As much as I like this roleplay and wish to join it, there are a few things that are really troubling to me, especially a few of the mechanics of this roleplay. One of these mechanics is the leveling system. While I did see the discussion on the previous page, it still didn't feel too right to me. So here is my thoughts on this whole process. [hider=More than Two Cents]As much as I really want to take part in this, from what I know I don't like the mechanics behind the system you use for getting better at the game - the achievement system. I understand this system isn't perfect, but I don't think this is the right way to go with things. Just like our previous conversation on skype, I'm using Achievements as a broad term to define your BAA system. The other day when I was brought this up, I said "So to level up you have to hunt for achievements." You responded with how that was a cynical way to look at the system. While it doesn't deny what I said nor affirms it, it seems to be leaning towards it the more yes, to get better you have to hunt for achievements. While you couldn't exactly give me a quantitative time on how long it would take to gather all the achievements, one of the first three questions I asked was "What if they try to go for the munchkin route and get em all?" You told me good luck, which means it is extremely difficult to pull off, but it isn't impossible. While I did dive into the subject of dungeons to which you said there wasn't any achievements stopping them, however there was something stopping them from getting skills - the Achievement system. After a brief conversation about what I thought there to be an achievement wall on, I stated "So to "level up" or get better abilities (or abilities in general), you have to get achievements." You then said "benchmarks, attributes, knowledge, achievements... experience." You explained and left what I consider the final quote of your whole elaboration on the BAA/Achievement system is. "Experience is what the BAA system is. It is the accumulation of benchmarks in a player's virtual life, their achievements in that time, and attributes gained from it." [hr] Why go through with this whole system? I believe it caters to achievement hunters, which you spoke of as a cynical way to look at it, and I believe it allows for a wide variety of abuse. Let me use two of the examples you pointed out in Narcs explanation. [b]"It isn't an achievement in that "if you slay 100 monsters you level up" and more that "if you slay 100 monsters, you're better at slaying monsters and using the weapon you used to slay them."[/b] Anything can be used as a weapon y'know. A player could make a trap, lure a bunch of monsters into it, and blam, 100 monsters down. Their trap is their weapon and the only effort they put forth is constructing the trap, luring the monsters, and they are finished. However, you might denote this as almost unrealistic. If that won't work, what's stopping them from building a catapult or ballista? With that machine, construct, launch, kill enemies, profit, boom, 100 enemies flat out finished. So I'm going to think since there are probably dungeons in this, you can most likely party up. What's keeping someone from weakening a monster significantly and then letting their friend put out the final blow, effectively crediting them with slaying 100 monsters. How are they even better at slaying monsters? All they just did was let their friend beat it up until it was significantly weakened before landing the final blow. [b]"You could be high level and never touched a sword in your life under that system."[/b] For this one, you recall how I spoke of garnering achievements with Gowi? While you could never ever touch a sword in your life whilst being high leveled, what is exactly stopping you from wielding one and "leveling" that skill up? With enough time and effort (a long time and effort, mind you xP) you could effectively turn your character into a jack of the all trades, master of all. People have limitations and while this idea is a wip, the system is way too open for abuse. While sure, a person can do what they want, but there has to be set precedents on what a person can do. Sure there is the leveling system and levelless system you mentioned during our talk, and while overused offers less of a chance to be abused since there are some set boundries.[/hider]