[img]http://cdn.paper4pc.com/images/burning-city-wallpaper-1.jpg[/img] [i]Power. To some, this was their greatest desire. An ambition, an aspiration, waiting to be fulfilled. To others, this, and its desire was one of the very roots of all evil. A temptation worthy of aversion. Many, still, were yet to care about such matters. Is humanity, in a sinful state, deserving of more? [hr] Halfway through the 21st century. Not anyone, even the brightest intellectuals man ever had, could explain the news of a Russian boy who suddenly found himself able to willingly manipulate light. And none could furthermore explain the sudden emergence of more similarly inconceivable powers everywhere on the globe: magic, ESP, shapeshifting, and myriads more. It all happened so fast; millions were already capable of such fantastical abilities in the span of one day since the first news. And it all happened so fast, governments were unable to catch up on making legislation. Jump in to a few days later. A fourth of the population is already empowered. Nearly all nations still struggle with conceptualizing the idea of regulating those endowed with this mysterious phenomenon. Only a few were able to begin processing legislation; some cruel, some humane. But it already didn't take long for opportunistic do-no-gooders to begin their very own questionable experiments with this gift; a deranged psychic, having been exceptionally powered further ahead, began laying waste to a section of the city before disappearing to escape, justice failing to deliver. Then many followed suit: pyrokinetic arsonists began immolating towns, ferrokinetics twisting structures and crushing people within, and hypnotizers enslaving many for their own whims. In such a short time, all had escalated to pandemonium. Some had apparently "noble" causes, believing that the end they sought to see justified the means. Others were just batshit insane, satisfying their own urges of megalomania. Yet even stranger, some might have their minds altered by the acquisition of their powers. But as many of them wrought devastation, many in turn become compelled to begin carrying out justice and bring an end to this crisis. Thus begins the typical war of heroes and villains. Yet, the crisis even raged further since, and many say the involvement of the vigilant had escalated the situation to the scale of a world war. And true enough, the ensuing massive battles had resulted in the deaths of hundreds of millions within the year, and still counting. Even further, creatures of summoners' conceptions, with their masters dying, fail to vanish. Instead, they begin living on their own, even quickly evolving and reproducing by themselves and, to make matters worse, joining in the chaos. Bands of "villains" have controlled nations. Barbaric creatures have begun coveting conquest. The rest of the states try to fend for themselves, both from outside and from within. And as humanity further continues its exploitation, the world begins to change as well. Extraordinary disasters, brought on from environmental collateral damage, rage throughout the fields. And yet everything behind this all remains a mystery. Armageddon has come. As humanity were given the chance to rise, they in turn shatter themselves. [hr] [img]http://danbooru.donmai.us/data/sample/__original_drawn_by_kami_yoshipt0716__sample-fcb78f784d5c6b9467644717e37db49c.jpg[/img] The city-state of Mundin remains at relative peace, fifteen years since the beginning. As one of the few territories that have enforced their own regulatory laws early on before chaos could even take grip, Mundin's empowered populace are trained to be orderly and responsible in handling their own power as per curriculum requirements. This does not necessarily mean all are soldiers, for its purpose is simply to lead people away from power-tripping; protecting Mundin from threats outside and within is the job of the Mundin Defensive Unit and the Police Unit. And while it is perhaps the most peaceful spot on Earth at the moment, this peace still remains fragile; some will still take the opportunity to unleash havoc, but obviously risking a very, very likely chance of arrest. Outsiders regularly seek to intrude upon the nigh-impregnable defenses of Mundin to much failure, but fears loom that the city-state will eventually face a daunting ordeal soon... You may be a migrant or a native resident. You might be simply living within the confines of the city, or you may have committed yourself to the service of defending Mundin. One thing is for certain, however: keep yourself vigilant, if you wish this city to last. [/i] [hr] [b]ON ABILITIES[/b] [hider] Although no official, general term has been coined yet for those able to access any unusual power, much of the population have taken to calling them either "the gifted", "Homo sapiens arcanus", "New Age Humans", "supernaturals", "the empowered" "Praedons", "Merveilles", and many others, depending on one's location. The last three are most commonly used terminologies within Mundin. Regardless of any term used, it can be agreed upon that they have a higher place in most societies, and that being the lowly, powerless human typically earns stigma, a stark contrast from the situation years ago. Powers span a massive spectrum of abilities; some typical, some strange. They range from espers that typically arm themselves with any -kinesis and -pathy, magicians that use some sort of poorly-understood energy to do anything within their capability including summoning any creature within one's imagination and limits and crafting mystical items, shapeshifters that are capable of altering their forms to any creature known or unknown, and much more. The nature of magic/ESP/whatever in this RP is very much still a mystery, but very much for the sake of keeping players free to be creative with their powers as much as they can. Of course, powers of a ridiculous extent would be still questionable for use in the roleplay. The upper boundary for abilities in a sheet is also comparatively greater than most roleplays, but standards are still to be followed in order to prevent godmodding festivals. There are only two things for certain here: if one started off with weaker powers, training themselves to acquire more power would be easier than those that started off quite strong. Of course, having no powers at all to start with means you can't really do much. Secondly, abilities are hereditary and may follow either the typical dominant-recessive process or incomplete dominance (i.e. mixture). [/hider] [b]THE LAWS OF THE LAND[/b] [hider] 1. Standard Guild rules, yadda yadda. 2. Basic RP common sense, blah blah. (I will slap you in the face if you still don't know these, unless you are actually new to RPing, in which case, I will still slap you in the face to emphasize my point while I sermonize to you about the dangers of godmodding, powergaming and metagaming.) (I still give further attention to the fact that the power limits are elevated here, but if you're just being absurd, then I'll [i]bitch[/i]-slap you in the face.) (Parenthetical remarks (however relevant) are unnecessary.) 3. Basic SPaG. Regardless of wherever you come from, if your text is a jumbled, unreadable mess then I'll ask you pay more attention to your English class. (If your curriculum doesn't teach English, complain to your superintendent.) I don't really demand any specific length, as long as it fits Casual standards. 4. Devotion is needed here. Consider if you'll last before you join. If matters force you to withdraw, however, do announce. [i]Please[/i]. 5. Expect somewhat unusual, if not outright weird shit. If you have some similarly interesting ideas, feel free to suggest. 6. If the story is halted to a standstill due to inactivity, I'll be taking actions to keep it moving forward. This will occasionally include some undesirable events, which also includes killing off characters. 7. In matters of dispute, I, and any co-GM I appoint, shall have the final say. I could allow further disputes to that, but being whiny about it will not help you. 8. Characters may range from age 15 to 50, given that this is neither a school RP (well, not primarily) nor a retirement home RP. Note that your character can't be one of those formerly summoned creatures. 9. Honor the Lᴏʀᴅ your God. Love your wife and your family. Stay strong.[/hider] [b]NOTES[/b] [hider] [i]INSPIRATIONS[/i] There's not much to say, actually, other than this being kind of based off a non-Guild RP back in my early roleplaying days. There are also quite some derivations here that I can't really bother to remember, but this is mostly an original conception. [i]For the most part[/i], however, any resemblances to any Guild RP, living or dead, or any other work, are simply coincidental. Some people have also found hints of Shinsekai Yori vibes within, namely its backstory. I don't know what the hell it is, but it sure looks neat. [/hider] [i]Suggestions for further information are welcome on the IntChk. I will add them accordingly to the OOC once things have taken off.[/i]