[quote=@NarcissisticPotato] I think the affiliations/preset-guilds should be thought over. They don't offer a great deal of advantages and they sort of contrast the freedom presented to the player initially. Guilds and the like should be a fluid thing, not a thing you're just thrust into. Or at least, that's my opinion! c: [/quote] The idea is they provided the player with a residence, a base of operations, and access to information— a MMO-esque version of familia’s from you guessed it, Familia Myth. It’s definitely a central influence but not a well developed one of which I will admit. Affiliations, or Factions— are not decided for the player after all, they are [i]chosen[/i]. I suppose they could go “unaffiliated” if desired, but I am not sure why that would be desirable. It is just a rudimentary thought.