thought is that it would be set in the past, and in mini chapters. Essentially we'd be using very minimal character sheets, nothing like the effort we've put into our actual main cast, and would be developing these NPCs who would eventually be introduced into our game proper (Arsen as a villain at some point, and the rest as NPCs, maybe even attached to our cast on a mission to apprehend Arsen). The first chapter is set literally four years ago (like, to the day) and would take place during their version of the Dragoon incident, filling in the questions of how they came together in the role play proper. The next chapter would skip forward a year or so dealing with some incident, and the next another year or so, likely dealing with how Arsen (by the end of that chapter) came to be captured or whatever by Zondervan, and the fourth and last would deal with what they were doing during the Dragoon incident. I would run it, and would love to have you play in it [@Joshie]. I think I'd make Ken and Arsen NPCs, or at least that's how I feel about things at the moment, and would aim to get it up by Monday. All I would look for in a character sheet is the real basic stuff, name, super hero name, look, powers, and a condensed version of the bio, maybe even just a sentence or two per question, and the rest would be filled in IC. At the end they'd be available for your use as NPCs, should you so choose. Super casual, I'd forgo the potential scale entirely and award experience points in the form of checking off whatever advancements you choose (one or two after each chapter, given the length of time they'd spent in between) and if the experiment proved enjoyable it could turn into a running thing, me spending a few weeks doing campaigns focusing on very casual characters who would eventually become NPCs in the roleplay proper, either as allies or enemies.