[quote=@Glass] I believe this really boils down to communication between those involved. I recall when I first started out with combat role-playing that I encountered a situation where my character was described as being thrown into the bottom of a spacecraft flying overhead, then slammed into some sludge on the ground... Granted, the entire thread was to be judged upon the conclusion of the fight to see the overall victor, but I just could not wrap my head around someone else doing that. What I took away from it, however, was that I required better communication with those I am sparring with... And that such situations just push my creative talents to a new level... Simply because I myself aim to never do something like that on my end unless it serves to further the narrative and has been agreed upon by those participating in the thread ahead of time. [/quote] That's a special level of rule-breaking. There's non-interactive attacks and then there's literally force hitting your opponent, which is not allowed at all here in the main fighting system we use. My points about non-interactive attacks is that they're akin to force hitting, because they don't offer your opponent any further option than 'well, that magic attack you pulled out your ass does exactly what you said it did, guess I lose.' In the vast majority of situations.