[h3][center] ~ ~ ~ ~ ~ ~ ~ ~ Hamelyn Jaegar ~ ~ ~ ~ ~ ~ ~ ~ [/center][/h3] With the belief that the use of a bow would be extremely dangerous, the ranger crept down the staircase with both weapons drawn. While his archery skills were slightly better than his two-weapon fighting skills, the ranger had a sort of air of arrogance about him that required satisfaction. Slowly the ranger moved silently pressing his back against the stone wall for balance. He moved carefully, slowly - each step calculated to ensure that his presence was not known. He was careful to avoid the light of the that crept betwixt the slightly open door. Quietly he hid against the wall with his hand braced against the door. Pressing his ear to the door Jaegar tried to ascertain what exactly was going on beyond the portcullis that separated the stairwell from the room beyond. Of course, the results would not squelch his progression. Slowly, the ranger stood up pressing his left hand (his dagger hand) against the door opening it and pressing onward. He did not rush in; however, instead he meandered as if walking with confidence. [b]“Vedui' iant Tel'Quessir, amin estela amin'm il- mor lle kaima.”[/b] Jaegar jested, which for those who were fluent in the language of the elf would understand it to mean, [i]“Greetings, old boys I hope I’m not interrupting anything.”[/i] [hider=Dice Roll Game Mechanics] [list] [*][url=http://www.roleplayerguild.com/rolls/1271]Jaegar’s Hide Check[/url] to avoid detection resulted in a roll of a 16. [*][url=http://www.roleplayerguild.com/rolls/1272]Jaegar’s Move Silently Check[/url] to avoid detection resulted in a roll of a 16. [*][url=http://www.roleplayerguild.com/rolls/1273]Jeager’s Listen Check[/url] to learn of the happenings on the other side of the door resulted in a roll of a 25. [/list] [/hider] [h3][center] ~ ~ ~ ~ ~ ~ ~ ~ Heddwyn Price ~ ~ ~ ~ ~ ~ ~ ~ [/center][/h3] Slowly, he followed behind the ranger. Little could he prepare to understand what exactly they were getting into. However, that would be the similar thinkings of the entire group. No one could truly know for sure what exactly was going on. Before moving, he pulled back the draw on his light crossbow and placed a bolt with the track. He readied it at his shoulder ready to attack. The cleric mimicked the ranger’s movement. His scale mail scraping against the wall. Every step mimicking the rangers. However, one faulty maneuver put a damper on their plans. The Cleric had opted to trudge along the opposite wall across from the Ranger. Unfortunately for him, it put directly in the beam of light that erupted from the small part in the doorway. He too would quickly follow Jaegar’s foot steps as he walked through the doorway. [hider=Dice Roll Game Mechanics] [list] [*][url=http://www.roleplayerguild.com/rolls/1275]Heddwyn’s Move Silently Check[/url] to avoid detection resulted in a roll of a 14. [*][url=http://www.roleplayerguild.com/rolls/1274]Heddwyn’s Hide Check[/url] to avoid detection resulted in a roll of a 2. [/list] [/hider] [h3][center] ~ ~ ~ ~ ~ ~ ~ ~ Dungeon Master ~ ~ ~ ~ ~ ~ ~ ~ [/center][/h3] Perhaps it was something about his dialect. Or maybe it was the inflection of his voice. The totem druid was not as savvy with the language as he might have thought. For encountering full-blooded elves on this island is particularly rare. More importantly, even the most naive islander would be well aware that the majority of true blooded elves are outsiders and typically find little solace in this particular location given its small perimeter. On any accord, it was needless to save that the druids attempt to fake out these elves was unsuccessful. At least it was unsuccessful in tricking the elves beyond the door. As the Ranger and the Cleric breached the doorway their armor was pricked by the smallest of needles. Little time had they wasted in searching the door for traps. They would not find the means to. Luckily for the two of them they would not feel much more than the bite of a mosquito at this early junction in their career. It would not be enough to stop their movement. Unfortunately, the druids words had found one slight drawback. It prompted the three elves on the other side of the doorway to take position against the far wall of the 25’ by 25’ square room with longbows drawn at the ready. As the ranger and the cleric breached the doorway before the remaining two party members they meet with three arrows flying through the air. While the Ranger was able to evade the flying arrows the cleric was unfortunate enough to take two of the three arrows squarely before he could even see it coming. The elves wouldn’t waste any time. Their longbows were cast aside and they resorted to the use of long swords