[hider=Aveca] [indent] [color=#842525][b][u]Character Name: [/u][/b][/color] [indent]Aveca Ice-Bear[/indent] [color=#842525][b][u]Age:[/u][/b][/color] [indent]26[/indent] [color=#842525][b][u]Race:[/u][/b][/color] [indent]Nord[/indent] [color=#842525][b][u]Sex:[/u][/b][/color] [indent]Female[/indent] [color=#842525][b][u]Birthsign:[/u][/b][/color] [indent]The Steed[/indent] [hr][hr] [color=#842525][b][u]Specialisation:[/u][/b][/color] [indent]Magic/Stealth[/indent] [color=#842525][b][u]Class:[/u][/b][/color] [indent]Healer[/indent] [color=#842525][b][u]Skills:[/u][/b][/color] [indent] [list] [*] Expert: Restoration [*] Journeyman: Marksman (Bow), Alteration, Alchemy (Craft) [*] Apprentice: Destruction, Speechcraft, Hunting (Craft) [*] Novice: Mercantile, Illusion, Acrobatics [/list][/indent] [hr][hr] [color=#842525][b][u]Appearance:[/u][/b][/color] [indent]Aveca stands at about 5’6” tall. She has the characteristic pale white skin of the Nords, as well as fair coloured features. Her hair is a light white-blonde colour with some yellowish tones. She has choppily cut bangs (done herself with a sharpened knife, quite carefully) that swoop in around her face, down to about nose length. The rest of her hair is usually kept either in a braid or in a messy bun, but when left long it goes down just past her armpits. Her eyes are a blue-gray tone, and her face is lightly freckled. She is also able-bodied. She wouldn't get called a muscular person in general – you wouldn’t catch her in chainmail – but her body is accustomed to exercise and comfortable with the weight of drawing a bowstring. She never let herself get lax just because she practices magic. As far as scarring and blemishes, Aveca has few. As a healer, she has usually been able to heal any more recent scars, but she has some very light markings (faded by time) up her legs and arms from the usual childhood rough activity and learning to hunt in her younger years. Between her youth and her training, she got one significant scar, which is a simple gash mark on her leg from a run in with a bear. Aveca has little need for armor. She tries to avoid direct combat, so armor would in the end only inhibit the way she tries to weave around a battle and aid the injured. She prefers simple clothes, leggings and a tunic, or sometimes a dress or skirt. These she always wears over leggings and with boots, as she likes to be prepared for any situation. [/indent] [color=#842525][b][u]Personality:[/u][/b][/color] [indent]Aveca is a healer, and that is her passion, but it could in no way define all she is. She believes in aiding the wounded and sick, and wants to go out across the world and help good people, but she also has a fairly strong sense of justice and can be harsh with it at times. She won’t aid you regardless of who you are on the basis of you being a living being. After all, hunter and healer don’t tend to correlate. She isn’t afraid to throw fire around if it comes down to a fight, but she much prefers to avoid one. The bow she carries, she [i]prefers[/i] to use for hunting than on people. Her passion is much more around the idea of widespread misery and sickness; her interests lie in sickness and disease, in the curing of plagues and foreign illnesses. She has an apt and interest for academic learning, but can become bored easily if it isn’t related to her interests (being healing, alchemy, living things, cultures, languages). Despite this, she tends to help first and ask questions later. She will heal someone without a second thought in an instant, because she would rather help someone and expect them to be a good person than not take the risk in case they may be less savory. However, if ever she was betrayed she would retaliate in full force. Overall, Aveca is a happy and optimistic person. She wants to travel and experience the world, to meet, to help, and to socialize with people from everywhere there is. She is generally willing to engage in a conversation at any time and with anyone, as long as she isn’t trying to heal. She takes her work seriously and doesn’t like distractions while she is actively doing a spell. One thing is that you don’t want to get into an argument with her. She’ll get heated over anything she has an opinion on, and she won’t let go, either. [/indent] [color=#842525][b][u]Backstory:[/u][/b][/color] [indent]Katla and Eirn were rather typical Nords. They met in Markarth, where Katla lived with her family (merchants), and Eirn travelled through as a hunter selling meats. He trekked back and forth across Skyrim all his