Name: Danwyn Arrana Age: 32 Class: Rogue - Thief /Ranger Raised in style of a ranger until she rebelled and decided to forge a mew path for herself. Combat relies on a combination of the two arts with a heavier focus on her preferences (thief: distraction techniques - performance, bluffing etc) Gender: Female Length(in meters): 4'9" 1.5m Race: Half-elf Woodland clan: Hardy elves that live a nomadic life in the great forests Character Perk: Natural performer (Danwyn is adept at captivating an audience. Whether she is telling a crowd about an epic adventure or stunning them with her acrobatic talents, she manages to draw the attention of those in her vicinity. She lives for the limelight and is at her best when entertaining). Character Flaw: Very reluctant to conform (to what is expected) - Danwyn actively rejects authority figures. She dislikes being told what to do and is rather rash and impulsive with her reactions to certain situations. Appearance (descriptive or photo): Danwyn as a half-elf has physical characteristics of both races which affect her appearance. Standing at 4 foot 9, she is a slight woman with the perfect build for a gymnast. She has traditional angular features of an elf but they are slightly softer than an individual descending from a 'pure' bloodline. Her ears stand a proud testament to her heritage, the left slightly crooked at the tip. She has a cropped, messy hairstyle, her hair colour red a dark auburn. Notable characteristics include a ragged scar on her forearm which is the result of a nasty conflict with a bear when she was hunting. She is also never without the small medallion she wears around her neck. It was the first token she ever purchased at a human fair. Alignment: Chaotic neutral Stats STR(Strength) = 9 (+2) 11 DEX(Dexterity) = 16 CON(Constitution) = 9 INT(Intelligence) = 13 WIS(Wisdom) = 12 CHR(Charisma) = 16 (-2) 14 Skills • Pickpocket 40 • Fletching 30 • Survival (shelter building and firemaking) 25 • Sleight-of-hand (gambling) 30 • Pickpocket 25 Abilities Acrobatics combat (performance dance, gymnastics): Enables agile moves that are common in acrobatic/gymnastic persuits. Bluff (passive - increased chance for all bluff checks): Danwyn is very adept at using her words to get herself out of trouble. This primarily relates to the telling of elaborate tall tales. This ability has a nasty habit of getting her into more trouble than she was initially in. Elven Hunter: Danwyn was trained to hunt game for her clan. She completed her training and became an he exceptional archer. In resent years her ability has diminished due to a lack of practice and necessity to use her ranged abilities. Danywn instead focuses on her acrobatic skills. Spells: N/A Items Armour: Soft leather jerkin (low protection but allows her to move quickly and agile) Weapons: Elven bow Self-fletched arrows Pair of daggers (human forged) Items: Tinder box Animal hide 'tarpaulin' Hammer Performance clothes Coin pouch Animal skin drinks container Skinning knife Leather thong ties Rope coil Gold: 55 silver (25% earned through gambling, 65% earned at the fair, 10% though pick pocketing) Danwyn has never been wealthy. Her biggest scores have come from gambling but they have been few and far between. Miscellaneous: Necklace: soft leather thong with a small iron medallion hanging as a pendant. This medallion was the first token Danwyn ever purchased at the fair. Biography Danwyn was born in a human settlement but she did not stay there long. Her mother was human and her father an elf. Something the humans of this townstead could not stand for. The woodland elves had been at war with the humans for centuries regarding land disputes in the area. The humans always wanted more settlement, more land while the elves merely wished to live in harmony with the forests. This led to a long and bloody history of guerrilla warfare and destruction. A world her mother and fathers love could not survive. When Danwyn was born and the townstead folk realised she was not fully human her mother was executed. Danwyn was to be killed but she was rescued by her fathers clan. She grew up resented by her peers, ostracised for her differences. She also grew up angry, feeling more should have been done to save her poor mother. Above all, Danwyn longed to be accepted and she was curious about human society. Donning a cloak to disguise her true appearance, she made her way into the human settlement in which she was born. When she arrived a fair was in full force. There was music and dancing and laughter. Something she had never experienced within her own clan. The frivolity of the fair was something she never forgot and she always longed to feel the joy that came with it. Danwyn ended up leaving her clan and joining the circus. They accepted her. The first time she had ever felt acceptance. The young elf just couldn't stay with her father when she had this life to go to. Her father had been very angry and they left on bad terms. He just didn't want to see her killed by human anger as her mother was. The circus and fair folk became Danwyn's new family and they taught her their ways. She is fiercely loyal to them. Races When Danwyn travelled alongside human fairs, she became quite proficient with establishing a routine to entertain the masses. In the circus world she is known as "Nimbletoes". She prefers that people do not call her that outside of the fairground. She used her acrobatic abilities for distraction and evasion during combat. She is trying to learn how to combine dagger combat with her gymnastics.