I had thought the same of doubling the static modifiers initially, [@Lucius Cypher], seems it isn't so though. I admit I am not too surprised that Fifth Edition went with much more tame critical hits. [quote=5e SRD] [b]Critical Hits[/b] When you score a critical hit, you get to roll extra dice for the attack’s damage against the target. Roll all of the attack’s damage dice twice and add them together. Then add any relevant modifiers as normal. To speed up play, you can roll all the damage dice at once. For example, if you score a critical hit with a dagger, roll 2d4 for the damage, rather than 1d4, and then add your relevant ability modifier. If the attack involves other damage dice, such as from the rogue’s Sneak Attack feature, you roll those dice twice as well. [/quote] Dice only, but it does now affect Sneak Attack, Smite, [i]Flaming[/i] and other variable sources of damage.