life, with his parents and then later on his own. He met Katla at the market there, and found himself coming to Markarth more and more often. Her family disapproved, but they married and she too to travelling with him. She enjoyed the adventure. When Aveca and her sister, Laisa, were born, their parents stopped for a time at a camp they built outside of Whiterun. It provided some stabililty for the young girls. As they grew older, their parents started travelling with them more. They had a cart and tents, so it wasn’t as though they lived in total discomfort. Aveca was quite fond of the dirt and the travel, whereas Laisa was jealous of the nicely dressed children they met in cities. Over the years, Aveca learned hunting from their father from a very young age, and their mother taught Laisa the ways of business so she could go out on her own someday, without having to depend on someone else. When she was 13, Aveca asked her family to take her north to the College of Winterhold to learn, and they did. Her mother was a firm believer in doing what you want to do. At first try, the nice man at the gate told her and her mother that they simply couldn't let in a totally untrained mind, and at such an age, though he would have liked to. He asked her to gain some preliminary knowledge and to return in a few years. Her mother was frustrated, and, determined for her daughter to have what she wanted, they traveled to Markarth and left Aveca with a mage she knew from her life there. He was an Alteration mage named Aenar who worked in the temple. She spent a year and a half with him and helped him with his work, while developing a base knowledge of how magic works and how to preform it. She learned a solid base of novice spells and returned to the College with her family just as she was almost 15. This time, they let her in to learn more after she demonstrated that she had the skill for learning it. For the first few years she studied generally and with vigor, but when she was 17, her family travelled north to tell her that her mother had died of an illness. She never got the chance to say goodbye because of the distance. Her sister was still ill with the same sickness, however it was less advanced and the mages in Winderhold healed her. This ignited Aveca’s passion more specifically for healing and she undertook learning all she possibly could about it. She had a knack for magic and dedicated her whole life to it from the age of 17 until she was 24. She still kept hunting on as a hobby, something she did for an afternoon every week, maybe. As for Laisa, when she was 18 she made some business connections and set up a shop in Riften. When Aveca was 24, she herself deemed her training temporarily complete. She had a very advanced training in healing, as well as alchemy and alteration, but she didn’t have the same knack for the rest of the schools and she didn’t focus on them nearly as much. She left the college of her own accord and again travelled Skyrim with her father for a good number of months until she passed south to Cyrodill from Riften, after a visit with her sister. Once there, she used a mixture of hunting, healing, and alchemy to make an income. She started in the north in Burma, and travelled south through Chorrol, Skingrad, and finally Kvatch. During this time she travelled very light, with a sac on her back for various alchemical pursuits, and very little else. She stayed in inns in the cities as long as she could afford to do so. [/indent] [color=#842525][b][u]Spells:[/u][/b][/color] [indent] [b] Restoration: [/b] Heal Minor Wounds, Major Respite, Cure Paralysis, Cure Poison, Heal Superior Wounds, Devour Health, Cure Disease, Superior Convalescence [b]Alteration:[/b] Lightning Shield, Water Breathing, Water Walking, Protect Other, [b]Destruction:[/b] Electric Touch, Flash Bolt, Frost Touch [b]Illusion:[/b] Illuminate, Soothing Touch [/indent] [color=#842525][b][u]Inventory:[/u][/b][/color] [indent][list][*] Steel Bow [*] Quiver of Iron Arrows (x20) [*] Iron Dagger (more for daily use than fighting) [*] Pair of black leggings [*] Sturdy leather boots [*] Light blue tunic [*] Brown cotton dress, white corset, decent quality [*] Travelling cloak [*] Leather belt with pouches [*] Waterskin [*] Knapsack, leather [*] Bedroll with bedding [*] Mortar and Pestle [*] Alchemical ingredient pouch (mostly herbs for healing potions, but with some other ingredients) [*] Vials and corks for those potions [*] Minor Magika Potions (x2) [*] 75 Septims [*] Dried meats, bread, cheese [/list][/indent] [/indent] [/hider]