[@ELGainsborough] Given that there's a bit to read, I'm putting my thoughts regarding all of these dice rolls so far (I'm not criticizing them - mind you - but rather offering my own opinions for how they can be improved) into a hider, so read it at your own discretion. [hider='Stream of Consciousness'] BrokenPromise mentioned factoring a lot of different modifiers into the dice rolls as well, since they devoted a post to showing it in the initial interest check thread we were all involved in. It all makes sense to me, even if it's not something I normally work with. For example -- while I understand the logic behind using dice rolls to decide the probability of an NPC being willing to give information when playing a Tabletop game, during a piece of writing I believe the GM's own 'role-playing' of that NPC should dictate the success rate. These sorts of rolls aren't something I have an affinity for - as I've explained - but I do understand and appreciate the reasoning for why you're using them, especially when you don't want to leave certain things up to your own volition. I believe you and I have different perspectives of what we enjoy out of writing -- you seem to (at least currently) enjoy letting the story be left outside of your control so you can immerse yourself in it, while I get immersion from bending the narrative to my own will as a writer. They're different perspectives, but neither is 'wrong'. With all that said, my main point for commenting the way I did in my last OOC post was mostly to explain that - while I am attempting to cater some of my posts to your dice rolls (within reason) - it can be a little difficult for me to react to them earnestly if I don't know all of the modifiers or actually see them being mentioned. To the best of my knowledge, no mention of my character's enhanced speed is being factored into the modifiers I'm reading in your posts (presumably all of the success rate rolls would have a negative modifier otherwise), and the specifics of certain actions taking part in the narrative (something that a Tabletop likely wouldn't need to cater to in the same way play-by-post would) aren't including modifiers either from what I can tell. The primary exception to this so far has been when you gave a modifier for the first time Abel attempted to attack you in the flank, which he is technically doing again now. This was one of the few times so far that I've distinctly seen that the circumstances of the narrative compromised the dice rolls. I don't have any problem being patient with you as you learn all of this -- I think you're doing a decent job all things considered. I also don't think you're inherently trying to take advantage of the dice rolls, which is why I've been offering my own thoughts and insights in each of my posts with regards to how I think my own character's actions should have a sway on the modifiers. Keeping all of this in mind, I recommend that more factors be taken into account for the modifiers, or if they are then they be shown with the dice rolls when posted. Maddox using a thrust attack is a good example -- this move is considerably easier to dodge when compared to a horizontal slash targeting the mid region of the body (which must either be blocked, parried, or back stepped -- not opening as many options for a counter attack when compared to a thrust), so there should be a difference in modifier between each of the attacks. Similarly, attacking against my shield would have a lower chance of penetration than attacking against my armour, and would also do less damage as well. I'm aware that Tabletop games potentially don't need to factor these details into account, but as a free-form role-player it's not possible for me to view these as non-factors since they all play a very large impact on my strategic reasoning and therefore my decisions about whether I can fairly evade my opponent damaging me.[/hider] That all out of the way, I'd only want to work on a sheet for Abel if doing so would make understanding the dice rolls easier for one or both of us. This isn't inherently because I don't think I'd find seeing the process of how you do all of this interesting -- I simply don't have enough time on my hands to do it if it won't actually serve a practical use for us.