[hider=Glenndus "Glenn" Vanimus] [indent] [color=#842525][b][u]Character Name:[/u][/b][/color] Glenndus "Glenn" Vanimus [indent][/indent] [color=#842525][b][u]Age:[/u][/b][/color] 26 [indent][/indent] [color=#842525][b][u]Race:[/u][/b][/color] Imperial [indent][/indent] [color=#842525][b][u]Sex:[/u][/b][/color] Male [indent][/indent] [color=#842525][b][u]Birthsign:[/u][/b][/color] The Ritual [indent][/indent] [hr][hr] [color=#842525][b][u]Specialization:[/u][/b][/color] Stealth [indent][/indent] [color=#842525][b][u]Class:[/u][/b][/color] Cat-burglar [indent][/indent] [color=#842525][b][u]Skills:[/u][/b][/color] [indent] [list] [*] Expert: Sneak [*] Journeyman: Security, Marksman [*] Apprentice: Light Armor, Acrobatics, Speechcraft [*] Novice: Blade, Hand-to-Hand, Athletics, Hunting [*] Apprentice (Craft): Alchemy, Foraging [/list][/indent] [hr][hr] [color=#842525][b][u]Appearance:[/u][/b][/color] Starting from the top, Glenn’s hair is pure black, short enough that it stays out of his eyes. However, it seems poorly cut, like someone decided to cut it with a knife; which is exactly what Glenn did. The rest of his face is none too spectacular, with the exception of his stunning green eyes, the same shade of green you would expect from an emerald. He has no scars on his face but sports a light stubble. The rest of him isn’t very spectacular either. He’s of a decent height, standing at 5’10”, and doesn’t really have a tan to speak of, instead being pale; but not to the point of being white. He is lean, having long preferred speed over brawn, but he is still muscular enough to notice. He only has one scar on his body, a small knife wound above his right hip. He wears a complete set of leather armor, save for a helmet (Because, as Glenn figures, if you get hit in the head, no amount of leather will save you). It's pretty basic stuff, from a day when he delivered a couple animal hides to a tanner. [indent][/indent] [color=#842525][b][u]Personality:[/u][/b][/color] Despite being a thief, Glenn tries to maintain a fairly personable attitude. While out and about in daily life, he tries to play the funny guy, while still maintaining careful pessimism. Most of the time, when he’s not part of the conversation, he’s taking in the background, looking for trouble, or guards. In combat, Glenn naturally tries to stay in the back of the pack, and fire his bow into the crowd from where nobody can see him. If confronted, Glenn prefers to try and put distance between him and his opponent, rather than engaging with what little melee skills he has. However, on the job, Glenn is a completely different person. The cold and calculating part of him that sits in the background takes over. Every little detail; noises, movement, it all catches his attention. The silhouette of a leaf fluttering by a window, or the creaking of a settling house catches his attention, and inevitably puts him on edge. [indent][/indent] [color=#842525][b][u]Backstory:[/u][/b][/color] Glenn grew up in Bravil to a fairly average family. His life really wasn’t that interesting; his mother was in charge of the house and his limited education, while his father took up a post as a city guard. When he was old enough to learn how to wield a sword, Glenn’s father immediately started training him in melee combat. Glenn, not being a huge fan of being punched in the face, found that he much preferred a stealthier option, able to take down opponents before they could even find him. Of course, combat wasn’t all stealth was good for, and Glenn found that petty burglary came quite naturally to him. That, along with a self-taught ability to pick locks and climb through windows meant that he made quite the cat-burglar, and his pockets were never light on septims. While the art of remaining unseen came naturally to him, the art of marksmanship came almost as naturally. It aligned well with his dislike for combat when he could put three arrows in somebody before they reached him, and not even break a sweat. At one point in his life, he found himself in possession of someone else’s potion collection. Being the adventurous type he was, he held on to them, not realizing they were Potions of Night Vision. These, he found were incredibly useful. Not as useful as he would’ve liked given that he’d resorted to them after stumbling out a window, but useful for his later ventures, after he’d taken some time to recover. With some of his ill-gotten gains, he found an Altmer woman at the Mage’s Guild willing to train him in alchemy, without asking too many questions about his apparent wealth. Of course, alchemical goods were expensive, and not long after he’d become proficient in potion-making, he found that many of the potions he favored (Night-Eye and Restore Fatigue) had ingredients that could easily be found in the wild. With his knowledge in alchemy, finding the ingredients was simple, and his ability to harvest what he needed was relatively easy. Since then, he’s grown quite a bit and he eventually took his little show on the road, hoping to find some long forgotten crypt or wealthy cabin that he could ‘borrow’ a few things from. He’s come to Kvatch to get a large sum of gold for riddling a couple knights full of holes; a task that he may be slightly overconfident about. [indent][/indent] [color=#842525][b][u]Spells:[/u][/b][/color][hider] [img]https://forums.nexusmods.com/uploads//profile/photo-6274065.jpg?_r=1421809284[/img] [/hider] [indent][/indent] [color=#842525][b][u]Inventory:[/u][/b][/color] Iron Shortbow, A quiver of iron arrows, Leather Armor, Backpack, Waterskin, Trail Rations, Bedroll, Flint & Steel, Iron Dagger, Mortar & Pestle, 120 Septims. [indent][/indent] [/indent] [/hider]