readying themselves for battle. [h3][center] * * * * The Enemy: 3 - 1st LvL Elf Warriors :Turn 1* * * * [/center][/h3] The three elves came forward. They rushed to meet the enemy. Three attacks were launched at the two individuals who found it prudent to interrupt their elfish toiling while counting the seconds before it was time for them to strike. But it would seem that the time to strike was now. The time had been brought to them, presented them and it was confronted with a particular zeal that was more accustomed to those who truly had the intent to achieve their goal. Blade came darting from one side and another. The clashing of steel blades against iron studs and scale mail rang throughout the room, reverberating up through the staircase alerting the two left behind of the imminent combat. The elves eyes widened as the ranger and the cleric (particularly the cleric) had managed to dodge, dip, duck, dive, and dodge the fury of blades that they launched at their opponent. With every missed attack the elves found themselves more dumbfounded that they were unsuccessful in their attacks. Little could they understand what was coming for them. [hider=Important Notes/Dice Roll Game Mechanics] [list] [*]The Order of Initiative and if we could all try to post in this order that would be great. The Order goes, Geraint’s Tiger >> Enemy Elves >> Jaegar >> Keris >> Geraint >> Heddwyn. [*][@The Harbinger of Ferocity] The check you are actually attempting to make would be a bluff check - not a diplomacy check. Taking that into account your total value would be a 7. [*][url=http://www.roleplayerguild.com/rolls/1276]Random enemy check[/url] was made resulting in the creation of 3 elves to be present in the next room. [*][url=http://www.roleplayerguild.com/rolls/1277]The Elves’ Listen Check[/url] was made with an individual modifier of +2, and an additional +2 to account for the two accompanying elves resulting in a total of 12. [*][url=http://www.roleplayerguild.com/rolls/1278]The Elves’ Spot Check[/url] was made with an individual modifier of +2, and an additional +2 to account for the two accompanying elves resulting in a total of 18. [*][url=http://www.roleplayerguild.com/rolls/1279]Activated Poison Needle Trap against Jaegar[/url] resulted in a AC hit of 18 penetrating the Ranger’s Armor. [*][url=http://www.roleplayerguild.com/rolls/1280]Activated Poison Needle Trap Against Heddwyn[/url] resulted in a AC hit of 22 penetrating the Cleric’s Armor. [*][url=http://www.roleplayerguild.com/rolls/1281]Jaegar’s Fortitude Check[/url] to avoid the poisonous effects of the needle resulting in a 7, and a failure, Jaegar takes 1 point of damage. [*][url=http://www.roleplayerguild.com/rolls/1282]Heddwyn’s Fortitude Check[/url] to avoid the poisonous effects of the needle resulting in a 9, and a failure, Heddwyn takes 1 point of damage. [*][url=http://www.roleplayerguild.com/rolls/1283]First elf shoots an arrow[/url] resulting in a roll of 17. These were made as attacks of opportunity and surprise outside the realm of initiative. [*][url=http://www.roleplayerguild.com/rolls/1284]Second elf shoots an arrow[/url] resulting in a roll of 22. These were made as attacks of opportunity and surprise outside the realm of initiative. [*][url=http://www.roleplayerguild.com/rolls/1285]Third elf shoots an arrow[/url] resulting in a roll of 5. These were made as attacks of opportunity and surprise outside the realm of initiative. [*][url=http://www.roleplayerguild.com/rolls/1286]Hit Determination Rolls[/url] where the evens hit against the Ranger and the Odds against the Cleric resulting in the roll of a 7. [*][url=http://www.roleplayerguild.com/rolls/1287]Hit Determination Rolls[/url] where the evens hit against the Ranger and the Odds against the Cleric resulting in the roll of a 3. [*][url=http://www.roleplayerguild.com/rolls/1288]Damage Roll[/url] against the Cleric from the first armor penetration resulting in the Cleric taking 4 damage. [*][url=http://www.roleplayerguild.com/rolls/1289]Damage Roll[/url] against the Cleric from the first armor penetration resulting in the Cleric taking 2 damage. [*][url=http://www.roleplayerguild.com/rolls/1290]The Elves roll for initiative[/url] against the party receiving a natural 20 and taking the lead in this assault. [*][url=http://www.roleplayerguild.com/rolls/1292]Elf #1 Attacks[/url] against the Ranger and the Druid with a +2 modifier in melee rolling a 15. [*][url=http://www.roleplayerguild.com/rolls/1293]Elf #2 Attacks[/url] against the Ranger and the Druid with a +2 modifier in melee rolling a 14. [*][url=http://www.roleplayerguild.com/rolls/1294]Elf #3 Attacks[/url] against the Ranger and the Druid with a +2 modifier in melee rolling a 15. [/list] [/hider]